Confirmed Mental finisher not working in relation to escalating might neck mod

Discussion in 'Arkham Asylum (Bug Reports)' started by Ordie33, Sep 2, 2021.

  1. casldos New Player

    Confirmed by who, by a dev? I hope so! Thanks For This thread.
  2. Ordie33 Level 30

    I see this was confirmed..but still no action being taken..
  3. Bipolar Diva Well-Known Player

    Can a green name please at least let us know when this will be fixed? I'm not going to invest more money in this character until I know.
  4. fm0987 Committed Player

    No love for mental then, I guess?
    • Like x 1
  5. Ordie33 Level 30

    I know the devs have other more pressing issues to fix but this bug is now 6 months old and no acknowledgment of the issue.
  6. Ordie33 Level 30

    BUMP THIS REALLY NEEDS A FIX
  7. Ordie33 Level 30

    Bump..please upvote this so it can get some ackhowledgement
  8. RavNoc Well-Known Player

    Mental is for copouts ;p

    Jk, devs please fix for my mental homies
  9. Bipolar Diva Well-Known Player

  10. Ordie33 Level 30

  11. Green Action Level 30

    BUMP
    i think if its confirmed theyre looking into it, I trust the devs,
    i would have some faith in em theyre good people who work theyre hardest for the game we love an cherish,
    #IsupportFixingthis
  12. Ordie33 Level 30

    I trust that the devs will do what they need to do for the game. Just been months and no acknowlegdement of yes the problem exists. Even if nothing but hey we are looking into it. That least would show they have seen the problem.
  13. fm0987 Committed Player

    Idk anything about computer programming but I can’t imagine this is a very hard fix. How long has this bug been around now?
  14. Ordie33 Level 30

    I first reported it via pm in jul 2021. But had noticed it for a couple of months before that. It is the only finisher that does not work properly with the neck mod of the powersets i play. (Don't use gadgets, nature quantum or hardlight so not sure about those powers)