Mental AM bugged and over-parsing?

Discussion in 'Testing Feedback' started by Rokyn, Apr 19, 2016.

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  1. TheDark Devoted Player



    I hope you're not serious. You do realize how none of that is creditable? Show your parsers, use the site (it's straight forward if you know how to get your combat files from the game) for faster totals, snap a shot of your Might and display the rotation. Rotations have to be presented for obvious reasons.

    The very fact I presented data in the past showing Mass Terror has an average base of 490 at melee compared to Gadgets EMP of 448 at melee conflicts with what you're stating. You're either inflating, found an exploit, or are using something not stated in the do's and donts.

    Here's the link so you follow their directions
    https://forums.daybreakgames.com/dcuo/index.php?threads/testing-tips-dos-and-donts.256329/


    You've had 3 individuals now state the same thing in regards to EMP III vs MT III. Just present data the same way we have.

    As far as wasting time & people worrying the devs will waste another update strictly testing another powerset, it does actually help if players post reliable data. It also helps if players actually knew how to test and isolate, so that multiple people can agree on where the extra damage is coming from. This way Tunso can spend less time figuring that part out.
    • Like x 3
  2. CrappyHeals Devoted Player

    lol not credible, theres pics of my parses, stats and anything else you need to know. You can average it out with some simple math. Maybe i just know something you don't. Also i'm not using any exploits.

    Edit: maybe the 3 people that stated the same thing all don't know what i know or do what i do. and maybe your forgetting who i am....lol just kidding with that last part:p
  3. TheDark Devoted Player


    Your pics don't show. Considering you're unaware how to perform base tests, I doubt that.Simple math can disprove alot which I'm completely aware of. Just follow our examples of data displayed. Repost your parsers and include your stats, how you specced and rotation.
    • Like x 1
  4. CrappyHeals Devoted Player

    My stats cr and all that stuff meet the requirements, actually my might is a bit low. The only thing me putting my data on the site and posting a pic here will show dif is the average, but like i said you can do that math yourself.
  5. TheDark Devoted Player


    No one suppresses legit info if they're serious about testing. Just post actual numbers if you're going to provide constructive feedback. Not references to low, high, stuff that meets the requirements. Just record stat spec and display numbers. Those values, from parsers and might/cr values, will do all the communicating. Opinions will not be needed. It's less of headache.
    • Like x 1
  6. CrappyHeals Devoted Player

    Bro are you for real right now lol. I didn't just post random highs and lows theres a window full of data. The stuff you posted is the SAME as what i did but the site averages it out for you and what i showed you you have to do the math yourself. The average of whats in the window is roughly 41k.

    This isn't serious testing thats why i didn't bother with the site i was just simply posting to prove that gadgets could put up similar numbers to mental.
  7. TheDark Devoted Player


    Like I said before, your images do not show. They did not go through. The whole point of performing the Tunso Tests is for the tester to present their full findings & info. That includes totals, rotation & loadout description, and stats.

    Again, 3 have performed the test so far. I have performed multiple. 3 have stated that EMP III does not produce 40k+ damage. The math in might, cr & base values contests those who say the opposite.

    What you displayed is not credible. Perform more tests on test server and follow the instructions on the post I linked.
    • Like x 1
  8. CrappyHeals Devoted Player

    Oh the images are there on my end even in your quote, i guess i'll post them again for you. Also i did follow the testing standards i have toons set up just for testing.

    Edit: here you go.
    [IMG]
    • Like x 4
  9. DarthSizzle Dedicated Player


    Guess gadgets needs an adjustment too lol
    • Like x 1
  10. TheDark Devoted Player

    Dude, follow the instructions and do a minimum of 30 parsers. As a matter of fact do 3 sets of 30 and show the loadout and rotation. Seriously? 14 samples?
    • Like x 2
  11. CrappyHeals Devoted Player

    I opened the window as far as i could lol, I wasn't gonna spend all day there it was just to show that gadgets can put up similar numbers. If this was real testing i would have showed more and blah blah blah but this isn't anything serious its just a random thread. Thats 2-1/2 minutes, its enough to give you a general idea.

    Don't give me a hard time just cause i might know something better then what you use. I know perfectly well how to test things but a thread like this isn't going to get more then 5 min of my time testing something for some nonsense.
  12. Kimone Luthor Genetech Clone

    I still think the fact that you guys are testing the 'nearly impossible to use in real combat loadout' instead of sticking with Mass Terror II implies a motivational bias from the get go.

    Also, if you really want to complain about 'game breaking ****', why am I not seeing a parser result test for Ice Elemental Exploit damage included here?
    • Like x 2
  13. CrappyHeals Devoted Player

    I just stopped by to see what was up and people were saying gadgets couldn't put up 40k dps inside the tunso test parameters so i said challenge excepted lol. I don't think any time should be spent looking at any other powers but nature and elec at this moment i just had to come in and prove people wrong cause im that guy haha
    • Like x 4
  14. Kimone Luthor Genetech Clone


    Oh, you? Do your thing, I guess. That actually verifies my point regarding 'no, situationally speaking Mental isn't overpowered as the raw math provided is supposed to make it look'.
  15. CrappyHeals Devoted Player

    I still give mental a bit of a edge as it does put up slightly better numbers and it produces damage a bit faster then gadgets. The 123 powers of mental are quick burst powers while most of gadgets are slower dots/burst and mass terr's hit hits faster then emp.
  16. Fies Committed Player

    In that kind of test gadgets cant keep up with mental currently (talking about EMPIII vs MTIII) but it should be almost equally "good" on live.
  17. Drathmor Unwavering Player

    no different than atomics balance to perfect clipping which is high risk and damn near impossible in content hence why everyone uses the 1234 loadout instead of combos predominately
  18. CrappyHeals Devoted Player

    look up a few posts, the pic i posted is gadgets 3 emps with a rough average of 41k dps. its a small sample but gives you a good idea of what gadgets can do with the right loadout. You can see that most of my parses are easily in the 40k range.
  19. D4rkB0w Active Player



    Sorry but I disagree as a player that plays with some of best dpses in this game I see to big difference in powers most of them are almost same on parser but in game the difference is big and that is what devs should fix. Only parser results will never get powers to balance. Yes there is a lot of variables in normal runs as are cr stats... but if you do it like tunso testing in controlled group(test server) where ppl go with same cr and sp and with detailed scoreboard then you can see in which parts some power lacks. As it goes for deaths, pickups there could be counter on how much dmg you do while in combat and make that timer doesnt count while your dead(since you are not in combat) and make it dont count while you pick up stuff or ppl.
    • Like x 1
  20. CrappyHeals Devoted Player

    If they setup a raid for us with controlled stats, gear and all that stuff but the enemies wouldn't damage us but could still interrupt and counter that would be great for testing.
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