Hey, I know I missed much of the mid-range balance discussions this past year, because frankly I wasn't going to hang out and wait a year for my favorite power to get fixed (apologies to nature and elec). I also know Tunso is gone, and personally I think that may be a good thing for balance and DBG-player relations going forward, because trying to get through to Tunso was like tunneling through concrete with a spork. I know that weapons, DOTs and pets are getting a pass next, and power balance, per Mepps, is an ongoing concern. I would just like the developers in charge of balance to consider going forward that the issues raised a year ago with having some powers that get "melee" damage only at point blank (rage, HL), and having some powers get "melee" damage at seven meters-plus (~23 feet), have not been addressed. The 7m distinction still allows all non-rage/HL powers with a melee AM to tap into a higher level of damage with relative safety. Meanwhile DPSing at point blank range as rage or light, with no damage mitigation (HL can't even pop light barrier without breaking the AM), will get your toon killed by many bosses' splash AOE attacks in raids/SM. So here we are, a year after raising enough player feedback to urge development into reassessing the range/mid-range/melee dichotomy, a year's worth of balance passes later, two-plus years removed from GU36, and still there are clear winners and losers in DCUO's grand power rebalancing roulette game. Moreover, the problem that spurred the last year's worth of balance updates - you can't have one power get melee at just point blank and another get melee at 12.5 meters - was never addressed. Instead, development received feedback for HL and Rage regarding the imbalance of a 0m melee and proceeded anyway. I urge the development team to consider the point blank to 7m dichotomy for "melee" damage when conducting passes for Elec, Nature, Sorc and Earth, and I hope that Rage and HL can get a good faith look from the developers as to the equities of requiring them to melee at point blank, while allowing other powers to melee from seven meters out. I don't understand how this was discounted by Tunso - if it was stubbornness or mechanical limitations - but there are ways (mitigation, buffing of ranged combos at 0-7m) that balance can be achieved for HL and Rage. PS. I'm excited about the game's development going forward, about a dozen-or-so of us in the league came back to the game full-time this past week.