[MegaThread] Ideas to solve the Money Cap issue

Discussion in 'Gotham City (General Gameplay)' started by Master Sigs, Aug 15, 2014.

  1. DarkSyde79 Loyal Player

    The simplest solution is to have all gear, consumables, R&D materials, etc. have a standardized cash cost that does not exceed the Premium cash cap.

    Since most items have a secondary mark cost, CR requirement or some other requirement, there’s no point in making their cash cost vary.

    Simply put, vender chest and legs, no matter the CR would cost x-amount of cash plus the appropriate marks.

    In the end, I think this is a happy medium that wouldn’t further devalue becoming Legendary, still makes purchasing escrow access viable, and would stop threads like these from continuously popping up on these forums.
  2. MEBegnalsFan Devoted Player

    Good idea for buying but what about repairing...two different focus...I'm fine with how they have the setup for purchasing gear...I'm on the end about repairing the gear...something to consider...
  3. Torikumu 10000 Post Club

    Limiting the cash amount and the fact that "unlimited cash" is still a perk of being Legendary in 2014 shows how uninspiring the developers are in terms of monetisation.

    Players who purchase DLC should be given access to the necessary funds required to repair gear and build the plans they obtain from content they have paid extra to purchase.

    You only really need more money as your character progresses. So the perfect time to increase a players cash limit is when they purchase DLCs. $500 per DLC owned plus their initial $2000. Doesn't allow a player to engage in Broker transactions, yet allows them to at least build their own mods and repair their own gear for more than a few wipes.

    As well as being in the interest of fairness, allowing Premium Players to build their Escrow total much faster means that a player is more likely to want to unlock that total more frequently. An increased cash cap limit allows a player to list items for a higher price on Broker, meaning a larger return from broker sales, meaning they'll see large amounts of inaccessible money sitting there waiting to be accessed.

    A minor increase to the players who buy DLC's cash limit will simply allow them to repair more times and buy vendor R&D components. Nobody buys a 7 days escrow pass to repair or buy components for R&D. People buy escrow passes to make big Broker purchases. Broker listings are controlled by the players. Don't want a person who hasn't monetarily supported the game buying your items? Don't list them within the price range (or new price range should an increase be granted) of a Premium player. Simple.

    If an increase is completely off the table, then the developers should enable R&D vendor components to drop from NPCs. This way, premium players who don't have access to T6 content will still have to trade items or subscribe/buy an escrow pass if they wish to get the vendor components, yet a player who has purchased the DLC has complete access to everything they need via farming or they can opt to subscribe/buy an escrow pass in order to purchase the items they need from vendors/broker.

    Additionally, if an increase is off the table, then a Premium player should be able to repair their gear using Escrow funds without having to pay to unlock access.
    • Like x 1
  4. DarkSyde79 Loyal Player

    I don’t see repairing as an issue since I don’t even know if it’s possible for one piece of gear’s repair cost to exceed the cash cap.

    The main issue people see with the cash cap is the fact that there are items that exceed the cash cap, thus the only means to purchase them is by purchasing access to one’s escrow or subscribing.

    As far as anything else goes, not only will SOE not change their policies, I don’t think they should as there are supposed to be some drawbacks to not being sub’d and escrow access is one of their products.

    As it stands now, people have already found ways around the cash cap by keeping various costly items in their inventories that allow them to replenish their money once it’s gotten too low.

    In the end, my suggestion is simply one to keep things fair for all, not to make life easier for F2P and Premium players.
  5. MEBegnalsFan Devoted Player

    So if I get wiped twice in an instace it cost me around $3650 to repair all of my gear...not 1 piece...jeez...

    I'm not stating premium get unlimited cash and such...just make it so they don't have to keep loot on them to repair gear when in an instance....that is all I recommending...make the high cash available just instances.....
  6. DarkSyde79 Loyal Player

    If your repair cost total $3,650, you can do what people have done since DCUO went F2P.

    You repair as many items as you can until you need to replenish your account by selling an item back to the vender, then you repeat the process.

    Again, if you choose to play DCUO in a limited fashion, then you should very well know how to work around the system and be prepared to do so whenever the need arises.
    • Like x 1
  7. MEBegnalsFan Devoted Player

    I'm legendary and usually have around 1.5 million on all three of my toons...so cash is never a problem for me....I fight for those that play that are not legendary and maybe can't afford it....
  8. DarkSyde79 Loyal Player

    That sounds nice and all but what does a person’s real world financial issues have to do with in-game financial limitations???

    You asked me what a person was supposed to do if their repair cost exceeds the cash cap.

    I gave you the well-known solution to this problem and you responded back, “I fight for those who play that are not legendary…”

    So if I say that no item should cost more than the cash cap and we know that that there are workarounds for the cash cap, what’s the real issue with the cash cap beyond the inconveniences it causes???
  9. SethZoulMonEl 10000 Post Club

    Here is what I suggest if the cap has to remain the same:

    Give players a way to earn r&d components by running enough instances. Similar to how they can buy turbos with marks, they should be able to buy enhancers and other expensive r&d items with marks; if they make the enhancers steep enough in marks, players will still want to go legendary, but they will at least have the option to purchase the same r&d components given enough time spent. Players will often value their time more than money, so they will spend the money to get legendary or unlock escrow more often than spending the time.
    • Like x 1
  10. MEBegnalsFan Devoted Player


    Like how they made synthetics available...I would like if they added more synthetics such as Vit and Dom or Prec and Might, etc...but instead of the standard 3125 for level 5 or 5MF for expert it would cost 7MF and 6500 MOT.....it would make moding gear better for those that cannot do R&D as premium member....
    • Like x 1
  11. SethZoulMonEl 10000 Post Club

    If they aren't going to make soder enhancers and equipment interfaces available for marks, at least let players buy the mixed mods, too. They also need at the very least a way to buy next and lime level colas. Make them cost 14 MOF per stack (5 stacks for the same price as a style or weapon), but at least make them available.
  12. ToxicAngelDE Dedicated Player

    i can agree with you in some parts, but if you can buy a ps3/ps4 or a pc, pay for the internet you should have that 15 bucks too. or your life plan is a lil' strange... ;)
  13. MEBegnalsFan Devoted Player

    What if the player is in their early teens and the parents bought the game console and pay for internet...what now is your reasoning...but the parents will not pay $15 for a sub...what now?
  14. DarkSyde79 Loyal Player

    First, R&D components already drop from instances, remember it takes more than just one or two components from the venders to use most R&D plans.

    Second, Turbo colas aren’t just purchased with marks, they also have cash cost.

    Third, I doubt people want to have to pay marks for Soder Enhancers and other cash-only R&D components.

    Lastly, again the simplest solution is to standardize the cost below the Premium cash cap for all items that have a secondary mark cost and even for the cash only items like Soder Enhancers.

    In the end, I don’t see many Legendary users being angry because the cost for a Soder Enhancer I and VI or T1 and T6 chest are the same, and within the Premium cash cap.
  15. SethZoulMonEl 10000 Post Club

    I'm not saying that the interfaces and enhancers be changed purely to marks. There should be an option with cash, as they are now, and an option for marks (and cash under the premium limit). Two options, one for legendary that is more convenient and one for premium that requires time spent in the game. Your third point is exactly why it is not a huge changer for premium players not to go legendary, but it at least provides them with a method to acquire the same in-game goods as a legendary player.
  16. Torikumu 10000 Post Club

    Vendor components don't drop from content and no boss drops a guaranteed R&D component. A guaranteed random R&D vendor component/Focusing Element/Recovery kit from every boss would be a fair solution.

    It also wouldn't interfere the drop rates, either, as the difference would be absorbed by the amount of times you get nothing from a boss fight.

    Eg. If a boss dropped a Focusing Element 20% of the time and Recovery Kit 10% of the time, then 70% of the time the boss drops nothing. Equipment Interfaces, Catalysts and Soder Cola Enhancers would have a chance to drop 70% of the time, leaving the current items untouched.

    This way, only players who have paid to access the content can obtain the necessary components, rather than someone who bought a bunch of replay badges once in 2012 but without touching the Premium cash limit. Components could also have a Prestige value assigned to them similar to how Turbo Soder Colas do and are dropping in new instances meaning a player who doesn't want those items can convert them into Prestige for their league or sell them for extra cash at a vendor.

    Everybody wins. Nobody loses. Legendary for the cash limit is still viable as are Escrow passes.
  17. DarkSyde79 Loyal Player

    So is the problem that they cost cash PERIOD or they cost MORE than the Premium cap affords???

    Because whether you’re F2P, Premium or Legendary, something that’s $500 is something that cost $500.

    The only difference is when something cost $1,501 (for F2P) and something cost $2,001 (for Premiums).

    So giving the option to pay marks for items has nothing to do with any cash cap issues at all.
  18. ToxicAngelDE Dedicated Player

    that's why i buy interface I when i drop my sub. i stand at the r&d, do my solos, duos, alerts, and when they are over i buy interfaces, sell gear and items, buy interfaces... 16 per stack, more than 16k per stack...
  19. SethZoulMonEl 10000 Post Club

    That would make it too easy for premiums to stay premium. There needs to be incentive to go Legendary while still providing players with the ability to acquire in-game goods that Legendary players have access to (without having to trade for it).
  20. ToxicAngelDE Dedicated Player

    live's a b... if your a teen, you can get a spare time job - problem solved. and if you start with kids, look at the game rating...
    i delivered newspapers to buy my NES back in the days, i worked in the holidays for my modded japan-ps one...