Discussion in 'War Room (Powers, Artifacts, & Builds)' started by Aeryn, Mar 25, 2015.
Check out my sig I also have these powers listed I brought from old forum I need to update them
I dont know what Serums is going to do, but if this isn't covered in it, I would like to see Chemicals. Things like catalytic reactions. Fun stuff from raw chemistry like Acids, bases, lubricants, adhesives, endothermic reactions exothermic reactions, explosives, odors. Then you have what might be covered by Serums and is covered by Gadgets , such soporifics, paralytics, toxins, antidotes, anesthetics, stimulants, hallucinogens, euphorics, mutagens.
Sound would be interesting. Have to just make it more encompassing like including vibration.
Or in lieu of chemicals, what about Matter powers using Element Lad, Chemical King and Matter Eater Lad templates and the like.
I'm looking forward to nuclear to see if I can make a Wildfire like character. One of my first favorite comic heroes as a kid.
Most of those won't make the cut. In fact some sound stupid, don't make any sense and are part of other powers already, no offence.
Im up for these though:
Shadow - Control/Tank
Water - Heal/Control
Cybernetic - Tank
Magician/Illusionist - Control
Gravity - Tank
Exotic/Alien Tech - Healer
Me i would like water power for healers sonic power for trollers instead of munitions not inpressed with it as for tanks wind is a kool thought
I think elasticity should be a superpower in the game. There are a number of superheroes in the DC realm who have it.
shadow water maybe black and white lanterns as healers like green & yellow are pi fear and will life and death are color swap should happen
Separate names with a comma.