I guess the question would be is Snaptrap -> Focused blast better than RSF. I say ST->FB because that way you get a 50% mod and witht he long charge on taht you can't combo to keep the modifier so you have to refresh it. If this is better than RSF then doing SSS into it would be a better hybrid at lest. If it's not then any time we are doing a charge up we're doing less DPS than RSF.
IIRC 2h and dw are slightly behind brawling on the tap and rifle is slightly ahead... but rifle doesn't get the melee bonus.
I was wondering if using the staff was equivalent to using brawling as a Melee weapon. just like brawling if you use your tap triangle it is single target damage, as well as the focus spins single-target damage but the damage is so high on the focus spin. I would like to see the numbers so we can see how it compares to the other combos. We won't know for sure until we see the numbers. we can both have our opinions on which weapon is better. you seem to be focused more on aoe, and I am just looking for a comparison to Brawling if you have to go range for a boss fight.
Oh HELL no, I know you aint taking credit for my stuff chalupa??? on another note: A rotation I have been playing around with: spinchop ram(power) whips(combo) claw(clip whips) hold claw ram(power->clip holdclaw[like clipping a spinchop] whips(combo) snap(power) fan(combo->jumpclip) spinchop->repeat ^^ I have been using prec heavy(740 prec or so and about 1480 might) however, balanced might should work faily well especially if whirling dervish is used(I dont have the skill points to spec on my hl toon) Whirling dervish can be used after spinchop and clipped with ram
The benefit of DW over staff isnt' as much the AE it's that the partial charge is higher. While staff is great if you mess it up you get nothing basically, with DW you can get most of the damage even without a full charge. I get basically 500 clipping it as fast as possible and 1k doing full charge. Either way Brawling is still great for the power refreshing as you can get tot he second rank with one combo. Any melee weapon will yield good damage, it's the range tap for phantom and the power recovery that makes brawling a favorite.
That's spin chop into AAA into FFF jumped to spin chop. Just to summarize. I do that too sometimes but with 2h when i'm using that, it's a bit more economical on power than going just the AAA/FFF/LLL/NCN combos. I'm curious how FFF would hold up with spin chop instaed of phantom, it's been suggested before, my guess is NCN/LLL/FFF is better though.
umm im quite new to this thread so whats LLL?? I really don't think NCN is better though, I use to use that(before chupa... just saying) and it does good damage however its too slow and it just doesn't keep up. Similar thing with 2h, its just too slow to get to an attack that outdoes spinchop... maybe its just ive gotten used to spinchop over the past year.I tried just FFF with spinchop, just the numbers didnt seem that great. another combo that I have been playing with was dervish into claw-holdclawn then clipping that with FFF and jumpcliping fan with rifle grenade... that seems to be one of the bigest damage outputs there, havent dont the math/dps'd against anyone using that yet while I was using spinchop->AAA->FFF->spinchop, only while I was using NCN(which didn't keep up)
T The NcN and the AAA time wise are vertically exactly the same the numbers have been crunched and the damage is higher with the NcN. You rotation of spin chop/ AAA/FFF-spin chop is much slower then just spamming the NcN, but someone with higher precision is going to him harder with the NcN over your rotation do to the fact that its more construct heavy.
NCN at twoish seconds cannot be outdone by spin chop combo, in fact OMAAR tested spin chop clipping with a lot of combos and it was too slow and not enough DPS. I've competed with a spin chop HL and had a lot more DPS and less power using NCN, most noticeable difference was how slow he was comboing spin chop compared to NCN. I should add I am precision specced, with might neck mod. I've experimented with range hold before but found it awkward, will try staff and 2H. Bishop
LLL is just AAA with a slash in there to eat up the delay that was in there for the claw refresh. Basically AAA is doable faster than Claw refreshes so you do one slash of the claw then hold it and clip that. Takes a little getting use to, but theoretically better, I still do strait AAA sometimes. Realistically it's only better if you are clipping perfectly otherwise your own delay will take up the delay on the refresh of claw, lag or what not and AAA may very well be best. Mathematically NCN is the best we have, but I am curious about FFF with a spin chop. I have a feeling our combos are better than pure weapon combos so any time we spend in normal weapon combos we are actually lowering dps. What I am also wondering though is if AAA -> FFF is better than NCN-NCN? AAA is lower than LLL only because you factor in the refresh, well what about if you don't have to worry about that? Is the AAA condensed to it's actual time higher than NCN? And I only mentioned doing that type of rotation with 2h as I like 2h and I do it as an economical rotation, basically take a rotation off and keep doing decent damage.
I am curious if they will fix Grasping Hand because I have always thought that once it gets fixed you could: HCx3-GHx2-Fan-JC-Right-Tap/HCx3-GHx2-Fan-JC-Right-Tap. There is a trick to spamming HC really quickly, I haven't done this one in ages but it depends on the change to GH. Probably doesn't beat FFF/RSF though. Just a thought. JC: Jump Cancel. Bishop
I've toyed with just hand clap spamming, while funny, it's not really good. What is this trick to speed it up though?
I prefer the staff over brawling. One method i use is to modify downwnward smash from tap tap tap hold hold into ST hold tap tap hold/clip with claws into HC ST hold tap tap hold/clip continue. You have the 50% modifier to start the rotations with and it flows very nicely. The first hold square is a staff lunge that does at least triple the damage of a normal tap square. This method works well with almost any weapon by the way and is mostly saved for low power times.
Too slow compared to WHAT? 2.15 seconds is awesome for NCN! I've been using NCN at several raids now and FFF can't compare.
My personal opinion; brawling over staff. Just because I love to slug Superman in the Face rather than whack him with a Staff. Just saying.
Spinchop-AAA-FFF-Spinchop. I don't think it's the same as Ram-Whipthrash/Claw-Ram-Whipthrash damage wise.
I do not have one preference over the other but I am now leaning to staff as its option to go range and do heavy damage with that focused spin added into the sss combo. Omaar any chance to get some numbers for this?
Although DW has a fail safe option for hold triangle, I prefer the practice makes perfect Method with staff, and if you go according to timing DW vs staff hold triangle. Staff can get 2 focus spins out in the same amount of time it takes Dw to get 1 and half. Btw this has been tested.
well, 2.15 seconds 95% of things are dead unless your dps are terrible... anyway I just read back and NCN(unlike my leaguemate chupa told me) is not what I though: claw-hold claw-ram-wt/ram-wt, but actually is very similar to what I was doing with 1h, just I end NCN with snap/fan/spinchop to get some more large aoe damage and make it easier on my trollers.while using a 1h you can stop fairly easily and not have to get stuck in wt animation, as in the time it takes to kill an add(so you are going down the hallway in gates- first "wave" of adds- spinchop-ram-wt(1st wave dead), claw(lunges at 2nd group)-holdclaw-ram(2nd group dead)-wt/snap/fan(3rd group dead) and repeat, just using NCN will slow that all down and you will start using wt and ram on nothing wasting more power.