They can't seem to find a middle ground from "It drops to almost everyone in only 5 deaths"(Golem) to "new myths may be born about the people who got auras and sidekicks" (Man-bat). I think they messed up and need to move a coma or erase a zero from the loot chance.
Now in Monsters of Metal (normal ) Raid after kill (poison ivy) drop Forge Metal Chroma 2 but in inventory empty, its bug or..?
Why are the drops not tradeable? Im not liking this. With how low the drop rates are, they need to be tradeable. Talking specifically about the drachma modular auras and forge materials from the raids.
You know what, I managed to got 1. I got 1 Lust Aura. It is for Head and Hand modular aura. I was dead that time, sadly hoping for anyone pick me up, no one does. Im being positive, maybe they dont see me. So I just wait then a window tells me I got the item . It was the 10th time I killed Man-Bat. I just got it so early
Ran it 24 times straight. I received a blood lust aura or whatever it’s called...but only after i had reset it! That’s why i asked about the resetting...
The modular drachma auras have too low a drop rate and the forge metal chromas are either not tradeable and/or are impossible to get. Im gonna quit running the raids until the devs look at this and make these items more attainable for us players.
The Modular Auras and Forge Chromas in the Raids were set too low considering they are behind replay access. These should be increased next week whenever GU99 goes out. They were always tradeable and continue to be so. Drop rates for the Giant Boss are intended and are not changing at this time.
The bounty drops might be considered low but they are much better than the raid drops. I appreciate the response and attention on this!
I got 6 aura drops on 56 kills, never reset. Not sure if mission is required for the sidekick but it isn't required for auras.
Drop rates being set too low seems like a recurring theme this Episode. Can't say that any of this stuff gets me any more excited about continue playing this Episode with the drop rates being as bad as they are. The OP collections this Episode are still way out of whack. I sincerely hope that Metal: Part 2 doesn't follow down the same droprate-sewer that Metal: Part 1 ended up in.
So Metal Part I/Metal Gotham will stick around after the event version goes away? As in in non-subs/owners can still access it after Metal Part II drops? It'll just be calibrated for CR 264? Or instance-boost chars to Lv 26 or some such?
Can someone confirm if the Forge Mats are tradeable? Not seeing anything at all on the broker and I know they arent that rare. Pics of the tool tips of these mats would be appeciated in case the devs gotta make a fix.