The only thing a DPS needs to concern himself with in terms of power usage is not using more than the controllers can provide. To be the most effective DPS you can be, you must put out as much damage as you actually can. If a DPS comes up with a rotation that does an insane amount damage but requires more power than is available, he will not be able to perform the rotation and thus will not be doing the most damage he actually can. The underlined statement describes a DPS who puts out the maximum amount of damage he possibly can using as much of the power he receives as he needs, as long as he doesn't use more than he receives. (To clarify, I do not mean that you should continue to burn when you need to avoid an attack or pick someone up.) P.S. This was more of a general statement than a response to you. I only quoted you because this specific topic began with you on the previous page. It's totally cool that you like to find your own rotations and play the way you enjoy. I have no problems with that.
To be the most effective DPS you can be, you must put out as much damage as you actually can with a versatile combo/rotation; power and survivability wise Some DPSes excuses: * "oh i was KOed so i didn't maxed out my damage" * "oh there was never enough power"
Definitely agree with you there. In my statement, it was implied that all possible factors be taken into account. Since, in order to do the most actual damage possible: - you must be alive (duh lol) - your teammates must be live (you won't last long without heals, power, and a tank to keep aggro) - you must be positioned optimally (somewhere where you can target all the enemies and where you will rarely have to move to avoid deadly attacks) - etc.
It's cool, bro. We all have some misunderstandings. I did not mean that you have no idea of the power set or anything which would be disrespectful considering you have been playing this game and this power for a long long time. I only meant that perhaps you are experimenting too much. Rage's cookie cutter rotation has not changed at all from what it was pre GU 36 and people use the same rotation even now, whereas light players had to really think hard to find viable rotations on account of loss of speed, JC and PT. I experimented with everything from fan, snap trap, grasping hand, light blast, etc. too and largely stuck to grasping hand fan clipped with snap trap fan combo until the max damage mod. After the max damage mod, all powers became viable on account of 60% damage modifier and the best way to maximise damage at the current moment is to simply use a burst power following a WM combo and repeat. I have been doing the same rotation as Nemesir with only one difference that I do not use recharge. In my opinion, HL can maximise its damage without using any constructs and clipping constructs with powers which is what we have been doing all along. I just use hand blasters explosive shot weapon mastery and chompers and nothing else for my rotation. With long combos, we tend to lose time and they seem unnecessary. This actually seems like the most boring rotation ever but is quite efficient at dealing damage. I really wish that the proposed AM revamp of chaining combos can come soon so that constructs become a viable option as against WM reliant damage.
The Damage/Power ratio was somewhat muted right after GU 36. Since WM became a predominant factor in dealing damage, the trollers are not one bit strained. I can solo troll everything in the game and keep power bars nearly full at all times with a few exceptions. I have 3725 base vita on one of my troll builds ( which can easily go up with more SP, two pieces of Imperial Insect gear I am missing and the OP neck) and it is more than enough for the current content and solo trolling. The Damage/Power ratio was only useful before Weapon Mastery when I had to constantly cycles Sodas and Supply Drops to keep up power as everyone was dropping their power bars in about 2 seconds. Now, it's irrelevant.
I can't visualise a more viable and power efficient rotation than just weapon mastery and chompers. Everyone experiments and only after having experimented enough have the players come to the conclusion that WM and chompers is perhaps the best rotation at the moment to maximise damage. Use the combat log analyzer and compare your other rotations to just WM and chompers and perhaps you will find the answer. I'm not saying you should not experiment or anything as that would seem counterproductive to discovering better and more efficient rotations but that should not mean that you should hold WM and simply chompers in contempt.
That's one catch here in this game, coz Test Results doesn't equate or equal to Actual Gameplay Results due to lots of factors. Though it's great to have practice dummies on WT, Bases, & League Halls for practicing, experimenting, and evaluation purposes; but then again, Actual Gameplay Instances (Raids, Alerts, Duos, Solos) are still the best testing place yielding the most accurate results for us in regards to all 4 roles.
This Those stats have to be my life vopen world PvP gear..my might is over 5.3k and precision is somewhere around 2.2k.
My rotation is better than that I used the analyzer to compare the numbers. When I finish testing, I will post them.
This thread is derailing fast. It was never meant for people to compete in here. Its meant for us to help each other out and post load outs for others to utilise. The idea that posting scoreboards makes a combo seem more efficient is rather flawed. To me scoreboards are for personal improvement or in game competition with league mates or friends. Not bragging rights (though everyone is free to do as they please). I just ask that we stop with this scoreboard stuff, if a rotation is posted, people should try it out and see how effective it is. If they do not see the effectiveness, ask and then someone could go into detail on why such and such is good. Thats what people in this thread did, thats what it was founded on. @Nemesir Are you claiming the "N72" load out as your own?
We lack testers. People like Omaar, bedovean, jeebie. They used to test every power and combo and provide many rotations for different situations. I agree that this scoreboard crap is pointless. I've said multiple times that they don't prove anything. P.S. The Combat Log Analyzer thing is only for PC users, right?
Hey guys I did some more testing on the "double cutter" rotation. Someone mentioned using chompers to clip instead of Power fan to clip, and I was reluctant, but I tired it, and I got some decent results, I then put little spin on the "N72" and came up with what I call the "SOS" Loadout (sorry never get to name my own. This loadout is semi power hungry but the trolls shouldn't mind too much as it gives them power back. In Necro I surpassed the other dps and although I took about 100k power in extra, I was able to give about 300 something power out, with the main troll giving 800 k, and the backup giving 500K. So without further ado, the SOS AOE Loadout Chompers--Clip> Inspiration--Clip>Recharge, WM--> GH-->F--clip>Chompers-Clip->recharge. Depending on your WM your inspiration should be off Cd, in which case you will do: WM--> GH-->F--clip>Chompers-Clip->Inspiration--clip->Recharge, Repeat This is strictly AOE, If you run into SIngle target poritons, use Slap 007, except clip chompers with recharge, so it will look like the following Chompers--Clip> Inspiration--Clip>Recharge, WM--> GH-->F--clip>HC->GH--clip>Chompers--Clip> Recharge. Happy hunting and have fun!!!
I came here just to say one small sentence: beware of speedhacking. I am not addressing to anyone in particular but... Well, you know...
After some tests, yesterday I tried my rotations against good DPSs. It happened something "funny". I tried a good rotation with combos (GH/FAN...) AND chompers, which showed me some good numbers in the Analyzer, even better than plain WM>Chompers. BUT, raiding, the numbers did not seem to produce great damage... The problem was simple. Testing is not raiding. When you are raiding, you need to do a lot of things: ressucitate, repositioning, change targets, block, roll... Testing is just pew-pew the dummies. SO, a bigger rotation is interrupted a lot of times, so the numbers go down. Unfortunately, the best option is indeed just WM>Chompers (crit), with tops like Inspiration/NeoVenom/Recharge... This is kinda sad, cause HL were always a great power to create multiple combos. Maybe I am wrong, maybe there are better options, as I thought before... time will tell.
Starbrand's test conclusion wraps it all up again and agreed on him 100%. I already commented above in connection with this as i reiterate here: That's one catch here in this game, coz Test Results doesn't equate or equal to Actual Gameplay Results due to lots of factors. Though it's great to have practice dummies on WT, Bases, & League Halls for practicing, experimenting, and evaluation purposes; but then again, Actual Gameplay Instances (Raids, Alerts, Duos, Solos) are still the best testing place yielding the most accurate results for us in regards to all 4 roles. @Jax Prime I already told you couple of times that i name my loadout N72 for my personal reference. I got 3 loadouts i'm using: 1. N72, 2. N3, 3. N10. Now if anyone here on this thread already posted the exact loadout as N72 then it goes for him, i don't mind. Its meant for us to help each other out and post load outs for others to utilise. Now, i quoted you on red on ur previous post/reply. I posted the N72 Loadout i'm using on page 328. And about posting scoreboard screenshots, you wrote: The idea that posting scoreboards makes a combo seem more efficient is rather flawed. Why would u call it flawed when you yourself very well know that results from real gameplay instances(raids/alerts/duo/solos) are the most accurate we can get... Remember, that results from from test dummies doesn't equate to actual gameplay results as i already stated above in green.