Hey there Batuba With Light since stats revamp there has been a huge discrepancy in the supercharge generation as you will see in the table below. AND HERE CLICK ME FOR TIMESTAMP The actual "bug" is that there is no bonus tick of supercharge applied to Light Weight Strike while it is applied to all the other Controller Powersets. The larger underlying issue with Light is how the debuff powers are set up. Light Blast is the defense debuff and its a channel/unclipable, and the stun only applies during the channel, not ideal for a debuff in most cases. Whips Thrash is the secondary defense debuff but its not a max range ability so when you clip it at range or even midrange you will apply the debuff but NOT any supercharge regen. As shown in the chart Light has drastically less supercharge regen from the other powersets not only for Controlling but for DPS as well with Light Weight Strike. Possible Solution: Could the bonus tick of supercharge that applies to Light Weight Strike simply be 40% higher than the tick for gadgets/quantum? For example as it shows the gadgets/quantum is the highest at 48 base so if Light's was 72 it would allow Whips Thrash to be used at range and still have managable supercharge regen. It would also place Light Controlling in a unqiue situation where if they used Light Blast and held the channel longer or used Whips in damage range it would apply even greater supercharge regen and changes the playstyle up a bit. Considering Light is BY FAR the weakest controlling power I think having them with the highest possible supercharge regen would be an acceptable tradeoff when compared to their utility to the other 4 powersets.