Legends PvP Character Stats and Power Descriptions

Discussion in 'Oracle’s Database (Guides)' started by shiny mackerel, Feb 24, 2014.

  1. shiny mackerel Committed Player

    Updated for Episode 20

    The goal of this thread is to provide up-to-date objective information about Legends PvP. The lack of info makes it very frustrating to learn Legends, especially since characters are frequently tweaked without mention in the patch notes, and in-game tooltips are often outdated or wrong. Use this to help learn characters, discuss balance, theorycraft, etc.

    Base Stats
    All characters have the same stats aside from health, which is adjusted from the baseline of 9828 HP. From there, health can be above or below by 5%, 10%, 15%, and so on. The rest of the stats are listed:
    • 1000 Power
    • 0 Defense and Toughness
    • Level dependent on actual character level
    • 35% Damage Buff
    • 0 Might, Restoration, Vitalization
    • 166.2 DPS
    • 396 Precision
    • 10% Critical Weapon Attack Chance
    • 5% Critical Ability, Power, Heal Chance
    • 0% Critical Weapon, Ability, Power, Heal Magnitude
    Characters with melee weapons gain an additional +15% critical weapon damage and +20% control resistance with a few exceptions.
    Bane and Atrocitus receive no melee weapon buff but instead gain Supercharge quicker and on knockouts.

    The power descriptions here give base numbers, so actual numbers you see in-game depend on character stats. I'll only summarize how to figure out actual numbers from stats, so see this guide for more detail and how to test for these stats.

    Armor
    Legends characters have no armor. They gain defense or toughness only by blocking, which puts them at the 75% mitigation cap (no longer depending on level). However blocking is currently bugged and actually mitigates 93-94% damage from other players. Against NPCs, blocking still mitigates 75% damage.

    Power
    Characters have 0 Vitalization, so actual power restoration = base power restoration.
    An ability that restores 100 base power will restore 100 power.

    Healing
    Characters have 0 Restoration, so actual healing = base healing.
    An ability that heals 100 base health will heal 100 health.

    Damage
    All characters start out with a 35% damage modifier that can be changed through buffs/debuffs.
    Then without buffs, all damage out is multiplied by 135%.

    Ability Damage
    Characters have 0 Might, so actual damage = base damage * 135%.
    An ability that deals 330-450 (390) base damage will deal 445-607 (526) damage to another character.

    Weapon Damage
    Characters have 166.2 DPS, so it gets a bit messy figuring out weapon damage from the base damage multipliers. For convenience, this guide already reports base damage as (Weapon Damage Multiplier * 166.2 DPS). So then actual damage = base damage * 135%.
    An ability that deals 420-495 (457.5) base weapon damage will deal 567-668 (617) damage to another character.

    Weapon combo damage is not listed here yet but stats for the standard weapons can be found here. Stats for unique weapons like Catwoman's MA or unique moves like Lex's Power Blast will be added later.

    Counter Damage
    Counter damage is explained at the bottom of this post here.
    Characters have 396 precision so blocks, interrupts, and block breakers deal a total of 416-436 (426) base weapon damage.
    With the 35% damage modifier, this becomes 561-588 (575) damage.

    Critical Effects
    Critical chance bonuses add directly to the base.
    A buff of +12% critical weapon chance would give the character a total of 22% critical weapon chance.

    Critical magnitude bonuses add directly to the base of 0%.
    A buff of +15% critical weapon damage would give the character a total of 15% critical weapon damage.

    Pets
    All NPCs in Legends have 15% base armor. So damage to pets will be reduced by 15%.

    Pets have no damage modifier and their damage (orange numbers) can't crit. So actual pet damage = base pet damage.
    An ability that deals 200-219 (209.5) pet damage will deal 200-219 (209.5) damage to Legends characters and 170-186 (178) damage to other NPCs.

    Power Descriptions
    Basic power descriptions can be found in tooltips in-game or more accurately in Bulthax's guide. My guide assumes familiarity with characters and only focuses on the stats.

    The format:
    Character
    Health ~ Innate buffs/abilities
    (#) Ability → Power costSupercharge cost CooldownUsable while controlled Vulnerable to block/interrupt/dodge
    → Aggressive effects
    → Beneficial effects
    → Targets affected, damage splitting, control effects
    → Other effects/comments


    Base Abilities
    (7) Simulation Soder Cola60 sec CDUsable while controlled
    → Heals 2184-3001 (2592.5) health and restores 300-399 (349.5) power.
    (8) Breakout45 sec CDUsable while controlled
    → Breakout (8 sec).
    → Grants +25% control resistance (20 sec).
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  2. shiny mackerel Committed Player

  3. shiny mackerel Committed Player

    Index

    [IMG] [IMG]
    Batman/Future Batman
    10320 HP ~ Team-Up
    → Grants +25% critical weapon attack chance when grouped with Robin.

    (1) Swarm of Bats200 power4 sec CDUsable while controlled
    → Deals 330-450 (390) damage.
    → Hits 8 targets in an area without splitting (Knockback).
    (2) Explosive Batarang150 power6 sec CD
    → Deals 3 ticks of 120-150 damage (0.25 sec/tick) for a total of 360-450 (405) damage.
    → Hits 8 targets in the target area without splitting (Stun, knockdown).
    → Stuns target on cast.
    (3) Grapple Line125 power3 sec CDDodgeable
    → Deals 330-450 (390) damage.
    → Single target (Pull, ground, stun).
    (4) Forward Flip125 power3 sec CD
    → Deals 330-450 (390) damage.
    → Single target (Knockdown).
    (5) Stealth60 sec CD
    → Changes form/power tray and enters Stealth.
    → Snares self.
    (6) Activate Bat Drone300 power105 sec CD
    → Summons a ranged pet that lasts 40 seconds. Tactical Drone has 929 HP.
    Tactical Drone: Battle Plan 10 sec CD
    → Restores 10 ticks of 30-35 power (1 sec/tick) to nearby allies for a total of 300-350 (325) power restored.
    → Grants +50% critical ability attack damage to nearby allies (11 sec).
    → Does not stack.
    → Restores a total of 37 ticks of 30-35 power for 1110-1295 (1202.5) power if the drone survives its duration.

    ~ Stealth ~
    (1) Surprise Attack
    → Deals 810-1050 (930) damage.
    → Single target (Knockdown).
    → Exits Stealth.
    (2) Cuff 'em15 sec CD
    → Single target (Stun, root).
    → Retains Stealth.
    (3) Sleep Batarang15 sec CD
    → Single target (Stun).
    → Retains Stealth.

    Notes
    → Total of 35% critical weapon attack chance when grouped with Robin.
    → Tactical Drone cuts off Battle Plan at 9 ticks of power on recasts.


    [IMG]
    Joker
    10320 HP
    (1) Get Back200 power4 sec CDUsable while controlled
    → Deals 330-450 (390) damage.
    → Hist 8 targets in an area without splitting (Knockdown).
    (2) Clown Box65 sec CDUsable while controlled
    → Encases self and absorbs 10,000 damage (10 sec).
    → Restores 9 ticks of 65 power (1 sec/tick) for a total of 585 power restored.
    (3) Confetti Bomb150 power5 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in the target area without splitting (Stun).
    (4) Barrel of Laughs300 power105 sec CD
    → Summons 3 melee/ranged goon pets that last 40 seconds each. Each Joker Goon has 619 HP.
    (5) Backflip125 power3 sec CDUsable while controlled Dodgeable
    → Deals 330-450 (390) damage or 510-630 (570) damage on helpless enemies.
    → Hits 3 targets in a cone without splitting (Knockdown).
    → Dodge (2 sec).
    (6) Equip Pistols/Equip Crowbar
    → Changes weapon and movement mode to Dual Pistols/Flight or One Handed/Acrobatics.
    • Like x 16
  4. shiny mackerel Committed Player

    Index

    [IMG]
    Arkham Asylum Joker
    10320 HP
    (1) Get Back200 power4 sec CDUsable while controlled
    → Deals 330-450 (390) damage.
    → Hist 4 targets in an area without splitting (Knockdown).
    (2) Clown Box65 sec CDUsable while controlled
    → Encases self and absorbs 10,000 damage (10 sec).
    → Restores 9 ticks of 65 power (1 sec/tick) for a total of 585 power restored.
    (3) Bouncy Blast25% Supercharge8 sec CD Vulnerable to interrupt Dodgeable
    → Drops 10 bouncy balls in the target area that damage and knockback enemies.
    → Each bouncy ball deals 75-120 (97.5) damage.
    → Hits 3 targets in an area without splitting.
    → The knockbacks hit 10 targets in a field.
    (4) Barrel of Laughs300 power105 sec CD
    Summons 3 melee/ranged goon pets that last 40 seconds each. Each Joker Goon has 683 HP.
    (5) Backflip125 power3 sec CDUsable while controlled Dodgeable
    → Deals 330-450 (390) damage or 510-630 (570) damage on helpless enemies.
    → Hits 3 targets in a cone without splitting (Knockdown).
    → Dodge (2 sec).
    (6) Equip Pistols/Equip Machete
    → Changes weapon to Dual Pistols or One Handed.

    Notes
    → Using Equip Pistols/Equip Machete resets your Supercharge level.

    [IMG] [IMG]
    Harley Quinn/Future Harley
    10320 HP
    (1) Hammer Spin200 power10 sec CDVulnerable to block
    → Channels 5 ticks of 232-292 (262) damage (0.7 sec/tick) for a total of 1160-1460 (1310) damage.
    → Hits 8 targets in an area without splitting (Knockdown).
    (2) Glove Punch150 power1.5 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone without splitting (Knockback).
    (3) Bomb Toss150 power12 sec CD
    → Spawns a weaponized bomb that explodes after 15 seconds.
    Bomb Toss Dodgeable
    → Deals 210-285 (247.5) ability damage if smashed.
    → Deals 317-430 (373.5) weapon damage if thrown.
    → Hits 8 targets in an area without splitting (Knockdown).
    Weaponize Smash
    → Deals an additional 30-39 (34.5) weapon damage if smashed.
    → Hits 3 targets in an area without splitting.
    (4) Stealth60 sec CD
    → Changes form/power tray and enters Stealth.
    → Snares self.
    (5) Forward Flip125 power3 sec CD
    → Deals 330-450 (390) damage.
    → Single target (Knockdown).
    → Dodge (1.5 sec).
    (6) Backflip125 power3 sec CDUsable while controlledDodgeable
    → Deals 330-450 (390) damage or 510-630 (570) damage on helpless enemies.
    → Hits 3 targets in a cone without splitting (Knockdown).
    → Dodge (2 sec).

    ~ Stealth ~
    (1) Surprise Attack
    → Deals 810-1050 (930) damage.
    → Single target (Knockdown).
    → Exits Stealth.
    (2) Head Bonk15 sec CD
    → Single target (Stun).
    → Retains Stealth.
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  5. shiny mackerel Committed Player

    Index

    [IMG]
    Nightwing
    10320 HP
    (1) Taser Line125 power2 sec CDDodgeable
    → Deals 330-450 (390) damage.
    → Single target (Pull, stun).
    (2) Wing-Ding Flurry200 power5 sec CDDodgeable
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone without splitting (Stun, knockdown).
    (3) Escrima Slam200 power4 sec CDUsable while controlled
    → Deals 330-450 (390) damage.
    → Hits 8 targets in an area without splitting (Knockdown).
    (4) Clink150 power12 sec CDDodgeable
    → Deals 330-450 (390) damage.
    → Single target (Encasement).
    (5) Forward Flip125 power3 sec CD
    → Deals 330-450 (390) damage.
    → Single target (Knockdown).
    → Dodge (1.5 sec).
    (6) Backflip125 power3 sec CDUsable while controlledDodgeable
    → Deals 330-450 (390) damage or 510-630 (570) damage on helpless enemies.
    → Hits 3 targets in a cone without splitting (Knockdown).
    → Dodge (2 sec).


    [IMG]
    Robin
    10320 HP ~ Team-Up
    → Grants +25% critical weapon attack chance when grouped with Batman/Future Batman.

    (1) Batarang Fan150 power5 sec CDUsable while controlledDodgeable
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone without splitting (Stun).
    (2) Staff Flurry200 power12 sec CDVulnerable to interrupt
    → Channels 4 ticks of 210-270 (240) damage (1 sec/tick) for a total of 840-1080 (960) damage.
    → Hits 8 targets in a cone without splitting (Push).
    → Absorbs 1500 damage while channelling (3 sec).
    (3) Flipline125 power2 sec CDDodgeable
    → Deals 375-525 (450) damage.
    → Single target (Stun).
    (4) Stealth60 sec CD
    → Changes form/power tray and enters Stealth.
    → Snares self.
    (5) Forward Flip125 power3 sec CD
    → Deals 330-450 (390) damage.
    → Single target (Knockdown).
    → Dodge (1.5 sec).
    (6) Backflip Escape125 power4 sec CDDodgeable
    → Deals 330-450 (390) damage or 510-630 (570) damage on helpless enemies.
    → Hits 8 targets in a cone without splitting (Knockdown).
    → Dodge (2 sec).
    → Launches backwards.

    ~ Stealth ~
    (1) Surprise Attack
    → Deals 810-1050 (930) damage.
    → Single target (Knockdown).
    → Exits Stealth.
    (2) Tied Up15 sec CD
    → Single target (Stun).
    → Retains Stealth.

    Notes
    → Total of 35% critical weapon attack chance when grouped with Batman/Future Batman.
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    Index

    [IMG]
    Bane
    9828 HP ~ Super-Strength
    (1) Ground Slam200 power4 sec CDUsable while controlled
    → Deals 330-450 (390) damage.
    → Hits 8 targets in an area without splitting (Knockback).
    (2) Battle Roar150 power12 sec CDVulnerable to interruptDodgeable
    → Channels 3 ticks of 330-450 (390) damage (1 sec/tick) for a total of 990-1350 (1170) damage.
    → Hits 8 targets in a cone without splitting (Push).
    (3) Seismic Slam150 power12 sec CD
    → Spawns a weaponized rock that crumbles after 15 seconds.
    Seismic Slam Dodgeable
    → Deals 210-285 (247.5) ability damage if smashed.
    → Deals 317-430 (373.5) weapon damage if thrown.
    → Hits 8 targets in an area without splitting (Ground, push).
    Weaponize Smash
    → Deals an additional 30-39 (34.5) weapon damage if smashed.
    → Hits 3 targets in an area without splitting.
    (4) Crushing Lunge125 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone without splitting (Knockdown).
    (5) Venom Up (First Use) → 100% Supercharge
    → Changes form/power tray until death or second Venom Up.
    → Heals 1638-2455 (2046.5) health.
    → Grants immunity to control effects and absorbs 10,000 damage (4 sec).
    → Increases maximum health to 10810 HP (until form ends).
    → Grants +12% critical weapon attack chance and +35% critical weapon attack damage (until form ends).
    (6) Venom Clap175 power18 sec CD
    → Deals 330-450 (390) damage followed by 4 ticks of 90-150 (120) damage (1 sec/tick) for 690-1050 (870) total damage.
    → Hits 8 targets in an area without splitting.

    ~ Venom Up (First Use) ~
    10810 HP ~ Super-Strength
    (5) Venom Up (Second Use) → 100% Supercharge
    → Changes form/power tray for 60 seconds.
    → Heals 1638-2455 (2046.5) health.
    → Grants immunity to control effects and absorbs 10,000 damage (4 sec).
    → Increases maximum health to 12285 HP (60 sec).
    → Grants +25% critical weapon attack chance and +65% critical weapon attack damage (60 sec).

    ~ Venom Up (Second Use) ~
    12285 HP ~ Super-Strength
    (5) Grapple Line125 power3 sec CDDodgeable
    → Deals 330-450 (390) damage.
    → Single target (Ground, pull).

    Notes
    → Lacks the melee weapon buff but has enhanced supercharge gain.
    → Venom Up forms no longer increase weaponization damage.
    → Cannot recover Supercharge in Venom Up (Second Use) form.
    Total of 22% critical weapon chance and 35% critical weapon attack damage in Venom Up (First Use) form.
    Total of 35% critical weapon chance and 65% critical weapon attack damage in Venom Up (Second Use) form.


    [IMG]
    Huntress
    10320 HP
    (1) Spinning Backhand200 power 4 sec CD Usable while controlled
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone without splitting (Knockback).
    (2) Wrangle150 power 15 sec CD
    → Deals 330-450 (390) damage.
    → Single target (Stun).
    (3) EMP Canister150 power 8 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in an area without splitting (Stun, snare).
    (4) Forward Flip125 power4 sec CD
    → Deals 330-450 (390) damage.
    → Single target (Knockdown).
    (5) Backflip125 power3 sec CD Usable while controlled Dodgeable
    Deals 330-450 (390) damage or 510-630 (570) damage on helpless enemies.
    → Hits 3 targets in a cone without splitting (Knockdown).
    → Dodge (2 sec).
    (6) Equip/Unequip Crossbows
    → Changes weapon to Dual Pistols or Martial Arts.
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  7. shiny mackerel Committed Player

    Index

    [IMG]
    Catwoman
    9336 HP
    (1) Whip Pull150 power8 sec CDDodgeable
    → Deals 330-450 (390) damage.
    → Single target (Pull, ground).
    (2) Cat Swipe150 power8 sec CDVulnerable to blockDodgeable
    → Deals 3 ticks of 217-277 (247) damage and 1 tick of 150-180 (165) damage for a total of 801-1011 (906) damage.
    → Single target (Stun).
    (3) Whip Flurry150 power5 sec CDVulnerable to block
    → Deals 4 ticks of 120-150 (135) damage for a total of 480-600 (540) damage.
    → Hits 8 targets in a cone without splitting (Stun).
    (4) Smoke Cloud200 power40 sec CD
    → Absorbs 2478 damage or 3 hits (10 sec).
    → Reflects up to 4 hits for 90-120 (105) damage each for a total of 360-480 (420) damage (10 sec).
    → Single target.
    → Minimum of 1 second (damage absorption) or 0.7 seconds (damage reflection) between each registered hit.
    (5) Backflip125 power3 sec CDUsable while controlledDodgeable
    Deals 330-450 (390) damage or 510-630 (570) damage on helpless enemies.
    → Hits 3 targets in a cone without splitting (Knockdown).
    → Dodge (2 sec).
    (6) Stealth60 sec CD
    → Changes form/power tray and enters Stealth.
    → Snares self.

    ~ Stealth ~
    (1) Surprise Attack
    → Deals 810-1050 (930) damage.
    → Single target (Knockdown).
    → Exits Stealth.
    (2) Sleep Dart15 sec CD
    → Single target (Stun).
    → Retains Stealth.

    Notes
    → Smoke Cloud can reach the damage absorption cap and still reflect damage because the two effects work independently.


    [IMG]
    Two-Face
    10320 HP
    (1) Bullet Storm150 power6 sec CDVulnerable to interruptDodgeable
    → Channels 7 ticks of 165-225 (195) damage (0.5 sec/tick) for a total of 1155-1575 (1365) damage.
    → Hits 8 targets in a cone without splitting.
    (2) In Your Face125 power3 sec CDUsable while controlledDodgeable
    Deals 330-450 (390) damage or 510-630 (570) damage on helpless enemies.
    → Hits 8 targets in an area without splitting (Knockdown).
    → Dodge (2 sec).
    (3) Twisted Minds300 power105 sec CD
    → Summons 3 ranged henchmen pets that last 40 seconds each. Each Two-Face Henchman has 619 HP.
    (4) Fire Barrel150 power20 sec CD
    → Places a barrel that explodes when approached (1.5 sec cast).
    → Deals 330-450 (390) damage followed by 5 ticks of 15-45 damage (2 sec/tick) for a total of 405-675 (540) damage.
    → The initial explosion hits 8 targets in an area and splits after 2.
    → The DoT ticks hit 8 targets in a field without splitting.
    → Fire Barrel has 500 HP and cannot lose more than 1/3 its maximum HP per attack.
    (5) Harvey Domination35% Supercharge98 sec CD
    → Changes form/power tray for 90 seconds.
    → Grants immunity to control effects and absorbs 10,000 damage (3.6 sec).
    → Increases maximum health to 11793 HP (until form ends).
    (6) Two-Face Domination35% Supercharge98 sec CD
    → Changes form/power tray for 90 seconds.
    → Grants immunity to control effects and absorbs 10,000 damage (3.6 sec).
    → Grants +12% critical weapon attack chance (until form ends).


    ~ Harvey Domination ~
    11793 HP
    (1) Bullet Barrage150 power6 sec CDDodgeable
    → Channels 4 ticks of 330-450 (390) damage (1 sec/tick) for a total of 1320-1800 (1560) damage.
    → Hits 3 targets in a cone without splitting (Push).
    → Grants immunity to control effects and absorbs 75% damage while channelling (3 sec).
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  8. shiny mackerel Committed Player

    (2) In Your Face125 power3 sec CDUsable while controlledDodgeable
    → Deals 330-450 (390) damage.
    → Hits 8 targets in an area without splitting (Knockdown).
    → Dodge (2 sec).
    → Does not deal additional damage on helpless enemies.
    (3) Twisted Minds300 power105 sec CD
    → Summons 3 melee/ranged Riot Officer pets that last 40 seconds each. Each Riot Officer has 619 HP.
    Riot Officer: Riot Foam
    → Single target (Snare, encase).
    (4) Oil Barrel150 power20 sec CD
    → Places a barrel that explodes when approached (1.5 sec cast).
    → Deals 330-450 (390) damage.
    → Knocks down enemies 3 times (4 sec/tick).
    → The initial explosion hits 8 targets in an area without splitting (Knockdown).
    → The additional knockdowns hit 10 targets in a field.
    → Oil Barrel has 500 HP and cannot lose more than 1/3 its maximum HP per attack.

    ~ Two-Face Domination ~
    10320 HP
    (1) Bullet Storm150 power6 sec CDVulnerable to interrupt Dodgeable
    → Channels 7 ticks of 330-450 (390) damage (0.5 sec/tick) for a total of 2310-3150 (2730) damage.
    → Inflicts a DoT effect that deals 4 ticks of 15-45 (30) damage (1 sec/tick) for a total of 60-180 (120) damage.
    → Hits 8 targets in a cone without splitting.
    → The DoT applies immediately upon cast and takes effect when the channel ends.
    (2) In Your Face125 power3 sec CDUsable while controlledDodgeable
    → Deals 330-450 (390) damage followed by 4 ticks of 15-45 damage (1 sec/tick) for a total of 390-630 (510) damage.
    → Hits 8 targets in an area without splitting.
    → Deals no damage on helpless enemies (bug).
    (3) Twisted Minds300 power105 sec CD
    → Summons 3 melee/ranged henchmen pets that last 40 seconds each. Each Two-Face Henchman has 619 HP.
    (4) Acid Barrel150 power20 sec CD
    → Places a barrel that explodes when approached (1.5 sec cast).
    → Deals 330-450 (390) damage followed by 14 ticks of 15-45 damage (1 sec/tick) for 540-1080 (810) total damage.
    → The initial explosion hits 8 targets in an area and splits after 2.
    → The DoT ticks hit 8 targets in a field without splitting.
    → Acid Barrel has 500 HP and cannot lose more than 1/3 its maximum HP per attack.

    Notes
    → Total of 22% critical weapon attack chance in Two-Face Domination.


    [IMG]
    Superman
    9828 HP ~ Super-Strength
    (1) Super-Breath200 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in an area and splits after 2 (Knockdown).
    (2) Vacuum Spin200 power4 sec CD
    → Deals 4 ticks of 82-112 (97) damage (0.25 sec/tick) for a total of 328-448 (388) damage.
    → Hits 8 targets in an area and splits after 2 (Pull, knockdown).
    (3) Shockwave Punch200 power6 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in an area and splits after 2 (Knockdown, stun).
    (4) Swoop Attack125 power4 sec CDUsable while controlled
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    (5) Freezing Breath150 power10 sec CDVulnerable to interrupt
    → Channels 4 ticks of 140-200 damage (0.85 sec/tick) for a total of 560-800 (680) damage.
    → Hits 4 targets in a cone and splits after 2 (Snare, root).
    (6) Heat Vision200 power5 sec CD
    → Inflicts a Burning DoT effect on enemies (5 sec).
    → Channels 4 ticks of 60-100 damage (1 sec/tick) for a total of 240-400 (320) damage.
    → Burning deals 5 ticks of 10-30 damage (1 sec/tick) for a total of 50-150 (100) damage.
    → Deals up to 4 ticks of 60-100 and 8 ticks of 10-30 damage for a total of 320-640 (480) damage.
    → Single target (Push).
    → Grants immunity to control effects and absorbs 25% damage while channelling (3 sec).

    • Like x 19
  9. shiny mackerel Committed Player

    Index

    [IMG]
    General Zod
    9336 HP ~ Super-Strength
    (1) Subjugate125 power1.5 sec CDDodgeable
    → Deals 330-450 (390) damage followed by 4 ticks of 15-45 (30) damage (0.5 sec/tick) for 390-630 (510) total damage.
    → Single target (Stun).
    (2) Kryptonian Grenade Toss175 power8 sec CDUsable while controlledDodgeable
    → Throws 3 grenades that explode when approached or after 10 seconds.
    → Deals 120-150 (135) damage per grenade for a total of 360-450 (405) damage.
    → Hits 8 targets in an area and splits after 2 (Knockdown).
    (3) Shockwave Punch200 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in an area and splits after 2 (Knockdown, stun).
    (4) Swoop Attack125 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    (5) Freezing Breath150 power10 sec CDVulnerable to interrupt
    → Channels 4 ticks of 140-200 damage (0.85 sec/tick) for a total of 560-800 (680) damage.
    → Hits 4 targets in a cone and splits after 2 (Snare, root).
    (6) Heat Vision200 power5 sec CD
    → Inflicts a Burning DoT effect on enemies (5 sec).
    → Channels 4 ticks of 60-100 damage (1 sec/tick) for a total of 240-400 (320) damage.
    → Burning deals 5 ticks of 10-30 damage (1 sec/tick) for a total of 50-150 (100) damage.
    → Deals up to 4 ticks of 60-100 and 8 ticks of 10-30 damage for a total of 320-640 (480) damage.
    → Single target (Push).
    → Grants immunity to control effects and absorbs 25% damage while channelling (3 sec).


    [IMG]
    Lex Luthor
    9828 HP ~ Super-Strength
    (1) Quantum Barrage200 power4 sec CDDodgeable
    → Deals 6 ticks of 49-79 (64) damage for a total of 294-474 (384) damage.
    → Single target.
    (2) Energy Matrix150 power3 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone without splitting (Stun).
    (3) Laser Beam150 power0.5 sec CDDodgeable
    → Channels 3 ticks of 90-150 (120) damage (0.5 sec/tick) for a total of 270-450 (360) damage.
    → Inflicts a DoT effect which deals 4 ticks of 90-150 (120) damage (1 sec/tick) for a total of 360-600 (480) damage.
    → Single target.
    → DoT applies when the cast bar finishes and takes effect when the channel ends.
    (4) EMP200 power3 sec CDUsable while controlled
    → Deals 330-450 (390) damage.
    → Hits 8 targets in an area without splitting (Knockdown).
    (5) Tactical Blast125 power4 sec CDDodgeable
    → Deals 330-450 (390) damage or 510-630 (570) damage on helpless enemies.
    → Hits 8 targets in a cone without splitting (Knockdown).
    → Dodge (2 sec).
    (6) LexCorp Surface Strike15 sec CDDodgeable
    → Spawns an inferno that damages enemies in the strike area for 7 seconds.
    → Deals 3 ticks of 90-150 (120) damage for a total of 270-450 (360) damage.
    → Inflicts a DoT effect that deals up to 7 ticks of 15-45 (30) damage (1 sec/tick) for a total of 105-315 (210) damage.
    → Overall, deals up to a total of 375-765 (570) damage.
    → Hits 8 targets in the target area and splits after 2 (Stun, root, knockdown).
    • Like x 17
  10. shiny mackerel Committed Player

    Index

    [IMG]
    Arkillo
    9828 HP ~ Super-Strength
    (1) Construct Jackhammer150 power8 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in an area and splits after 2 (Knockdown).
    Construct Jackhammer Combo 50 power Dodgeable
    → Deals 111-146 (128.5) weapon damage.
    → Hits 8 targets in an area and splits after 2 (Knockdown).
    (2) Saw Throw150 power1 sec CD
    → Deals 330-450 (390) damage.
    → Hits 3 targets in a line without splitting (Knockdown).
    (3) Spike Clap150 power3.5 sec CDDodgeable
    → Deals 330-450 (390) damage.
    → Single target (Stun).
    (4) Ring Beam150 power1 sec CDVulnerable to interruptDodgeable
    → Channels 3 ticks of 165-225 (195) damage (0.5 sec/tick) for a total of 495-675 (585) damage.
    → On enemies below 35% HP, channels 3 ticks of 330-450 damage (0.5 sec/tick) for 990-1350 (1170) total damage.
    → Hits 8 targets in a cone and splits after 2 (Stun, knockdown).
    (5) Battle Roar150 power12 sec CDVulnerable to interruptDodgeable
    → Channels 2 ticks of 330-450 (390) damage (1 sec/tick) for a total of 660-900 (780) damage.
    → Hits 3 targets in a cone without splitting (Push).
    (6) Swoop Attack125 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).


    [IMG]
    Bizarro
    8845 HP ~ Super-Strength
    (1) Overhead Smash 125 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    → Absorbs 75% damage (0.5 sec).
    (2) Jump Smash 200 power4 sec CDUsable while controlled
    → Deals 2 ticks of 165-225 (195) damage for a total of 330-450 (390) damage.
    → Hits 8 targets in an area and splits after 2 (Knockback, knockdown).
    → Absorbs 75% damage (2.5 sec).
    (3) Annihilate 200 power4 sec CD
    → Deals 3 ticks of 115-145 (130) damage and 6 ticks of 37-75 (56) damage for a total of 567-885 (726) damage.
    → Hits 8 targets in an area and splits after 2 (Push).
    → Absorbs 75% damage (0.75 sec).
    (4) Swoop Attack125 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    (5) Freeze Vision150 power10 sec CD Vulnerable to interrupt Dodgeable
    → Channels 4 ticks of 210-300 (255) damage (1 sec/tick) for a total of 840-1200 (1020) damage.
    → Single target (Snare, root).
    (6) Heat Breath 150 power5 sec CD Vulnerable to interrupt Dodgeable
    → Channels 7 ticks of 135-150 (142.5) damage (0.5 sec/tick) for a total of 945-1050 (997.5) damage.
    → Inflicts a DoT effect that deals 5 ticks of 15-45 (30) damage (1 sec/tick) for a total of 75-225 (150) damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    → The Burning DoT applies after the 4th channelled tick and causes Knockdown.
    • Like x 20
  11. shiny mackerel Committed Player

    Index

    [IMG]
    Kilowog
    9336 HP ~ Super-Strength
    (1) Jackhammer150 power8 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in an area and splits after 2 (Knockdown).
    Jackhammer Combo 50 power Dodgeable
    → Deals 111-146 (128.5) weapon damage.
    → Hits 8 targets in an area and splits after 2 (Knockdown).
    (2) Ram150 power1 sec CDDodgeable
    → Deals 3 ticks of 150-210 (180) damage for a total of 450-630 (540) damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    (3) Ground Spike150 power2.5 sec CDDodgeable
    → Deals 330-450 (390) damage.
    → Single target (Juggle).
    (4) Construct Clap150 power6 sec CDDodgeable
    → Deals 330-450 (390) damage.
    → Single target (Stun).
    (5) Battle Roar150 power12 sec CDVulnerable to interruptDodgeable
    → Channels 3 ticks of 330-450 (390) damage (1 sec/tick) for a total of 990-1350 (1170) damage.
    → Hits 8 targets in a cone without splitting (Push).
    (6) Swoop Attack125 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).


    [IMG]
    Steel
    7863 HP ~ Super-Strength
    (1) Hammer Drop200 power1.5 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone (Knockdown).
    (2) Atom Splitter175 power5 sec CDVulnerable to interrupt Dodgeable
    → Channels 6 ticks of 165-225 (195) damage (0.5 sec/tick) for a total of 990-1350 (1170) damage.
    → Hits 8 targets in an area and splits after 2 (Stun, knockdown).
    → Absorbs 75% damage while channelling (3 sec).
    (3) Hammerang150 power18 sec CD
    → Deals 330-450 (390) damage followed by 5 ticks of 15-45 damage (1 sec/tick) for a total of 405-675 (540) damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    (4) Big Swing125 power3 sec CD
    → Deals 330-450 (390) damage.
    → Single target (Knockdown).
    (5) Steelworks Proximity Mine150 power12 sec CD
    → Places a mine that explodes when approached (1 sec cast).
    → Deals 330-450 (390) damage followed by 5 ticks of 15-45 damage (1 sec/tick) for a total of 405-675 (540) damage.
    → Hits 8 targets in an area and splits after 2 (Knockdown).
    → Mines have 100 HP.
    (6) Prototype Protective Barrier200 power40 sec CDUsable while controlled
    → Absorbs 2478 damage or 3 hits (10 sec).
    → Minimum of 1 second between each registered hit.
    • Like x 18
  12. shiny mackerel Committed Player

    Index

    [IMG]
    Amon Sur
    9336 HP
    (1) Light Claws125 power1.5 sec CD
    → Deals 330-450 (390) damage.
    → Single target (Stun).
    Light Claw Slash 1 & 2
    → Deals 113-171 (142) weapon damage.
    → Hits 8 targets in a cone and splits after 2 (Stun).
    Light Claw Slash 3 Vulnerable to block
    → Deals 156-234 (195) weapon damage.
    → Hits 8 targets in a cone and splits after 2 (Stun).
    Light Claw Slash 4
    → Deals 325-488 (406.5) weapon damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    (2) Ram150 power1 sec CDDodgeable
    Deals 3 ticks of 150-210 (180) damage for a total of 450-630 (540) damage.
    Hits 8 targets in a cone and splits after 2 (Knockdown).
    (3) Construct Whirlwind200 power5.5 sec CD
    Deals 330-450 (390) damage and 7 ticks of 45-75 (60) damage (0.5 sec/tick) for 645-975 (810) total damage.
    Hits 8 targets in an area without splitting (Knockdown, stun).
    (4) Shatter200 power3.5 sec CDVulnerable to interrupt
    → Deals 828-888 (858) damage.
    → Hits 8 targets in an area and splits after 2 (Stun).
    → 2.5 second cast.
    (5) Nightmare Construct300 power105 sec CD
    → Summons a melee/ranged pet that lasts 40 seconds. Nightmare Construct has 929 HP.
    (6) Swoop Attack125 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).


    [IMG]
    Hal Jordan
    8845 HP
    (1) Boxing Gloves125 power4 sec CD
    → Deals 330-450 (390) damage.
    → Single target (Knockdown).
    → Dodge (1 sec).
    Boxing Combo 1 Interrupts Vulnerable to block
    → Deals 297-446 (371.5) weapon damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    Boxing Combo 2
    → Deals 152-230 (191) weapon damage.
    → Hits 8 targets in a cone and splits after 2.
    Boxing Combo 3
    → Deals 142-213 (177.5) weapon damage.
    → Hits 8 targets in a cone and splits after 2.
    Boxing Combo 4
    → Deals 161-242 (201.5) weapon damage.
    → Hits 8 targets in a cone and splits after 2.
    Boxing Combo 5
    → Deals 156-233 (194.5) weapon damage.
    → Hits 8 targets in a cone and splits after 2.
    (2) Force Of Will150 power1 sec CDDodgeable
    → Deals 480-570 (525) damage.
    Hits 8 targets in a cone and splits after 2 (Knockdown).
    (3) Fusion Blast200 power4 sec CD
    → Deals 330-450 (390) damage.
    Hits 8 targets in an area and splits after 2 (Knockdown).
    (4) Strafing Jet200 power6.5 sec CDDodgeable
    → Deals 330-450 (390) damage followed by 3 ticks of 15-45 damage (1 sec/tick) for a total of 375-585 (480) damage.
    → Hits 8 targets in the target area without splitting (Stun, knockdown, panic).
    → Stuns target on cast.
    (5) Light Cage150 power1.5 sec CDDodgeable
    → Deals 330-450 (390) damage followed by 3 ticks of 15-45 damage (1 sec/tick) for a total of 375-585 (480) damage.
    → Single target (Stun).
    (6) Swoop Attack125 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    • Like x 18
  13. shiny mackerel Committed Player

    Index

    [IMG]
    Ursa
    9336 HP ~ Super-Strength
    (1) Headbutt150 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    (2) Jump Kick150 power4 sec CDUsable while controlled
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    (3) Heat Blast150 power4 sec CD
    → Deals 330-450 (390) followed by 4 ticks of 15-45 (30) damage (1 sec/tick) for a total of 390-630 (510) damage.
    → Hits 8 targets in the target area and splits after 2 (Knockdown).
    (4) Swoop Attack125 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    (5) Freezing Breath150 power10 sec CDVulnerable to interrupt
    → Channels 4 ticks of 140-200 damage (0.85 sec/tick) for a total of 560-800 (680) damage.
    → Hits 4 targets in a cone and splits after 2 (Snare, root).
    (6) Heat Vision200 power5 sec CD
    → Inflicts a Burning DoT effect on enemies (5 sec).
    → Channels 4 ticks of 60-100 damage (1 sec/tick) for a total of 240-400 (320) damage.
    → Burning deals 5 ticks of 10-30 damage (1 sec/tick) for a total of 50-150 (100) damage.
    → Deals up to 4 ticks of 60-100 and 8 ticks of 10-30 damage for a total of 320-640 (480) damage.
    → Single target (Push).
    → Grants immunity to control effects and absorbs 25% damage while channelling (3 sec).


    [IMG]
    Power Girl
    9828 HP ~ Super-Strength
    (1) Knockout Kick150 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in an area and splits after 2 (Knockdown, stun).
    (2) Shockwave Stomp200 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in an area and splits after 2 (Knockback).
    (3) Whirlwind Attack200 power2.5 sec CDUsable while controlledDodgeable
    → Deals 4 ticks of 165-225 (195) damage (0.5 sec/tick) for a total of 660-900 (780) damage.
    → Hits 8 targets in an area and splits after 2 (Knockdown).
    (4) Swoop Attack125 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    (5) Freezing Breath150 power10 sec CDVulnerable to interrupt
    → Channels 4 ticks of 140-200 damage (0.85 sec/tick) for a total of 560-800 (680) damage.
    → Hits 4 targets in a cone and splits after 2 (Snare, root).
    (6) Heat Vision200 power5 sec CD
    → Inflicts a Burning DoT effect on enemies (5 sec).
    → Channels 4 ticks of 60-100 damage (1 sec/tick) for a total of 240-400 (320) damage.
    → Burning deals 5 ticks of 10-30 damage (1 sec/tick) for a total of 50-150 (100) damage.
    → Deals up to 4 ticks of 60-100 and 8 ticks of 10-30 damage for a total of 320-640 (480) damage.
    → Single target (Push).
    → Grants immunity to control effects and absorbs 25% damage while channelling (3 sec).
    • Like x 17
  14. shiny mackerel Committed Player

    Index

    [IMG]
    Sinestro
    8353 HP
    (1) Light Claws125 power1.5 sec CD
    → Deals 330-450 (390) damage.
    → Single target (Stun).
    Light Claw Slash 1 & 2
    → Deals 113-171 (142) weapon damage.
    → Hits 8 targets in a cone and splits after 2 (Stun).
    Light Claw Slash 3 Vulnerable to block
    → Deals 156-234 (195) weapon damage.
    → Hits 8 targets in a cone and splits after 2 (Stun).
    Light Claw Slash 4
    → Deals 325-488 (406.5) weapon damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    Light Claws Hold Combo Vulnerable to block
    → Deals 315-474 (394.5) weapon damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    (2) Abhorrent Blast150 power1 sec CDDodgeable
    → Deals 3 ticks of 150-210 (180) damage for a total of 450-630 (540) damage.
    Hits 8 targets in a cone and splits after 2 (Knockdown).
    (3) Scythe Spin200 power10 sec CDVulnerable to block
    → Channels 6 ticks of 231-291 (261) damage (0.7 sec/tick) for a total of 1386-1746 (1566) damage.
    Hits 8 targets in an area without splitting (Knockdown).
    (4) Fear Trap150 power4 sec CDDodgeable
    → Deals 330-450 (390) damage.
    → Single target (Stun).
    (5) Conduit Of Fear200 power8 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in an area and splits after 2 (Panic).
    (6) Swoop Attack125 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).


    [IMG]
    John Stewart
    7863 HP
    (1) Baseball Bat125 power1.5 sec CD
    → Deals 330-450 (390) damage.
    → Single target (Knockdown).
    → Dodge (1.25 sec).
    Smash 1 Interrupts Vulnerable to block
    → Deals 376-563 (469.5) weapon damage.
    → Hits 8 targets in a cone and splits after 2 (Juggle).
    Smash 2 Interrupts Vulnerable to block
    → Deals 251-378 (314.5) weapon damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    Smash 3 Interrupts
    → Deals 319-391 (355) weapon damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    (2) Construct Grenade150 power2 sec CDDodgeable
    → Deals 330-450 (390) damage followed by 3 ticks of 15-45 (30) damage (1 sec/tick) for a total of 375-585 (480) damage.
    Hits 8 targets in the target area and splits after 2 (Stun).
    (3) Construct Shield200 power40 sec CD
    → Absorbs 3750 damage or 3 hits (10 sec).
    → Minimum of 1 second between each registered hit.
    (4) Minigun150 power4.5 sec CD Vulnerable to interrupt Dodgeable
    → Channels 6 ticks of 165-225 (195) damage (0.5 sec/tick) for a total of 990-1350 (1170) damage.
    → Hits 8 targets in a cone and splits after 2 (Push, stun).
    (5) Air Raid200 power6 sec CDDodgeable
    → Channels 4 ticks of 90-150 (120) damage (0.5 sec/tick) for a total of 360-600 (480) damage.
    → Grants immunity to control effects and absorbs 75% damage while channelling (3.5 sec).
    → Hits 8 targets in a cone without splitting (Knockdown).
    (6) Swoop Attack125 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    • Like x 16
  15. shiny mackerel Committed Player

    Index

    [IMG]
    Wonder Woman
    9828 HP
    (1) Amazonian Aegis200 power4 sec CDUsable while controlled
    → Deals 330-450 (390) damage.
    → Hits 8 targets in an area without splitting (Knockdown).
    (2) Lasso Thrash150 power5 sec CDVulnerable to block
    → Deals 4 ticks of 165-195 (180) damage for a total of 660-780 (720) damage.
    Hits 8 targets in a cone without splitting (Stun).
    (3) Monolith150 power12 sec CD
    → Spawns a weaponized rock that crumbles after 15 seconds.
    Monolith Dodgeable
    → Deals 210-285 (247.5) ability damage if smashed.
    → Deals 317-430 (373.5) weapon damage if thrown.
    Hits 8 targets in an area without splitting (Ground, push).
    Weaponize Smash
    Deals an additional 30-39 (34.5) weapon damage if smashed.
    → Hits 3 targets in an area without splitting.
    (4) Truth Lasso150 power1 sec CDDodgeable
    → Deals 420-495 (457.5) damage.
    → Single target (Pull, stun).
    Push Kick Vulnerable to block
    → Deals 420-495 (457.5) weapon damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    (5) Coup De Grace275 power9 sec CD Dodgeable
    → Deals 105-165 (135) damage.
    → Single target.
    Coup de Grace Combo Vulnerable to block
    → Deals 607-742 (674.5) weapon damage.
    → On enemies below 35% HP, deals 1305-1440 (1372.5) weapon damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    → Cannot be dodged.
    (6) Bracer Deflection200 power40 sec CDUsable while controlled
    → Absorbs 3750 damage or 3 hits (5.5 sec).
    Reflects up to 4 hits for 90-120 (105) damage each for a total of 360-480 (420) damage (10 sec).
    → Single target.
    → Minimum of 1 second (damage absorption) or 0.7 seconds (damage reflection) between each registered hit.

    Notes
    → Bracer Deflection can reach the damage absorption cap and still reflect damage because the two effects work independently.


    [IMG]
    Circe
    7863 HP
    (1) Will Of Circe150 power1 sec CDDodgeable
    → Deals 2 ticks of 150-270 (210) damage (1 sec/tick) for a total of 300-540 (420) damage.
    → Single target (Stun).
    (2) Wrath Of Ages200 power1.5 sec CDDodgeable
    → Deals 360-420 (390) damage.
    → Hits 8 targets in the target area and splits after 2 (Stun).
    (3) Mirror Image300 power16 sec CDUsable while controlled
    → Blinks forward and detaunts.
    → Breakout (3 sec).
    → Absorbs 2250 damage (3 sec).
    → Summons a ranged Circe pet that lasts until killed or exploded. Circe has 346 HP.
    Circe: Shattering Mirror
    → Detonates Circe for additional damage.
    → Deals 3 ticks of 300-330 (315) pet damage for a total of 900-990 (945) pet damage.
    → Hits 8 targets in an area and splits after 2 (Knockdown).
    (4) Bestiamorph150 power5 sec CDDodgeable
    → Deals 300-420 (360) damage.
    → Single target (Panic).
    → Knocks back up to 4 other enemies in the target area.
    (5) Summon: Bestiamorph Berserker300 power30 sec CD
    → Summons a melee Bestiamorph pet that lasts 35 seconds. Bestiamorph Berserker has 1238 HP.
    (6) Aegis Of Immortality200 power40 sec CD
    → Absorbs 3750 damage or 3 hits (10 sec).
    → Minimum of 1 second between each registered hit.
    • Like x 17
  16. shiny mackerel Committed Player

    Index

    [IMG]
    Felix Faust
    9828 HP ~ Super-Strength
    (1) Soul Siphon150 power12 sec CDVulnerable to interruptDodgeable
    → Channels 3 ticks of 330-450 (390) damage (1 sec/tick) for a total of 990-1350 (1170) damage.
    → Hits 8 targets in a cone without splitting (Pull).
    (2) Skull Scatter200 power9 sec CDUsable while controlled
    → Deals 330-450 (390) damage and 2 ticks of 90-150 (120) damage (1 sec/tick) for 510-750 (630) total damage.
    → Hits 8 targets in an area without splitting.
    Exploding Corpse
    → Detonates Soulless pets for additional damage.
    → Deals 220-300 (260) pet damage.
    → Hits 20 targets in an area and splits after 3 (Knockdown).
    (3) Soul Shield200 power40 sec CD
    → Absorbs 3750 damage or 3 hits (10 sec).
    → Minimum of 1 second between each registered hit.
    (4) Necrobiosis275 power12 sec CDVulnerable to interruptDodgeable
    → Channels 1 tick of 15-22 damage followed by 1 tick of 592-607 (599.5) damage for 607-629 (618) total damage.
    → On enemies below 35% HP, channels 15-22 damage followed by 1305-1425 (1365) damage for 1320-1447 (1383.5) total damage.
    → Single target (Knockdown).
    → Grants +10% critical ability attack chance on the second tick of Necrobiosis.
    → If target is KO'd, animates a melee Restless Soul pet that lasts 60 seconds or until exploded.
    → Restless Soul has 619 HP and has the same abilities as the Savage Soulless pet.
    (5) Summon: Ravenous Soulless300 power1.5 sec CD
    → Summons a melee Soulless pet that lasts until killed or exploded. Ravenous Soulless has 929 HP.
    Ravenous Soulless: Death Grasp
    → Deals 212-237 (254.5) pet damage to itself.
    → Hits 8 targets in an area (Knockdown, stun, ground).
    (6) Summon: Savage Soulless300 power1.5 sec CD
    → Summons a melee Soulless pet that lasts until killed or exploded. Savage Soulless has 619 HP.
    Savage Soulless: Necrotic Blast
    → Deals 26-37 (31.5) pet damage.
    → Hits 4 targets in an area and splits after 2 (Knockback).
    Savage Soulless: Concussion
    → Deals 2 ticks of 33-49 (41) pet damage (1 sec/tick) for a total of 66-98 (82) pet damage.
    → Hits 3 targets in an area and splits after 2 (Stun).

    Notes
    → Only one Soulless pet may be summoned at a time, but multiple Restless Souls may be animated.
    → Total of 15% critical attack chance on the second tick of Necrobiosis.


    [IMG]
    Donna Troy
    8353 HP
    (1) Reprimand150 power1 sec CDDodgeable
    → Deals 360-420 (390) damage.
    → Single target (Knockdown).
    (2) Concussive Stomp150 power4 sec CDUsable while controlled
    → Deals 330-450 (390) damage.
    → Hits 8 targets in an area without splitting (Knockback).
    (3) Lasso Maelstrom200 power10 sec CDVulnerable to block
    → Channels 5 ticks of 232-292 (262) damage (0.7 sec/tick) for a total of 1160-1460 (1310) damage.
    → Hits 8 targets in an area without splitting (Knockdown).
    (4) Persuasive Lasso150 power1 sec CDDodgeable
    → Deals 345-420 (382.5) damage.
    → Single target (Stun, pull).
    Chin Kick Vulnerable to block
    → Deals 420-495 (457.5) weapon damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    (5) Girdle Of Rhea200 power40 sec CDUsable while controlled
    → Absorbs 3750 damage or 4 hits (10 sec).
    → Minimum of 1 second between each registered hit.
    (6) Panacea's Gift200 power20 sec CD
    → Heals 9 ticks of 187 health (2.5 sec/tick) for a total of 1683 health.
    • Like x 16
  17. shiny mackerel Committed Player

    Index

    [IMG]
    Doctor Fate
    9336 HP ~ Super-Strength
    (1) Fateful Blast150 power8 sec CD
    → Deals 330-450 (390) damage.
    → Single target (Knockdown).
    (2) Cleansing Blast200 power11 sec CDUsable while controlled
    → Deals 330-450 (390) damage.
    → Hits 8 targets in an area without splitting (Stun).
    (3) Circle of Judgment200 power30 sec CD
    → Places a Circle of Judgment that affects enemies and allies standing in the area (10 sec).
    → Deals 11 ticks of 45-75 (60) damage (1 sec/tick) for a total of 495-825 (660) damage.
    → Reduces damage of affected enemies by 7% (10 sec).
    → Hits 8 targets in a field and splits after 2 (Ground).
    → Increases maximum health of 8 allies by 1500 HP (10 sec).
    → Circle of Judgment's damage and buffs stack.
    (4) Displacer Orbs300 power60 sec CD
    → Summons a Displacer Orb pet that lasts 30 seconds.
    Displacer Orb: Field
    → Deals 10 ticks of 38-46 pet damage (3 sec/tick) for a total of 380-460 (420) pet damage.
    → Single target (Knockdown).
    (5) Summon: Sentinel of Punishment300 power1.5 sec CD
    → Summons a melee Sentinel pet that lasts until killed. Sentinel of Punishment has 929 HP.
    (6) Summon: Sentinel of Justice300 power1.5 sec CD
    → Summons a melee Sentinel pet that lasts until killed. Sentinel of Justice has 619 HP.
    Sentinel of Justice: Edifying Chant
    → Deals 5 ticks of 10-30 pet damage (1 sec/tick) for a total of 50-150 (100) pet damage.
    → Reduces damage of affected enemies by 7% (6 sec).
    → Hits 8 targets in a field and splits after 2 (Ground).
    → Increases maximum health of pet owner by 1500 HP (6 sec).
    → Edifying Chant's damage stacks, but not its HP buff or damage debuff.

    Notes
    → Only one Sentinel pet may be summoned at a time.
    → Circle of Judgment stacks with itself, but not with Edifying Chant.
    → Circle of Judgment would reduce a 35% damage modifier to 25%. 2 Circles would reduce it to 15%. Likewise, 2 Circles of Judgment would increase max health by 3000 HP.
    → When max health changes, % HP stays constant. At 1200/1500 HP, a +1500 max HP buff would change your health to 2400/3000 HP. The lower your % HP, the less you gain from the health buff.


    [IMG]
    Cheetah
    9828 HP ~ Berserker
    → Increases damage by +40% when health drops below 35%.

    (1) Rake150 power4 sec CDVulnerable to blockDodgeable
    → Deals 4 ticks of 105-165 (135) damage for a total of 420-660 (540) damage.
    → Hits 3 targets in a cone (but hits 4 targets on its last tick) and splits after 2.
    (2) Poisoned Slash175 power12 sec CDDodgeable
    → Deals 330-450 (390) damage followed by 3 ticks of 15-45 damage (1.5 sec/tick) for 375-585 (480) total damage.
    → Single target (Stun).
    (3) Feral Lunge125 power9 sec CD
    → Deals 330-390 (360) damage.
    → Single target (Knockdown).
    (4) Tendon Cut150 power3 sec CD
    → Deals 2 ticks of 165-225 (195) damage for a total of 330-450 (390) damage.
    → Hits 2 targets in a cone without splitting on the first tick.
    → Hits 8 targets and splits after 2 on the second tick (Ground, knockdown).
    (5) Blood Curse200 power40 sec CDUsable while controlled
    → Absorbs 2478 damage or 3 hits (10 sec).
    Reflects up to 4 hits for 90-120 (105) damage each for a total of 360-480 (420) damage (10 sec).
    → Single target.
    → Minimum of 1 second (damage absorption) or 0.7 seconds (damage reflection) between each registered hit.
    (6) Blood Sacrifice275 power12 sec CDVulnerable to interruptDodgeable
    → Deals 607-742 (674.5) damage.
    → On enemies below 35% HP, deals 1305-1425 (1365) damage.
    → Heals 1638-2455 (2046.5) health if target is KO'd.
    → Single target.
    → 1.5 second cast.

    Notes
    → Berserker increases a 35% damage modifier to a 75% damage modifier.
    → Blood Curse can reach the damage absorption cap and still reflect damage because the two effects work independently.
    • Like x 16
  18. shiny mackerel Committed Player

    Index

    [IMG]
    Atrocitus
    8353 HP
    (1) Rage Flail150 power6 sec CD
    → Deals 297-405 (351) damage or 363-495 (429) damage on Plasma Burned enemies.
    → Hits 8 targets in a cone and splits after 2 (Knockdown, stun).
    (2) Ire Stomp200 power12 sec CDUsable while controlled
    → Deals 297-405 (351) damage or 363-495 (429) damage on Plasma Burned enemies.
    → Hits 8 targets in an area and splits after 2 (Knockdown, pull).
    (3) Rage Expulsion150 power6 sec CDDodgeable
    → Deals 297-405 (351) damage followed by 4 ticks of 15-45 damage (1 sec/tick) for a total of 357-585 (471) damage.
    → On Plasma Burned enemies, deals 363-495 (429) damage on the initial tick for a total of 423-675 (549) damage.
    → Hits 8 targets in a cone without splitting (Panic).
    (4) Plasma Pool250 power18 sec CD
    → Deals 297-405 (351) damage on cast.
    → Spawns a large pool of plasma that inflicts DoT effects on enemies in the area (10 sec).
    → The DoT effect deals 10 ticks of 15-45 damage (1 sec/tick) for a total of 150-450 (300) damage.
    → Deals 297-405 (351) damage and up to 16 ticks of 15-45 damage for a total of 537-1125 (831) damage.
    → Hits 8 targets in a field and splits after 2 (Ground).
    → Inflicts Plasma Burn which increases the damage of Rage Flail, Ire Stomp, Rage Expulsion, and Furious Lunge.
    (5) Furious Lunge125 power4 sec CD
    → Deals 297-405 (351) damage or 363-495 (429) damage on Plasma Burned enemies.
    → Hits 8 targets in a cone without splitting (Knockdown).
    (6) Rage of the Butcher100% Supercharge Usable while controlled
    → Changes form/power tray and enters a state of Rage for 12 seconds.
    → Heals 1638-2455 (2046.5) health.
    → Grants immunity to control effects and absorbs 10,000 damage (4 sec).
    → Increases maximum health to 12285 HP (12 sec).
    → Returns all damage dealt as healing every second (12 sec).

    ~ Rage ~
    12285 HP
    (6) Raging Roar150 power12 sec CDVulnerable to interrupt Dodgeable
    → Channels 3 ticks of 330-450 (390) damage (1 sec/tick) for a total of 990-1350 (1170) damage.
    → Hits 8 targets in a cone without splitting (Push).

    Notes
    → Lacks the melee weapon buff but has enhanced supercharge gain.
    → Cannot recover Supercharge in Rage state.


    [IMG]
    Saint Walker
    7863 HP
    (1) Salvo Of Adara150 power0.75 sec CDDodgeable
    → Deals 5 ticks of 72-84 (78) damage for a total of 360-420 (390) damage.
    → Hits 8 targets in an area and splits after 2 (Knockdown).
    (2) Azure Shockwave200 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in an area without splitting (Knockdown).
    (3) Purposeful Strikes275 power25 sec CDVulnerable to interruptDodgeable
    → Deals 3 ticks of 90-150 damage followed by 1 tick of 612-741 (676.5) damage for 882-1191 (1036.5) total damage.
    → On enemies below 35% HP, deals 1305-1425 (1365) damage on the final tick for 1575-1875 (1725) total damage.
    → Single target (Stun, knockdown).
    → Restores 125-199 (162) power if target is KO'd.
    → 1.6 second cast.
    (4) Temperance200 power30 sec CD
    → Places a Blue Lantern that damages and pushes back nearby enemies.
    → Deals 4 ticks of 82-112 (97) damage (2 sec/tick) for a total of 328-448 (388) damage.
    → Hits 8 targets in a field and splits after 2 (Push).
    (5) Sustaining Spirit200 power40 sec CD Usable while controlled
    → Absorbs 3750 damage or 3 hits (10 sec).
    → Restores 20-29 power on each hit for a total of 60-87 (73.5) power restored.
    → Minimum of 1 second between each registered hit.
    (6) Hope50% Supercharge300 sec CD
    → Grants immunity to control effects and absorbs 10,000 damage (2.2 sec).
    → Restores 9900 HP and 1000 power.
    • Like x 17
  19. shiny mackerel Committed Player

    Index

    [IMG]
    Supergirl
    8845 HP
    (1) Heat Vision200 power5 sec CD
    → Inflicts a Burning DoT effect on enemies (5 sec).
    → Channels 4 ticks of 60-100 damage (1 sec/tick) for a total of 240-400 (320) damage.
    → Burning deals 5 ticks of 10-30 damage (1 sec/tick) for a total of 50-150 (100) damage.
    → Deals up to 4 ticks of 60-100 and 8 ticks of 10-30 damage for a total of 320-640 (480) damage.
    → Single target (Push).
    → Grants immunity to control effects and absorbs 25% damage while channelling (3 sec).
    (2) Ocular Burst200 power 4 sec CD Usable while controlled
    → Deals 330-450 (390) damage followed by 5 ticks of 15-45 damage (1 sec/tick) for a total of 405-675 (540) damage.
    → Hits 8 targets in an area and splits after 2 (Knockdown).
    (3) Kryptonian Clobber300 power8 sec CD Dodgeable
    → Deals 420-495 (457.5) damage.
    → Single target.
    Kryptonian Clobber Combo Vulnerable to block
    → Deals 607-742 (674.5) weapon damage.
    → On enemies below 35% HP, deals 1305-1440 (1372.5) weapon damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    → Cannot be dodged.
    (4) Spinning Cyclone200 power4 sec CD
    Deals 4 ticks of 82-112 (97) damage (0.25 sec/tick) for a total of 328-448 (388) damage.
    → Hits 8 targets in an area and splits after 2 (Push, knockdown).
    (5) Whirling Vortex250 power8 sec CD
    → Deals 330-450 (390) damage.
    → Hits 4 targets in a cone and splits after 2 (Push).
    Whirling Vortex Combo 1 & 2 Vulnerable to interrupt Dodgeable
    → Deals 496-744 (620) weapon damage.
    → Hits 4 targets in a cone and splits after 2 (Push).
    (6) Booya!125 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 4 targets in a cone and splits after 2 (Knockdown).


    [IMG]
    Wonder Girl
    8845 HP
    (1) Amazon Force 150 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in an area and splits after 2 (Knockdown).
    (2) Lasso Lash150 power5 sec CDVulnerable to block
    → Deals 4 ticks of 165-195 (180) damage for a total of 660-780 (720) damage.
    Hits 3 targets in a cone without splitting (Stun).
    (3) Whirlwind Lasso200 power10 sec CDVulnerable to block
    → Channels 5 ticks of 232-292 (262) damage (0.7 sec/tick) for a total of 1160-1460 (1310) damage.
    → Hits 4 targets in an area without splitting (Knockdown).
    (4) Lasso of Lightning150 power1 sec CDDodgeable
    → Deals 420-495 (457.5) damage.
    → Single target (Pull, stun).
    Punishing Headbutt Vulnerable to block
    → Deals 420-495 (457.5) weapon damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    (5) Bracer Deflection200 power40 sec CDUsable while controlled
    → Absorbs 3750 damage or 3 hits (5.5 sec).
    Reflects up to 4 hits for 90-120 (105) damage each for a total of 360-480 (420) damage (5.5 sec).
    → Single target.
    → Minimum of 1 second (damage absorption) or 0.7 seconds (damage reflection) between each registered hit.
    (6) In Your Face125 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 4 targets in a cone and splits after 2 (Knockdown).

    Notes
    → Bracer Deflection can reach the damage absorption cap and still reflect damage because the two effects work independently.
    • Like x 16
  20. shiny mackerel Committed Player

    Index

    [IMG]
    Kyle Rayner
    8845 HP
    (1) Construct Pencil125 power1.5 sec CD
    → Deals 330-450 (390) damage.
    → Single target (Knockdown).
    → Dodge (1.25 sec).
    Construct Pencil 1 Interrupts Vulnerable to block
    Deals 376-563 (469.5) weapon damage.
    → Hits 8 targets in a cone and splits after 2 (Juggle).
    Construct Pencil 2 Interrupts Vulnerable to block
    Deals 251-378 (314.5) weapon damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    Construct Pencil 3 Interrupts
    Deals 319-391 (355) weapon damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown).
    (2) Inspired Blast200 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 4 targets in an area without splitting (Knockdown).
    (3) Flying Fists125 power4 sec CD
    → Deals 330-450 (390) damage.
    → Hits 4 targets in a cone and splits after 2 (Knockdown).
    (4) Lantern Ward 200 power20 sec CD
    → Places a Blue Lantern that damages and pushes back nearby enemies.
    → Deals 4 ticks of 82-112 (97) damage (2 sec/tick) for a total of 328-448 (388) damage.
    → Hits 8 targets in a field and splits after 2 (Push).
    (5) Mind Over Matter200 power40 sec CD Usable while controlled
    → Absorbs 3750 damage or 3 hits (10 sec).
    → Restores 20-29 power on each hit for a total of 60-87 (73.5) power restored.
    → Minimum of 1 second between each registered hit.
    (6) Conflagrate200 power6.5 sec CDDodgeable
    → Deals 330-450 (390) damage followed by 3 ticks of 15-45 damage (1 sec/tick) for a total of 375-585 (480) damage.
    → Hits 8 targets in the target area without splitting (Stun, knockdown, panic).
    → Stuns target on cast.


    [IMG]
    Guy Gardner
    8845 HP
    (1) Pulverize150 power8 sec CD
    → Deals 330-450 (390) damage.
    → Hits 8 targets in an area and splits after 2 (Knockdown).
    Pulverize Combo 50 power Dodgeable
    → Deals 102-124 (113) weapon damage or 131-161 (146) weapon damage on every other use.
    → Hits 8 targets in an area and splits after 2 (Knockdown).
    → Alternates between a lower and higher damage when used in succession.
    (2) Construct Missile150 power1 sec CDDodgeable
    → Deals 480-570 (525) damage.
    Hits 8 targets in a cone and splits after 3 (Knockdown).
    (3) Morning Star150 power6 sec CD
    → Deals 297-405 (351) damage.
    → Hits 8 targets in a cone and splits after 2 (Knockdown, stun).
    (4) Hard Light Barrier200 power40 sec CD Usable while controlled
    → Absorbs 3750 damage or 4 hits (10 sec).
    → Minimum of 1 second between each registered hit.
    (5) Rage Eruption150 power6 sec CDDodgeable
    → Deals 297-405 (351) damage followed by 4 ticks of 15-45 damage (1 sec/tick) for a total of 357-585 (471) damage.
    → Hits 8 targets in a cone without splitting (Panic).
    (6) Vicious Pursuit125 power4 sec CD
    → Deals 297-405 (351) damage.
    → Hits 8 targets in a cone without splitting (Knockdown).
    • Like x 13