Feats directly affected: Quick to recover - a.k.a Necropolis speed feat (under 15 minutes) Apokolips, Ow!/ Honeymoon's Over! - a.k.a defeat Lockdown bosses within 15 seconds of each other. No eggscape - a.k.a defeat Bruno Manheim and Chang Tzu simultaneously in Intergang Crime Wave. Go for the gold - a.k.a defeat the first boss of Intergang Crime Wave without allowing any of the golden crates to be stolen. Split decision - a.k.a defeat the bosses in Artifacts of the Past operation's split section withing 10 seconds of each other. Waking the dead - a.k.a defeat 1st boss of Artifacts of the Past operation after he revives all of the fallen Dreggs. Urgrund energy conservation - a.k.a defeat Kalibak/Mister Miracle when there are no energy fields in Artifacts of the Past operation. Feats directly affected are those that are made significantly easier just by the fact that bosses have much lower health pool. Feats passively affected: Pick One! - Cage each combination of bosses and artifacts in Lockdown. Ka-boom tube - Defeat Kalibak/Mister Miracle without allowing any invaders to come out of boom tubes. Hitting for the cycle - Defeat last boss of Necropolis with a certain number or without any enhancements. Passively affected feats are those that are made easier simply because there is less opportunities to make a mistake due to lower health pool. As you can see the majority of Halls of Power feats have been trivialized to an extent I don't want to mention. I don't expect an adjustment, but this health reduction was way too much. Personal preference: - I don't want 10 minute raids and alerts. I actually want to play the game.