I will update this post with information from above. Base generator mods: Vita: Resto: Dom: Health: Power: Prec: Might: 186 Gear mods: Vita: Resto: Power: Resto + Power: Vita + Power: Vita + Dom: Vita + Health: Resto + Health: Power + Health: Power + Dom: Health: Dom: Dom + Health: Health + Prec: Health + Might: Dom + Health: Dom + Might: Prec: Might: Prec + Might: Resto + Prec: Resto + Might: Vita + Prec: Vita + Might: Power + Prec: Power + Might:
Might Olympian (gear): 149 P.S. waiting for another peeps to share info that they've got. It is hard to grind elements for ALL those mods. P.P.S. Edit button is gone. IDK how to edit MY OWN POST.
Oh and crafting in AF 3 isn't just hard, is pure punishment, I'm starting to think we're not supposed to actually craft anything.
I didn't know that about the gear mod. I was just making sure you saw that the might mod he listed was the generator mod
Yup, 10. I'm guessing you haven't seen that video on youtube (that was linked in a couple of threads already) in which a player is on test server and its talking about the Ancient Coin prices and the new crafting mods regarding the stat difference between 164 CR gear and 165 CR and the type VIII mods and the new Olympian mods. He made one of the new might mods (not generator) and shows that 10 points diffence between the gear he has with might VIII.
Only threads in the Guides section have the ability to infinitely edit ... otherwise you only have a minute or so.
Generator mods now exclusive to craft. And it costs tons of materials. Also there are feats for making 1, 6, 12 of them.
Lazy so I just took screenshots from the video I posted. I had materials saved up from before vendor gear got released.
Man, all of those AF3 mats and the 3 extra complex needed to craft these mods only to be rewarded with minuscule stat gains over the old VIII mods. I dare say that the item image of the mods itself has changed more than the stat bonuses.