Discussion in 'Gotham City (General Gameplay)' started by DC REBIRTH, Aug 2, 2017.
You'd still earn ancient coins, but you wouldnt earn the extra MoV from content in AF3. So you can be 203cr and still get your AF3 vendor style if needed
Why not we just update the daily roulette thats already in the game? If i was to check my duty tab in the lower content, theres a star next to them that means you can get a daily "something" box or extra reward or whatever it was. We can use that for everybody to run a daily roulette in each duo, alert, and raid; and everyone will get a reward in their relevancy.
This would at least put players at end game to run lower content with the new players, as the low cr players will have to unlock their way up but also earn their relevancy marks along the way. End game players don't need to run every single lower content, but this would at least start a pattern for high cr players to run a lower instance and give knowledge on how to beat so so instance with whoever is new or clueless. Especially if they want to get them extra marks with the already big amount of marks needed.
I even say tempt us more and throw in a essence purifier in there or anything RnD related to get us interested to ease the already grocery list thats required from us for mods.
I must have looked at it wrong, thanks for the heads up.
More RnD is a great idea. Marks wouldn't get me in there. RnD or feats maybe. +1 to this.
The previous episode's marks "olympian coins" are not limited by CR relevancy. effectively, it is impossible to "out CR" amazon fury 3's "coins". Only marks of victory are limited by CR relevancy.
Right, with difficulty comes a greater amount of time it takes to complete content. I get it there is suppose to be slow down. That's fine. But when it stagnated progression to the point where people are getting frustrated and stuck, well, you might want to look at it.
You went back to the old system, why not go back to the old method of reward marks.
Adding stabilizer fragments to content would be amazing also a guaranteed exceptional recovery kit would be exceptionally great!
I wouldn't mind seeing marks drop from earlier content and a way to do that plus keep it contained is putting a cap on how many marks you can earn a week example 80 marks which evens out to about 10 raids give or take and people could mix and match what they want to do if they want to do 80 solos more power to them. Maybe even bringing back an old mark set just to buy styles with would help.
Possible upping the chance of getting the hard to find style feats or expanding the places the drop at would be a small fix.
As it stands not I personally feel going back and running old content isn't worth the time and effort for 1 or 2 marks and a slim chance at a style piece you need. I'm not saying go back to the 5 min slapfest it was before but 45 min raids to get nothing is a little demoralizing.
Lots of great suggestions so far - appreciate it and most of them have been/are being considered to some extent. It is a tricky and complicated situation, with a lot of legacy systems in place and a lot of legacy inconsistency.
put some stabilizer fragments drop there
Each tier has a vast amount of content types and different players are going to have very different patterns. There will always be that user profile that squeezes every possible mark out of each week. That being said, it feels very odd to run something T8 and not get marks. We didn't start knocking ourselves out of relevancy within the same tier until T7. I have 2 characters in T8. One is cr200 and the other is cr198. I really regret moving my main past cr198 because my lower toon has more content available. The way this is formatted now, it's best if we stay lower until the next episode in order to maximize the amount of content available.
DLC gear is controlled by its own currency. The need for MoV goes up and down with each new release because of the generator plans and crafting. So opening up the mark relevancy to the entire tier is just speeding up the crafting and any MoV cleanup purchases. I don't feel it's taking away from the game.
The two garden vendors could be updated with all styles below your tier from both factions AND be a separate mark
What about using something that you guys talked about with alternative forms of progression. Set up an experienced based level system like leveling 1 to 30. Every older out of relevance instance or newer instance you enter you gain more and more exp depending on if its a solo duo alert raid. Once reaching certain levels of experience you can unlock new affintiys or buffs for your character or any other kind of reward you deemed fit. Just an idea. I always loved the feeling of gaining XP as i leveled.
I think, instead of adding feats for X amount of content completions, just add more merit feats. Many instances already have "Do this X times" so that would inflate those.....but, if they just continue to add merit feats we can use any instance for marks of victory to then turn into merit.
That's the point of the revamp, to make progress slower, like it should have been all along like pre 2014. We don't need more marks, learn and earn the real way up, no they're not going to make it so because people **** on forums. Wouldn't adding more marks make it like it was before? What is the difference between pre revamp and post revamp if they accelerate gearing up? So please go play as it is or go away to another game if you can't handle it the old way.
Maybe increase renown targets - add it to lower stuff and give it a relevant use ?
I think RnD would be the bread and butter to get us players in there. For universal change, I think marks would make it easier for coding purposes. But if they could add in a RnD box, even for both high and low players would be awesome too.
I know alot of cases with mmos, where starting off you get a item that mentions it can be used for crafting etc, but you have no idea what it can be used for but it sounds important, so you save it(been a case for me plenty of times).
This can also save a new player the burden of starting out modding, once they starts to reach that point where they wanna start maximizing their gear for the upcoming challenging content.
With AMs, WMs, and Cr diff gone, theres so many possibilities on how we can now start the process of getting players to run lower content and work together for the new folks.
Yeah that would nice, to get at least 6 of them from each bossfight .
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