This is about the base might you can get, my calculation is based on max CR gear (Elite/Omnipotence), Augments, SP and Generator mods 40.0: our base might is 238 . Without %might bonuses: 72058 (aka base might) . With %might bonuses (league buff = 3% / SP = 20% / elite mod = 2%): 90073 How do artifacts work? It's very simple, artifacts increase your base might and your %might bonuses (stack additively): . With Solar Amplifier (1785 might / 5% might): 73843 x (1.25 + 0.05) = 95996 (approx 6.5% increased) and a 10% extra damage to your HV . With Tetrahedron of Urgrund (1275 might / 4% might): 73333 x (1.25 + 0.04) = 94600 (approx 5% increased). But wait, it also has a might buff based on your health, and it adds directly to your base might, so we now have (assuming 180k health dps -> 7200 base might): 80533 x 1.29 = 103888 (approx 15% increased). I hope this one correct . This is my first impression about how stats work in DCUO, I'm sure there will be some mistakes, but I hope this info will help you.