Lets Talk Dps Balance

Discussion in 'Gotham City (General Gameplay)' started by CrappyHeals, Aug 3, 2017.

  1. KHALONofOGUN 10000 Post Club

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  2. DC REBIRTH Well-Known Player


    The powers don't need balancing. It's the players...
    • Like x 3
  3. DC REBIRTH Well-Known Player

    The only people making balance an issue are the scoreboard chasers and pvpers, whom honestly are the people who messed the game up in the 1st place.

    Devs, pls don't fall for this nonsense...

    You did a fine job. Now leave the powers alone please.
    • Like x 2
  4. Black Prime OG Devoted Player

    Wait, you mean electric and nature aren't balanced? Hmm, that's crazy talk. Lol.

    Makes me wonder how the testing missed that little tesla ball and how it doesn't split correctly or how nature, not being the only power that can shape shift, can use a super charge and CHOOSE to stay in form.

    They've had their fun, it's been a week. Things need looked at or maybe it's the people who have the devs ear.
    • Like x 3
  5. The_fair_1 Committed Player

    I've been trying to figure it out but every sorcery DPS I've talked to hasn't found a thing. And yea I loved those days of pvp I surprised people cause I could still figure out how to focus tank and keep the troll off of me when my tank couldn't I know how to strategize and figure things out. It's just I've tried about 14 different Loadouts and still haven't found one that brings sorc close to other powers.
    • Like x 1
  6. KHALONofOGUN 10000 Post Club

    That is correct..when it comes to damage effectiveness. Players still play in a physical mid-range, and some powers do better in that physical space than others. It's all situational though.
    • Like x 1
  7. spack2k Steadfast Player

    tesla ball was not missed, was mentioned in the electricity revamp threads and i dont know what u mean with being able to stay in nature forms... i think thats intended for nature to work that way the same way devs decided to keep tesla ball that way.
    • Like x 1
  8. Revafall Well-Known Player

    Alright I'll just pretend that Rage and Earth are not overpowered, and while we're at it Mental is one of the best powers right now. There we go, then everybody's happy :)
  9. CrappyHeals Devoted Player

    Yea tesla and arch were both brought up and honestly I don't have a issue with it cause elec lacks on single target so it's a give and take situation. Also I'm confused as well with his remark to the shapeshifting supers, sure you can stay in them but the bonuses run out in roughly 30 seconds.
    • Like x 3
  10. xD25x Dedicated Player

    Tesla have never split correctly. This dates back to pre WM days.
    • Like x 3
  11. Black Prime OG Devoted Player

    Bonus or not, forms attack hit harder and than most weapons.
  12. CrappyHeals Devoted Player

    Wolf weapon attacks are good I'll give you that but only at melee range but not op good and the gorilla is slow as heck and its melee isn't that good also it's range is only a single target tap neither of which I see a issue with
    • Like x 1
  13. jpharrah1010 Steadfast Player

    This why electricitygot nerfed back in the t4 days cause hit a lot on add waves but put them in a single boss fight and they started to fall back yet it still got nerfed cause feelings
    • Like x 1
  14. Apolloin Well-Known Player

    You're saying RSK does crappy dps but I have to disagree. I've it hit between 1500 and 2600 pretty consistently. I am not a YouTubernor am I someone who just threw a rabdom ice dps loadout together. I've tested all ice powers and countless loadouts and RSK boosts dps pretty significantly. I've ran several raids and alerts and so far been out dpsed once and he was nature fully geared and modded. Right now I am only CR 199 with expert mods. I am pretty content with my pftT ice loadout. By the way my power regen is just fine
  15. Black Prime OG Devoted Player

    Right. Gorilla in everything but raids, wolf can do everything.

    What we the % number of the super charge Also? If the boss your fighting hits to hard, you just bounce out of form, then back for the hallways.

    It's cool if it stays as is. Just shows balance when look at sorcery. Grand summoning, does crap damage, fury is a little fragile thing that dies all the time, and to top it off, both fury can die when you pop supercharge. On top of that add three powers that have a possibility of missing, wait it gets better, bad karma stays out the shortest, I believe, of all PIs. The super charge generator gives bad karma for 6s. The other three give it for 9s. All other powers have a 12s PI.

    But if you still believe we should wait for fixes, sure.
    • Like x 1
  16. Aqua Surge Loyal Player

    Well said CrappyHeals and gear, mods, generator, op pieces, and skill points also matter. I only struggle to keep up with people with 17000 might in certain content. Also alerts is different, they are 1st come 1st served. Burst in alerts do more than dots. Adds die way too fast vs the raid adds. Trust me guys i've seen and tested these things. Plus earth can't do US Victory feats for example. They need long range loadouts

    Additionally, i see people popping supply drop on first set of adds for a lead in the scoreboard. It true, people do that or come in with full sc already ready. Now if you want that to end, i can see sc being reset to zero whenever you enter a raid or alert. With sc builders, i can see this change being added. But duo is fine
  17. CrappyHeals Devoted Player

    Grand summoning is actually a fantastic super charge if you have your own fury and offering to power it and you shouldn't have issues with the pets dying especially with the super going. Also the pi lasts for 12 seconds just like the rest of them just the visual indicator of bad karma goes away after 6 seconds for some reason. And as far as the projectiles missing that does suck and I really hope that gets looked into.

    When I played sorc I used a pet loadout and stayed away from the projectile powers to avoid those issues, but like I said I hope that gets looked into.
    • Like x 1
  18. Mighty Committed Player

    We mentioned that tesla and arc didn't split. The problem is, on three-or-fewer targets, electric is really "meh." In our conversations with the devs we mentioned, we know that the way arc and tesla work, in how arc replicates itself or how tesla is an object, that they'd be over-the-top on 4+ targets, but below average on three and any kind of nerf, without a significant rework on tesla and arc, would hamstring elec in a lot of boss fights. But, you know, keep running your mouth, because you never try to lowkey ****-talk people who actually get on and test.

    Nuance point #2:
    https://forums.daybreakgames.com/dcuo/index.php?threads/gu73-overall-damage-balance.288588/
    • Like x 5
  19. Mighty Committed Player

    Most of the stuff I listed does more damage than full-ranged stuff that costs the same and hits at full range.
  20. The_fair_1 Committed Player

    Actually the PI damage changes after 9 seconds not 12. And I mean trust me the pets absolutely demolished. Grand Summoning can be good but it's a 10000 SC and does a little more than the other SC in terms of damage so it either needs a buff or a change in its cost. And we have to use the projectile damage moves cause they are the only ones that can actually do damage that gives us any fighting chance at ok damage but since they can miss and not damage a lot it begs the question if high risk average damage is worth it compared to no risk little damage.