Test1. THE guide is a work in progress. Please be patient. Hi everybody, This is a new guide that shows you how much dps can you do when you clip a certain weapon attack. The goal here is to compare different weapon attacks to each other to see which one is optimum per weapon. REMEMBER DPS IS IMPORTANT: it doesn't matter how hard you hit if it takes forverer. At the same time it doesn't matter how fast you hit if you don't damage. How much damage can you do in a certain time frame! Now I am using the CTSV method. CTSV means constant time specific value and not the awesome 550 hp cadillac. Here is the mathematical formula I have been using with my HL constructs, as you know HL constructs are considered weapon damage ( white precision based damage ) and Ihave had great success with this formula. I remember the devs saying the longer it takes you to do an attack the higher damage potential. So in English means expect your 4 th hit to be harder than your 3rd because you have taken more time to get to it. ALL NUMBERS WILL BE TAKEN WITH A 0% BUFF. Current Numbers include core strength. ALL NUMBERS WILL BE TAKEN AT THE WATCHTOWER DUMMIES NOT BASE. CRITICAL HITS ARE TAKEN WITH A 26% CHANCE. CRITICAL HITS ARE ASSUMED TO BE 230% INCLUDING 15% MELEE BUFF. Damage per hit= ( weapon dps + (precision/10) )x CTSV. Actual damage= Real damage ( using a 26% crit chance )= (DPHxnumber of hitsx0.84)+(critical hitxnumberpf hitsx0.26) Dps= cumulative damage ( all the hits needed to get to that specific hit ) damage clipped ASAP. Real damage/time frame. I will be doing this weapon by weapon. My path is this: One-handed Staff Brawling Dual wield Martial arts Two-hander Shield ...etc I will be posting numbers today,please be patient as this guide will take some time. 131 dps weapon 796 precision: ONE HANDED.ADVISED: CLIP FLURRY. CCM or Critical chance modifier number: take a CCM number of 1, it means 1 out of the total hits of an attack( number of attacks will crit. Taking flurry as an example CCM 1 means one of the 4 hits is most like to to crit. CCM cumulative of 2 means 2 of it's total number of attacks ( 7 ) will most probably crit. Spinchop vs Flurry vs Flipslash: Now asides from flurry being hype highest in overall damage. There is the fact that you want to use your powers asap. Now flurry and spin chop are equally executed in the same time but flurry has a higher CCM because it has more number (7) of hits than spinchop ( 3 ). Making flurry both more advantageous at constant and burst damage. Flip slash may have a higher dps ( by just a bit ) and a higher number of hits ( 6 ) but it takes nearly twice the time of spinchop. So by two seconds you will have had 6 hits of spin chop and 6 hits of Flipslash but spinchop will have the harder hitter. Add that to the fact that you can pull off a power from your powerset faster makes spin chop better than flip slash but still behind flurry. Any correction/insight/advise is appreciated.