Next on PC Test: Game Update 27!

Discussion in 'Public Test Update Notes' started by Mepps, Jun 7, 2013.

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  1. Mepps Sr. Community Manager

    Available now, Game Update 27 is ready for testing on the PC Test Server! All PC players with a Legendary Membership are invited. We’re looking forward to hearing your feedback!

    To get started, you can download the client here (SOE) or here (ProSiebenSat.1).

    Please note the following:
    • No characters will be copied to the PC Test Server.
    • After character creation, all characters will begin at level 30, and nothing you've purchased on your Live account will transfer over to Test.
    • There are special Test vendors in the Watchtower and Hall of Doom to help you gear up properly.
    • The PC Test server will restart every morning at 4 AM Pacific
    • Please make sure to post your feedback and any bugs you find in the forum below!
    Let the testing begin!
  2. Mepps Sr. Community Manager

    Players may notice the following changes:

    Tides of War Summer Event!
    The battle for the throne of Atlantis continues! Ocean Master, Aquaman's conniving half brother, has rallied a force of mutineer Atlanteans in an attempt to displace King Arthur and take the throne! The Atlantean civil war has breached the waters of Metropolis. Track "Tides of War" in your Mission Journal and check the Events tab in the On Duty menu to battle for the Atlantean Outpost. Fight for your side, and reap the rewards, including a new Diving Helmet and Atlantean themed base items.

    Combat Improvements
    We have taken significant steps to improve and tighten combat mechanics to ensure our combat system was reaching its full potential. These changes affect combat game wide, specifically in client/server synchronization, NPCs respecting suppression game effects properly, NPCs’ breaking out rules more closely resembling players, and counter immunity improvements. While some of these changes may be subtle, we believe the overall effort will deliver a better feeling combat system to all players.

    ·Combat Synchronization:
    oMany of the presentation elements of combat (such as particle and sound effects, reaction animations, physics actions, damage numbers, and loot spawning) have been synchronized together to create a better sense of impact. What you see should now closer match what’s happening.
    ·NPC Breakout and Suppression Changes:
    oNPCs that can be crowd controlled should behave a lot more like players when breaking out. They now play a breakout animation and particle effect, so it should be easier to tell when they do this. They also have to finish the breakout animation before they can act again. NPCs will no longer breakout immediately after being crowd controlled; they now have more human-like reaction times.
    oSuppression is now more effective on NPCs, and is quite useful at stopping combos and jump, charge, blink, and spin attacks.
    ·Counter immunity improvements
    oSuccessfully countering an NPC with a Block Breaker, Interrupt or Block will now immediately apply the “Counter Immunity” effect.
    oCounter Immunity will now be applied the instant the counter attack hits, instead of being delayed for potentially as long as half a second.
    oCorrected an issue that would sometimes cause Counter Immunity to fail to activate.
    ·Role Counter Improvements
    oThe Confidence damage bonus received by Tanks, Controllers and Healers when attacking players of specific power types is now applied immediately when you hit them with a super power rather than having a chance of being applied on any hit.
    §Tanks: Using a super power against a Controller no longer removes “Power Over Time” effects. Using a super power against a Controller now reduces their Vitalization, reducing the overall effectiveness of Power Healing allies and themselves.

    New PvP Reward Structure
    Daily rewards for Arenas and Legends have been split into winners’ and participants’. There are now rewards received for a victory (at the end of the match on a win), and rewards received for participation (at the end of the match, regardless of win or loss). Essentially, winners receive the both rewards for the match, and those who did not win will receive only the participation reward.

    We have also returned to the idea of free or unlocked Mark of Valor rewards for both Arenas and Legends. These are awarded in addition to any other rewards and are added directly to your currency tab as marks, not as treasure boxes. These awards do not scale with PvP combat rating.

    Quantum Consumables
    New consumables have been added allowing players to apply the Quantum power interactions. Chronometric Emitters damage, freeze, and apply Destabilized (Time) to all nearby enemies, while Graviton Accelerators damage, stun, and apply Graviton Charged (Space) to all nearby enemies.
    • Like x 13
  3. Mepps Sr. Community Manager

    Base
    ·Players can now invite characters from the opposing alignment into their bases
    ·Mainframe: The Core Strength mod when combined with the “Confidence” damage bonus now increases your total damage output from 135% to 145% for Tanks, Healers and Controllers.

    General
    ·Characters with Controller role power sets will now be able to complete the Theme Appearance feat "God of the North"
    ·Bosses in Tier 5 content will now have a chance to drop the R&D plans for consumables
    ·The timer for the Deserter Flag should be more accurate
    ·Some NPCs will now always show their name and health
    ·Fixed some issues where audio would stop playing
    ·Changed the camera behavior when targeting tall enemies to no longer zoom in to frame that target. It can still temporarily zoom out to help make the target visible if the camera is zoomed in
    ·Suppression is now more effective on NPCs, and is quite useful at stopping combos and jump, charge, blink, and spin attacks

    Items
    ·Fixed numerous problems with Lethal Zealot Gear
    ·Added Chronometric Emitters as R&D consumables. These damage and freeze enemies in time, causing them to become Destabilized
    ·Added Graviton Accelerators as R&D consumables. These damage and stun enemies, causing them to become Graviton-Charged
    ·The Core Strength mod when combined with the Confidence damage bonus now increases your total damage output from 135% to 145% for Tanks, Healers, and Controllers

    Legends PvP
    ·General Zod's and Ursa's Crushing Lunge will now play the proper impact visual effects

    Missions
    ·Blind Eye: Thanks to repeated use of EMPs in the area, the invisible forcefield blocking access to a side tunnel from the first catwalk room has been weakened enough to be seen by the naked eye and will turn off once the nearby OMACs are defeated
    ·South Gotham Agenda: These missions are now unlockable via Replay Badges. These missions are still bundled with one interaction on a terminal. To keep the same functionality, the missions can be reset for a bundle price. For 18 replay badges, you can unlock all 4 daily missions on this terminal. The price is the same if you have only 1 to 3 missions to unlock
    ·Toymans Time Out: These missions are now unlockable via replay badges. These missions are still bundled with one interaction on a terminal. To keep the same functionality, the missions can be reset for a bundle price. For 15 replay badges, you can unlock all 3 daily missions on this terminal. The price is the same if you have only 1 or 2 missions to unlock

    Powers
    ·Updated power tree descriptions to more accurately describe counter role effects
    ·Sorcery:
    oThe healing, damage, pull-in, and spreading of Bad Karma effects of Shared Fate are now all applied instantly instead of being delayed up to 1 second. The healing and spreading of Bad Karma will now apply even if a target is KO’d by the damage of Shared Fate
    oThe duration of Arbiter of Destiny is now 10 seconds when used in PvP arena zones
    ·Nature
    oEquipping a Hand Blaster weapon while in Insect form will no longer cause issues
    ·Fire
    oUpdated the healing portion of Absorb Heat, Backdraft, Wildfire, and Fiery Weapon to work more consistently
    oFlashpoint: Objects will now be set on fire when Immolation is active as stated in the tooltip

    PvP
    ·Arkham Asylum
    o Terror Crows nameplate is now directly above their head like other NPCs.

    PvP Scrimmage
    ·Scrimmage challenges sent to non-leader group members are now forwarded to the group leader to accept or decline
    ·Increased messaging to group members when a scrimmage challenge is sent or received by their group
    ·Players can no longer be challenged to a scrimmage while in the middle of a race
    ·The pregame timer in short-sided scrimmages will jump to 30 seconds when everyone has zoned in rather than waiting two minutes for more players

    UI
    ·Fixed minor UI issue relating to exit locations
    ·Fixed several typographical errors within the text displayed while characters spoke
    ·Stat changes will now automatically update abilities effects

    Weapons
    ·Weapon Vitalization will now correctly update when items break or are unequipped
    ·Ranged Weapons
    Ranged attacks from Bow, Dual Pistol, Hand Blaster, and Rifle will now properly hit the target in the chest
    • Like x 9
  4. Mepps Sr. Community Manager

    PvP
    ·New Shadowlands 1v1 Arena and Legends map are now available for matches in the On-Duty Menu.

    Legends
    ·PC Test Only: Legends: Corrected an issue that prevented Legends characters from being able to use their Trinket to break out of counter attacks.

    NPCs
    ·PC Test Only: NPC breakouts have been tuned to be juggled far less.
    • Like x 1
  5. Mepps Sr. Community Manager

    Vote to Disband
    Players can now vote to disband a Duo, Alert, Operation, or Raid. If a disband vote passes the entire group is kicked from the instance with no deserter penalty. While in an instance you can find the option to initiate a disband vote in the quick menu as long as there is not another vote in progress.

    Matchmaking
    Players can now choose to wait for a balanced group in alerts and 4-player operations by unchecking the "Allow Role Optional Alerts" box in the Gameplay section of the Options menu. When this option is selected it is likely to take much longer to form a group, especially when queuing as DPS.

    R&D Plans
    Quantum Consumable
    ·PC TEST ONLY: Tier 5 Expert Quantum Consumable Plans now have the correct item rarity background color.

    Combat Behavior
    ·Fixed a bug that caused some NPC combos to ignore suppression when not intended.

    PvP
    ·PC TEST ONLY: PvP Trinkets and similar abilities can now be used while under effects that cannot be resisted such as counter attacks.
    ·Corrected an issue that introduced a delay in being able to act after using PvP Trinkets and similar abilities to recover from counter attacks.

    Summer Seasonal
    Strait to Metropolis
    ·Fixed issue where you could spam breakout and lose power, but never breakout of Turret Root.
    • Like x 7
  6. Mepps Sr. Community Manager

    Bases
    ·Players are immune to damage while in base decoration mode.

    2v2 Lair Battles
    New Arena PvP Mode
    ·Fixed an issue where players would not be represented correctly in the cinematic matinee.

    Cinematics
    ·NPCs will be correctly shown and moved after a cool cam.

    Watchtower Assault
    ·No longer has Minions spawning just Iconics Pest Control feat is now auto-granted to all players who log in. This is because the NPCs needed for this feat are no longer spawning in the Head Quarters Assaults Arenas.

    Hall of Doom Assault
    ·Arena no longer has minions in it, only iconics.

    Iconic Anomalies
    ·Test Subject #1: The Lexcorp Sentinel's Electric Overload attack is now properly interruptible.

    Raid
    Paradox Wave
    ·During the Paradox Tyrant battle, if the Paradox Sentry joins the fight, the energy spheres to disrupt his shield are now visible.

    Weapons
    ·The hit reaction animations for Handblaster weapon combo "Charged Blast" have been removed.
    • Like x 2
  7. Mepps Sr. Community Manager

    2v2 Lair Battles
    New Arena PvP Mode

    · Team up with an ally to assault or defend a Lair in a 2v2 sudden death arena battle!
    • Like x 3
  8. Mepps Sr. Community Manager

    Feats
    ·The feats for winning Arkham Asylum and Batcave Legendary Arenas will now update properly in Play as Iconic matches.
    oThis affects: Arkham Intern, Arkham Attendant, Arkham Doctor, Arkham Administrator, Penny Polisher, Batcave Battler, Knight-in-Training, Knight-Trained Duelist, and Living the Legend.

    Raids
    Paradox Wave
    ·Paradox rift traps have become more unstable and are able to ground players.
    ·Paradox rift traps in the final room now reset properly when the Paradox Tyrant resets.
    ·Paradox energy column bases now leak energy all the time, which makes them a poor choice for a combat perch.
    ·The Paradox Tyrant has become more active; his combat phases now cycle faster.
    ·Sub-bosses in the Speed Force tunnel will now be properly emboldened when the iconic sent to close the rift in that tunnel is defeated.

    Operations
    Brothers in Arms
    ·Security crystals can no longer be taken out in one shot with Unstable Kryptonite, which was causing too many adds to be spawned at one time.

    Iconic Anomalies – Solo Challenge
    ·The Hunt and Test Subject #1: These challenges now appear correctly as Tier 5 in the On-Duty Menu.

    Quantum Powers
    ·Einstein's Ray will now properly damage your target if they are graviton-charged.

    PVP
    Matchmaking
    ·PC Test Only - Tuned PvP matching rules to allow an even wider range of ranks after a player has waited over five minutes for a match.
    • Like x 2
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