So as a 2011 player, I and many more have had many experiences in the PvP part of DCUO. I have personally PvP'd from 2012 till 2015, when I got back to the game in late 2017, I saw the current state of PvP and just gave up on it, Devs really need to realise that a lot of their community was people who liked pvp'ing before adding all of this useless money grabbing stuff like Time Capsules. For example, back to 2012 through to 2014, PvP was fun, competitive, friendly and actually required skill, which is why I loved this game. I had never found any combat system so fun and challenging. But after 2014 you started introducing new stuff to pvp, and it wasn't great, let's say, weapon mastery, was fun but if you specced full prec and came out into open world with 1 handed 4 tap hold and hold range into pulse beam, you would just kill your opponent just like that, and the fact you could cast the combo of the 4 tap away from your opponent and then turn to use your weapon mastery on them, it would stun them and near enough kill them within the 2-3 seconds it lasted. I disagree with weapon mastery for the simple reason being, I'm an old school pvp'er and want back them 2012-2013 days of actual counters and skill, however, now in 2018, carried on from 2017, all you need to do is run in and spam your powers and its a win, that is not "pvp". that is disgusting. So please, devs, listen to the community and sort your pvp out, we need a new season, heck, a whole new pvp system, balance powers and weapons, make it more fun to queue into an arena, bring back the skill you used to need to even think about entering an arena. And no, I do not mean when a level 10 could come in and kill you with a few counters, make arenas like Legends. not many people agree with this but I mean balance the health to the average damage out over say, 20-30 seconds in an arena, nobody wants to queue in and find an atomic tank and a rage dps to kill you within 5 seconds, even a good healer and troll combo could not beat an average atomic tank and good rage dps. It annoys me and pretty much 100% of the PvP community, and you will lose a lot of players and already have done due to the lack of work put into pvp. Surely you cant expect to build a feature into a game and leave it unattended just because the majority of players play PvE. A little suggestion from me and a lot of the PvP community is to nerf powers all together, the ones specified here: Mental, Rage, Earth, Quantum, Atomic, Hard Light more than ones like Water, Fire, Ice, Sorcery. Buff weapon attacks a tiny smidge, and increase health on the gears a little bit. What I do like about current state PvP is there is no 1 shots and people cant fly over you in open world and snipe you in PvE gear. That was a good change, but my overall point is to put some time into fixing pvp and making it more fun, challenging and encourage people to actually use skill instead of spam 1, 2 ,3 ,4 ,5 ,6, instead of investing time in to pay to win time capsule FEATS! in no way shape or form do I nor a majority of the community, agree with having to spend 100m+ to get a 50 point feat. or even having to spend 100s of real life currency to get the 1 rare item, stop wasting your time on that remove any feats you're planning to put into new time capsules and broken content, focus more time into PvP, and maybe you'll gain back a lot of your player community. When will you realise this?