This is the first issue I've created using the Bug Tracker: Mass Detonation and Flame Cascade Erroneously Split Damage on Environment Objects. Hopefully it is enough info to get the team at DGC on it quickly. If there is anything I should add, please let me know. (I cannot add videos, though.) Cliff notes: Mass Det and Flame Cascade have significantly reduced damage when there are destructible objects nearby. Try using those AM powers when in an instance inside a cluttered League Hall or in the big hall in Patrol Catastrophe without destroying all the stacks of wood. Damage is 1/3-2/3 normal depending on the number of objects nearby. Upvotes from Fire AM users who notice similar damage reductions would be appreciated. The more attention it gets the greater the chance action will be taken. Thanks!