Next on PC Test: Game Update 38!

Discussion in 'Public Test Update Notes' started by Mepps, Jun 5, 2014.

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  1. Mepps Sr. Community Manager

    Game Update 38 is now ready for testing on the PC Test Server! All PC players with a Legendary Membership are invited. We’re looking forward to hearing your feedback!

    To get started, you can download the client here (SOE) or here (ProSiebenSat.1).

    Please note the following:
    • No characters will be copied to the PC Test Server.
    • After character creation, all characters will begin at level 30, and nothing you've purchased on your Live account will transfer over to Test.
    • There are special Test vendors in the Watchtower and Hall of Doom to help you gear up properly.
    • The PC Test server will restart every morning at 12 AM Pacific
    • Please make sure to post your feedback and any bugs you find in the forum below!
    Let the testing begin!
    • Like x 2
  2. Mepps Sr. Community Manager

    Survival Mode
    Think you have what it takes to survive? Want to prove that your team is the best on the server? Well now you can, with Survival Mode! Set inside Oan Sciencecells, face your greatest challenge and fight for unique style rewards awarded only to those with the most dedication on the field of battle!

    Survival Mode is a prototype and is considered a seasonal event. Players can queue for the Survival Mode from the Event tab if they meet the CR requirement, or players will find teleporters located in the Watchtower’s War Room or the Hall of Doom’s Pit.

    Requirements:
    • 8 Players
    • Combat Rating: 100
    Teleporters
    Game update 38 introduces the Teleporter amenity! Available exclusively on the Marketplace (PC Test players will find this available from PC Test vendors), this amenity, installed in a player’s base allows a player to teleport from their base to a large variety of different locations!

    Teleporters are initially equipped with default destinations, Headquarters and Personal Bases. For additional locations, players may install Teleporter Mods into their Generator. These slotted destinations only apply to that particular player, and applies whether they are interacting with their own base teleporter, or another's.

    Generators
    With Game Update 38 come new improvements to the Generator! Generators now come equipped with a new Mods Tab that allow players to install a variety of mods that can increase their stats, or even grant new destinations to teleport to from the Teleporter Amenity!

    Most mods will be available from content drops throughout the game and come in three different quality levels for each Tier: V.1, V.2, and V.3. Tier V.2 quality stat mods may be purchased with marks from PVE Tier Vendors in the Headquarters. Mods start at Tier 3 and go up and Tier 3 mods are usable by everyone with access to a Generator. Tier 4 Mods and beyond will have a Combat Rating requirement to purchase and use.
    Players must keep their generator levels powered for mods to remain active.

    PvP Server Selection Removal
    In order to improve the experience of new players joining DCUO for the first time, we are removing the Server Selection (PvP vs PvE) from the character creation process. The PvE "Server" (phase) will be selected by players by default. This will prevent players from selecting the PvP phase that may not understand the extra challenges to gameplay that choice entails. Players always have the option of switching to the PvP phase later, once they are in the game from the Headquarters.

    Display NPC CR level
    NPCs in game will now display their own Combat Rating as their level instead of always displaying as level 30. We believe this provides a clearer message to players regarding the difficulty levels of NPCs.

    Electricity and Hard Light Power Revisions
    Based on continued feedback from Live and Test Server updates, we have made power revisions to our Electricity and Hard Light Power Sets. Please see the Powers section in the notes below for a full description of these changes.

    Tides of War Summer Event
    The battle for the throne of Atlantis continues! Ocean Master, Aquaman's conniving half brother, has rallied a force of mutineer Atlanteans in an attempt to displace King Arthur and take the throne! The Atlantean civil war has breached the waters of Metropolis. Track "Tides of War" in your Mission Journal and check the Events tab in the

    On Duty menu to battle for the Atlantean Outpost. Fight for your side, and reap new rewards including new feats! In celebration of Summer, we also added two new Tiki themed Base Items to the Vault! Level Requirement: 10
    • Like x 24
  3. Mepps Sr. Community Manager

    Alerts
    • Oolong Island: Fixed a bug where boss loot had requirement of Combat Rating 43 for the leveling version of the alert.
    Art
    • Fixed an issue where Wonder Woman’s boots did not appear correctly in game.
    Bases
    • Modern Bases now allow decoration on the walls where you couldn't previously.
    Briefings

    Family Matter:
    • Fixed an issue where the incorrect brother was speaking when you collected certain of these briefings.
    DLCs
    • Home Turf: The Core Strength mod now increases total damage by 10% regardless of role.
    Feats

    Bug Off
    • This feat should now be working with all items using the Insectoid Back style.
    Seeds of Success
    • Updated feat text to specify that only the 2013 Spring pets(40 mark cost) are applicable for this feat.
    General:

    • Black Lightning bounties (various):
    1. Tuned an ability which was dealing more damage than it should.
    • Furious Ursa now uses her full suite of attacks.
    • Furious Bruno Mannheim's face is now visible below his name-plate. Also, he no longer slides while waving his fist and doing his charge attack.
    • Fearsome Parasite bounty: Fixed an issue where he'd occasionally display a weapon during one of his special attacks.
    • Sinestro (in various content): Fixed issues where his FX were incorrectly displaying backwards, and sometimes appeared to emanate from his right hand rather than left hand.
    • Fearsome Black Adam bounty:
    1. Fixed an issue with his "Electric Overload" ability where it was dealing much more damage than it was supposed to.
    General Combat:

    Reduced the effectiveness of Precision based weapon buffs from tray powers.
    • Specifically this affects the following powers:
    1. Celestial Anoint
    2. Earth Reinforce
    3. Light Inspiration
    4. Nature Carnage
    5. Rage Ferocity
    6. Bloodlust
    • Most control effects like knockdowns, stuns, juggles and others can now be escaped by using breakout. It should be much more uncommon to be afflicted with a "hard stun" during combat. These types of control effects now mostly occur as part of some important mechanic and not as part of moment to moment combat.
    • Counter Attacks
    1. Knockdowns inflicted by interrupts, block breakers and blocking can now be escaped with Breakout.
    2. Also note that although the "Breakout" game effect (noted by a character flashing white) will prevent counter attack knockdown from being applied it does not prevent that character from receiving extra counter attack damage or from granting counter immunity (blue flash) to his opponent.
    • Tank Role
    1. Players no longer suffer a damage penalty while in Tank role.
    • Healer Role
    1. Players no longer suffer a damage penalty while in Healer role.
    Powers

    Electricity
    Voltage Tree
    Tesla Blast
    • Reduced the animation time
    • Reduced the time between the two damage ticks
    Electroburst
    • Reduced the animation time
    • Removed the instant damage
    • Increased the damage over time duration
    • Adjusted the damage delay to match the animation
    • Adds an Electro-Charge to cause damage over time in both roles
    • Healer damage over time will not overwrite DPS damage over time
    Shockwave
    • No longer removes the Electrified power interaction after a knock down
    • Reduced the delay before an Electrified enemy gets knocked down
    • Increased the range to hit from maximum targeting distance
    Arc Lightning
    • Electrifies enemies that are hit by the lightning
    • Reduced the power cost
    • Heals the user on cast when in Healer Role
    • The lightning can now arc to/from the caster
    • Chooses group members instead of allies for the first two healing jumps
    Tesla Ball
    • Spawns above your target and slowly moves toward it
    • Zaps enemies at max range
    • No longer Electrifies enemies but instead deals extra damage to Electrified enemies
    • Reduced the power cost
    • Reduced the cooldown
    Wired
    • The first weapon attack used after Wired will Electrify your/allies' target
    • Added a Might buff
    Electrogenesis
    • Reduced the cooldown
    • The DPS and Healing versions now use a shared cooldown
    • The Healing version's aura will now go to the closest group member
    • Adds an Electro-Charge to cause damage over time in DPS role
    Voltaic Bolt
    Increased the range to hit from maximum targeting distance
    Will now deal damage over time even if you are only targeting one Electrified enemy
    Refreshes the Electrified power interaction state
    Increases the potency of Electro-Charge damage over time effects
    • Damage to enemies is no longer split with objects
    Megavolt
    • Reduced the super charge cost to 50% and lowered the damage to match similar abilities
    Group Transducer
    • Now has a heal over time
    • The heal based on incoming damage will always trigger
    Bioelectric Surge
    • Has a new power interaction that heals any group member that is Bio-Charged
    Ionic Drain
    • The Healer version no longer stuns but hits up to 8 enemies and will continue healing if your target is KO'ed
    • The DPS version's channel time has been reduced and deals more damage to your target if their health is below 35%
    Amperage Tree
    Bio-Capacitor
    • The Bio-Charged heal will now trigger at 45% of your health and will now trigger when your health decreases instead of when you are hit. This is now considered a power interaction.
    • The instant heal has been reduced but now applies to you and 3 group members
    Invigorate
    • The healing amount has been increased
    • The Bio-Charged heal will now trigger at 45% of your health and will now trigger when your health decreases instead of when you are hit. This is now considered a power interaction.
    Galvanize
    • Reduced the power cost
    Circuit Breaker
    • Reduced the super charge cost to 35%
    • Reduced the distance enemies are knocked down
    • Now splits damage and hits up to 20 targets like other super charge abilities
    Electrostatic Bomb
    • Deals more damage to Polarized enemies
    • Damage over Time was removed, and initial damage was adjusted as a result
    • No longer stomps the Polarized Power Interaction when the target is knocked down
    Static Push
    • Reduced the power cost
    • Increased the range to maximum targeting distance
    • Now deals more damage to Polarized enemies
    • Damage to enemies is no longer split with objects
    • No longer removes the Polarized power interaction after a knock down
    • No longer vulnerable to interrupt
    • Reduced the cooldown
    Attract
    • Now properly splits damage
    • Now does proper amount of damage in Healer role
    • Increased range to maximum targeting distance
    • Adds the Polarization power interaction
    Spark Barrage
    • Deals more damage to Polarized enemies
    Overcharge
    • Deals more damage to Polarized enemies
    • Reduced the number of hits before the explosion
    Electrocute
    • Increased the duration of the field
    • Slightly lowered the maximum damage each tick deals
    • No longer allows stacking of damage from two Electrocute fields
    Gadgets Powers
    Vortex Cannon's physical effect from knockdown has been adjusted so it will not knock enemies so far away.

    Hard Light
    Impact
    • Added Power over Time component to this ability, giving Light players a way to apply PoT from a distance.
    Entrap
    • Removed Healing debuff
    • Added Defense debuff
    Light Blast
    • Removed Defense debuff
    • Added Healing debuff
    • This has been changed from a 3 second DoT channel to a standard 1.5s Execute.
    Triage
    • No longer a channel, not vulnerable to interrupt. Now a single shot heal. Cooldown has been balanced.
    • Changed positions with Shielding at the bottom of the Support tree.
    • Removed from DLC5 Empowered Channeling mod
    Chompers
    • Flattened out the damage on Chompers to be a full strength DoT?, lasting for 6 seconds.
    Shielding
    • Shielding has been removed and has been replaced with a new power called Inspiration, see below
    Inspiration:
    • Hard Light players will now have access to a new power at the bottom of the Support tree, called Inspiration.
    • Inspiration is a weapon buff that adds precision and critical attack chance to you and your group.
    Light Claws
    • The combo version of Light Claws has had its distance increased to match the tray version of Light Claws.
    Iconic Powers
    • Gag Glove's physical effect from knockdown has been adjusted so it will not knock enemies so far away.
    Nature Powers
    • Metabolism now plays a visual effect on your hands when used.
    Rewards
    • Fixed bugs with seasonal items not being marked as "Cannot Sell”.
    • Adjusted stats on the Archon's Utility Belt of Endurance to be more in line with the rest of the tank equipment.
    Subtitles
    • Fixed bug where the game could display subtitles that could cause a crash during a loading screen.
    Weapons
    Brawling
    • Clap Mastery will now play a visual effect when used.
    • Like x 10
  4. Mepps Sr. Community Manager

    PC Test has been updated today with the following changes:

    UI
    ·Quick Menu
    oYou should once again be able to set league ranks through the Quick Menu.
    ·On Duty Menu
    oAll Tier 5 content should now show Marks of Triumph as the reward in the on Duty menu.

    Powers
    ·PCTest Only: Based on community feedback we have removed the ability to use standard Breakout to end or prevent player initiated counter-attacks effects, putting PvP combat back to how it was before. The ability to break out of NPC initiated counter-attack (and other effects) remains.

    Earth Powers
    ·Pebble Blast will now properly apply the Dazed power interaction.
    ·Totem and Soothing Sands now have the proper level requirements.

    Armory
    ·Armory mannequins should once again display properly in bases.

    Missions
    The Root of Evil
    ·The Sequoia Lord should now be visible during the final fight.

    Game Update 38 – PC Test Only

    Survival Mode
    Oan Sciencells
    ·Now there is a 10 minute break every 3 rounds. Use the terminal again to start the next round.
    ·Players now are messaged what wave they are on within each round.
    ·Fixed a bug with Evil Star's minions not always spawning. Also fixed issue with Evil Star not using correct combat abilities.

    Teleporters
    ·Fixed issue with Safehouse Teleporters having multiple entries for Hall of Doom and Watchtower Wings.
    ·Teleporter Mods: Kane Building and Stryker's Island Mods no longer have bad string characters in their names.
    ·Teleporters to zones which have a CR requirement will now correctly only permit zoning if the requirement is met.

    Generator Mods
    ·Generator Mods:
    oFixed a bug that sometimes prevented Generator Mod tooltips from displaying.
    oFixed an issue with NPCs in Sons of Trigon, Home Turf, Last Laugh, and Battle for Earth content that were dropping Generator Mods at a lower Tier level than they should have been.
    ·Stat mod benefits should now correctly stack when equipping multiple of the same stat increasing generator mods.
    ·Corrected the naming scheme of stat-boosting Generator Mods such that the lowest quality are v#.1 and the highest quality are v#.3.

    Powers
    Electricity
    ·Updated the tooltip for Voltaic Bolt to say that it can add an Electro-Charge.
    ·Circuit Breaker's damage is back to what it is on Live.
    ·Arc Lightning can now properly arc to group members on the first two jumps.
    ·Megavolt, Electrostatic Bomb, and Tesla Ball no longer split damage with objects.
    • Like x 12
  5. Mepps Sr. Community Manager

    PC Test has been updated with the following changes:

    General
    ·Armories will correctly display the number of skill or power points required when first imprinting a build.
    ·Fixed a crash that could occur if no speakers were detected nor initialize.

    New Legends Character!
    Classic Batman
    ·Celebrate 75 Years of Batman and take the Dark Knight into Legends PvP battles in his most iconic classic style! Available to all players from the Legends Exobyte Data Vendor in your HQ for 150 Marks of Legend.

    Powers
    Electricity
    ·PC Test Only - Electrogenesis can now be used to reach the largest Electro-Charged damage over time effect without the need to use Electroburst too.
    ·PC Test Only - The Electrify power interaction from Electrostatic Pulse Devices will no longer stack.

    R&D
    ·All versions of the power interaction consumables listed have been updated so that the power interaction duration lasts 12 seconds instead of 6 seconds: Ampoule of Terror, Cryogenic Solution, Dazing Device, Electrostatic Pulse Device, Formula of Crushing, Karmic Hex.
    • Like x 18
  6. Mepps Sr. Community Manager

    PC Test will be updated overnight with the following changes:

    Bounty
    Survival Oan Sciencells and War of the Light Part 1 Sinestro
    ·PCTest ONLY: Fixed the summoned construct charger not always reaching its target.

    Survival: Oan Sciencells
    ·PCTest ONLY: Now there are breaks in the action every other round (even ones).
    ·PCTest ONLY: Fixed the communicator so Calculator and Oracle VO doesn’t play during the break period.
    ·PCTest ONLY: Evil Star now properly gets his buff from his starlings.
    ·PCTest ONLY: Updated messaging during breaks.
    ·PCTest ONLY: Starlings now only take 1 point of damage per hit, to better message they cannot be killed.

    Leagues
    ·PCTest Only: Fixed a bug where you would not appear to be in a newly joined league until the player logs out and back in again.

    Teleporters
    ·PC Test Only: Fixed a bug in the teleporter list that would cause multiple categories with the same destination to only show the destination in the first category.

    Powers
    Gadgets
    ·Vortex Cannon will no longer root enemies before stunning them.
    ·Sticky Bomb will now apply the Dazed power interaction to your target as well as the surrounding enemies.

    Light
    ·Chompers: Updated Damage over Time component from 6 seconds to 12 seconds.
    ·Snap Trap, Hand Clap, Grasping Hand, and Fan have been fixed and will now do additional damage to Dazed targets.
    ·Inspiration: Fixed a bug with Inspiration that was preventing the 50% bonus from showing up in the Actions menu.

    Electric
    ·Voltaic Bolt: The damage over time from characters in Damage Role can no longer be overwritten by the damage over time from characters in Healer Role.

    Iconic Powers
    ·Gag Glove will no longer root enemies before stunning them.

    Trinkets
    Demon Figurine
    ·Rage and Light character’s rings will now show properly when in the demon form.

    Weapon Mastery
    Hand Blaster Mastery
    ·Arrow Fling Mastery now uses the damage scalar of a ranged combo rather than a melee combo and causes less damage than before.

    Duo
    Old Gotham Subway Duo
    ·Penguin Goons hit by the passing train once again get tossed around when the train passes.
    • Like x 10
  7. Mepps Sr. Community Manager

    PC Test has been updated today with the following changes:

    Survival Mode
    Oan Sciencells
    ·PCTEST ONLY: Oracle and Calculator now play their communicator messages
    ·PCTEST ONLY: Parasite has had his abilities fixed.
    oHe heals himself and others properly, but it is counterable.
    oHe now uses ranged attacks.
    oHe now pulls people in when he is doing his healing ability.

    Power
    ·Electricity
    oUpdated Voltaic Bolt's, Electroburst's, Electrogenesis', and Electrocute's tooltips to state that they exclude weapon mastery super power critical chance and damage bonuses.

    ·Nature
    oUpdated Savage Growth's, Briar's, Harvest's, Vine Lash's, Swarm's, and Thorn Burst's tooltips to state that they exclude weapon mastery super power critical chance and damage bonuses.

    ·Sorcery
    oUpdated Summon Fury's tooltip to state that it is excluded from weapon mastery super power critical chance and damage bonuses.

    ·Earth
    oUpdated Summon Crystal Golem's tooltip to state that it is excluded from weapon mastery super power critical chance and damage bonuses.
    oSandblast now displays the correct visual effects with each weapon type.

    ·Mental
    oUpdated Mass Terror's tooltip to state that it is excluded from weapon mastery super power critical chance and damage bonuses.

    ·Light
    oLight Blast: Changed back to 8 target version, removed execute.
    oChompers: Changed back to burst version from DoT.
    oRestore: Added damage prevention and breakout, changed Heal to Healing over Time.

    ·Gadgets Powers
    oPC TEST ONLY: Vortex Cannon will now knockdown up to four enemies.

    ·Iconic Powers
    oGag Glove will now knockdown up to four enemies.

    Origin Crisis and War of the Light Part 1
    ·Parasite has had his abilities fixed. He now heals himself and others properly, but it is counterable. He now uses ranged attacks. He now pulls people in when he is doing his healing ability.

    Inventory UI
    oPC TEST ONLY: Players will no longer receive socket error notifications when moving Generator Mod items.
    • Like x 4
  8. Mepps Sr. Community Manager

    Survival
    Oan Sciencells
    ·Fixed damage on Atrocitus’s Blood Pool and Furious Gorilla Grodd’s Somping Rage.
    ·Added stuns to General Fabrikants Grenades, and fixed their damage.
    ·Updated Starlings to more reliably follow Evil Star.
    ·Updated Parasite to not use heal when immune from countering.
    ·Fixed Kyle Rayner's Temperance ability not having correct timing of Visual Effects vs Damage.
    ·Fixed Kyle's Rayner Temperance ability knocking you out of the field, defeats the purpose.
    ·Fixed Kyle Rayner (and other blue lanterns) not getting appropriate immunity if they have countered someone.
    ·The drop rate for base items has been increased.
    ·Each boss should now reward each player in the group a Turbo Soder Cola.

    Powers
    Hard Light
    ·Restored the Defense debuff on Light Blast.

    Damage Over Time (DoT) Advanced Mechanics (PC TEST ONLY):
    To improve the overall experience of the DoT Advanced Mechanic play style we've decided to roll out the Might based power efficiency interactions now rather than waiting until the next publish. Please note, ability descriptions have NOT yet been updated so refer to the notes below for specific details.

    Nature
    ·Vinelash: While in Damage role, Vinelash restores a portion of its power cost when activated immediately after Savage Growth.
    ·Briar: While in Damage role, Briar restores a portion of its power cost when activated immediately after Vinelash.
    ·Swarm: While in Damage role, Swarm restores a portion of its power cost when used immediately following Briar.
    ·Harvest: While in Damage role, Harvest restores a portion of its power cost when used immediately following Savage Growth, Vinelash, Briar or Swarm.

    Electricity
    ·Electrogenesis: While in Damage role, Electrogenesis restores a portion of its power cost when activated immediately after Electroburst.
    ·Electrocute: While in Damage role, Electrocute restores a portion of its power cost when activated immediately after Electrogenesis.
    ·Arc Lightning: While in Damage role, Arc Lightning restores a portion of its power cost when activated immediately after Electrocute.
    ·Voltaic Bolt: While in Damage role, Voltaic Bolt restores a portion of its power cost when activated immediately after Electroburst, Electrogenesis, Electrocute or Arc Lightning.

    Sparring Targets
    ·Upped the CR / Health of the Sparring Targets in Hall of Doom and The Watchtower. Also applied this update to the Base amenity version, as well as the marketplace version.

    War of the Light Part 1
    ·Arisia Rrab now has a more potent heal she uses occasionally.
    • Like x 14
  9. Mepps Sr. Community Manager

    PC Test has been updated today with the following changes:

    Voice Chat
    ·Improved the performance of voice chat for 8-player raid groups.
    ·Adding and removing players from your ignore list should now immediately mute/unmute them in your voice channels.
    ·Players re-entering the game quickly after leaving the game should now always be able to enter voice channels.

    UI
    ·Fixed issue where sometimes a vendor UI would forcibly close.

    PvP
    ·PC Test Only: Generator stat mods no longer apply in PvP arenas.

    Survival
    Oan Sciencells
    ·PC Test Only: Fabrikants Grenade Volley's have had their damage reduced.
    • Like x 5
  10. Dexella Communications Manager

    Update Notes for Thursday, June 26:

    Survival
    Oan Sciencells
    · PC TEST ONLY: Fixed Immunities on blue lanterns not being applied to the player who countered them.

    War of the Light Part I
    Missions

    · Fixed an issue with NPCs T-Posing on a Blue Lantern Wrath of Ages attack.
    • Like x 2
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