That's not necessarily true. Eleven plus year old system architecture along with eleven years of additive coding presents a mountain of extra challenges and limitations that the process of building a new game from the ground up wouldn't have. I am by no means saying this game's live service is or has been perfectly managed over the years. Not at all. But it's certainly true that much of what the game's continual development has lacked and much of what has frustrated the player base can be majorly attributed to those limiting factors. All that being said, the new game is most likely only as far as broad discussions/decisions, maybe some introductory concept art, basic system architecture design decisions, etc. None of this is even worth discussing other than for s***s and giggles and that will mostly likely be the case for the next couple years.