BACK TO INDEXHall of Doom ArmouryRuntime: 6-7minRecommended group size (ie. non-pug): 3-4Note: If you attempt this with 2+ pugs, expect some frustration. For best results, we recommend a full group and pre-determined roles (ie. pusher, crystal/barrel carrier, etc).Characters: With the bulk of boss DPS coming from Ruby Crystal/Explosive Barrel damage, any character is viable but we recommend picking characters with a good AoE potential and strong ST performance. A single Felix Faust in the group is excellent for clearing the key-mobs quickly but we don't recommend more than one, as your boss DPS will suffer. Characters with shields and Acrobatic characters are useful for skipping through the map without interruption, as is Flash thanks to Hastened Burst. Note: Brawling ranged taps cannot be used to launch Ruby Crystals.Speedrun Guide Speedrun Demo Quick Reference(See above Speedrun Guide/Demo videos more detail and to observe the actual tempo)Phase 1: The Arcanum1. Skip all the way to Demon Lord as quickly as possible, ignoring all enemies.2. First person in the room throws 3x Ruby Crystals from the left at Demon Lord and starts ST rotation to finish him off, second person starts ST rotation on Demon Lord right away, last two people in move all remaining crystals to Arcanum door.Important: Prevent Stone Soldiers from stealing and smashing Crystals.3. Once Demon Lord is defeated, grab any remaining crystals and carry them to the back of the boss room that opens.4. (Optional) Prevent additional enemies from entering the boss room by stopping them in the hallway then using the teleporter once the door closes.5. Pop breakout as soon as you can target Bronze Idol and don't use any Crystals/Barrel on him.6. After Bronze Idol goes down, one player stand by Iron Statue ready to engage him directly while the other three players dump all of the Crystals and the Barrel on him. Finish him off quickly.Phase 2: The Garage1. Dodge the turret fire and skip all the way to the door.2. Key is random; Use AoE spam to clear Neuromites and Neurocrawlers as quickly as possible until door opens.3. Once door opens, skip everything until you reach the doll room. First player in runs to the back of the room and destroys the Cyclone Barrel to the left of where Terrifying Travis will ultimately spawn.4. (Optional) Throw the remaining Cyclone Barrels in the room at the Animated Power Suits and Servitor from the previous room.5. Defeat the center dolls, then everyone gather at the west-side dolls to force the east-side dolls to funnel over to you and away from any remaining Cyclone Barrels.6. Defeat all dolls then focus Terrifying Travis with ST rotations, ignoring everything else.Note: If everything else is caught up and focusing a single player, throw some crowd control; targeted player may need to spam some CC and block it out a bit.7. Once Travis is down, run into the Garage to trigger boss CS.8. Use the Red Barrels around the room to quickly defeat Havok Servitor. Save one of the Red Barrels to the left of the exit for later.Important: Do not use or destroy the white Cyclone Barrels or black Encased Wormhole barrels. Use a ranged tap after throwing the first barrel to ensure Havok Servitor actually aggros to prevent regeneration. Don't throw your barrel until you're as close as possible to the next barrel first. Barrels have infinite range, so as long as you're locked onto your target the barrel will hit (assuming it doesn't dodge suddenly).Phase 3: Weapons Storage1. Once Havok Servitor is down, one player grabs the Red Barrel to the right of the exit and deposits it in a safe place in the next room.2. Quickly defeat the three Neurocrawlers to unlock the door (you only have to get them low enough to stop taking damage, you don't have to defeat the Neuromites they spawn).3. Two players pick up the previous Red Barrel and the Red Barrel to the left of the entrance to the Neurocrawler room while the others blitz the next room.4. First player in immediately starts zerging the adherent with ST rotations. Second player in immediately moves the nearby Red Barrel to safety (will be destroyed by AoE after a few seconds).5. Once Adherent is defeated, the door will open. Three players grab the Red Barrels you've been protecting while the fourth skips to the very back of the next room and quickly zergs the Adherent there to unlock the boss. Carriers may need to deposit their barrels in the semi-circular nooks at the back of the room to keep them safe and help.6. Once Adherent is down, quickly collect all surviving barrels and move into the boss room. Anyone without a barrel should use an AoE CC power before moving into the boss room themselves.Phase 4: System BreakerImportant: Do not get any closer to the boss than the back side of the missile until the team is (reasonably) ready to zerg it with barrels. As soon as the boss aggros, its summon timer starts and if you don't push the phases fast enough, he'll summon healing drones and make the fight much longer.1. There are five barrels in the room (two at back left, one each at front left/right and back right), plus the ones you bring in. Everyone should grab the back barrels (or already have a barrel carried in from outside) then quickly dump them on the boss. Then, quickly grab and throw the two barrels at the front and any remaining barrels before zerging System Breaker with ST rotations. If done correctly, you'll have the boss on its final form in seconds, preventing the summoning of healing drones.2. Zerg the boss with ST rotations. If phases were properly pushed, he'll (at best) summon his first group of Killabit healing bones too late and he'll go down without you having to deal with them at all. If anything went wrong and you failed to push the phases in time, you'll have to deal with the Killabits as they spawn,Note: You don't need any extra barrels to push the phases like this, the five in the room are sufficient. The most important thing is that the group be quick about it, as the window to push the phases is very short on the first phase and only slightly longer on the second phase.