Legends PVP Beginners Character Guide (Beware The Light Edition)

Discussion in 'Oracle’s Database (Guides)' started by Bulthax, Feb 15, 2013.

  1. Bulthax Active Player

    This is a beginners guide to Legends Characters. It lists all the characters moves and a little about what each does. There are no stats on this. It's really just to give those new to Legends an idea of what their powers do. Please upvote and comment. Happy Hunting!

    The format will be:
    Legend Name - Main Weapon Type & Secondary Weapon Type {Removed Combos} - Movement Type {Changes from PVE Movement Modes}
    New Combos

    Power Slot 1-6 - Short description of power (Power Effects) [Range, Type of Targeting, Debuff/Buff Duration, Cast Time, Power Duration, Recharge] (Effects not Caused by Power Activation IE Pet Buff or Summoned Object Effects) {Power Specific Note}
    ~Alternate Power Bar if Any~

    As I continue to test these characters and as new characters are added I will update this as needed. If you see any problems with this guide please PM me and I'll look into it (A video of the change needed would be appreciated).

    Buying Legends:
    To Buy Legends You Need Marks Of Legend Gained From Completing PVP Matches. You Get Two For Winning A Match.

    Robin - 10 Marks Of Legend (Sent To Heroes By Mail At Level 5)
    Harley Quinn - 10 Marks Of Legend (Sent To Villains By Mail At Level 5)
    Huntress - 10 Marks Of Legend
    Nightwing - 35 Marks Of Legend
    Bane - 55 Marks Of Legend
    Joker - 70 Marks Of Legend
    Catwoman - 70 Marks Of Legend
    Two-Face - 70 Marks Of Legend
    Batman - Preorder Exclusive
    Arkham Asylum Joker - Purchased Through Marketplace for 1000 Station Points
    Future Batman - Purchased Through Marketplace for 500 Station Points **Warning** This is only a reskin **Warning**
    Future Harley - Purchased Through Marketplace for 500 Station Points **Warning** This is only a reskin, **Warning**
    Arkillo - 85 Marks of Legend (Last Laugh Exclusive)
    Bizzaro - 85 Marks of Legend (Last Laugh Exclusive)
    Kilowog - 85 Marks of Legend (Last Laugh Exclusive)
    Amon Sur - 85 Marks of Legend (Last Laugh Exclusive)
    Ursa - 85 Marks of Legend (Last Laugh Exclusive)
    Power Girl - 85 Marks of Legend (Last Laugh Exclusive)
    John Stewart - 85 Marks of Legend (Last Laugh Exclusive)
    Superman - Purchased Through Marketplace for 1000 Station Points.
    General Zod - Purchased Through Marketplace for 1000 Station Points.
    Dr. Fate - 85 Marks of Legend (Hand of Fate Exclusive)
    Felix Faust - 85 Marks of Legend (Hand of Fate Exclusive)
    Lex Luthor - Purchased Through Marketplace for 1000 Station Points.
    Steel - Purchased Through Marketplace for 1000 Station Points.
    Hal Jordan - Purchased Through Marketplace for 1000 Station Points.
    Sinestro - Purchased Through Marketplace for 1000 Station Points.

    Legend Vendor Locations:
    Heroes - Watchtower
    1. Enter Reactor Core Through Meta Wing. All PVP Vendors Are Here.
    2. Enter War Room Though Central Hub. The Vendor Next To Beast Boy Sells Legends.

    Villains - Hall Of Doom
    1. Enter Armory Through Meta Wing. All PVP Vendors Are Here.
    2. Enter The Pit. The Vendor By Catwoman and Ambush Bug Sells Legends. (Located Under Meta Wing)


    All Characters come equipped with Simulation Soder Cola and a Breakout Trinket.
    Simulation Soda Cola - 60 Second Recharge.
    Breakout Trinket - Breakout of Control Effects and gain immunity to Control Effects. - Adds 250 mobility defense to self for 20 seconds 45 second recharge.

    Legends Video Guides
    Iconic Anomaly: The Hunt

    Iconic Anomaly: Test Subject #1
    • Like x 14
  2. Bulthax Active Player

    Batman/Future Batman - Martial Arts {Heavy Shuriken, Shuriken Storm, Charged Shuriken, Smoke Bomb} - Acrobatics
    Batarang Flurry - 1 x Hold Range - Block Breaker

    Swarm of Bats - Slam the ground with your fist, releasing a smoke bomb and a swarm of bats to attack enemies around you. (Area Knock Back) [Melee Range, Area, 4 Second Recharge] {Usable While Controlled.}
    Explosive Batarang - Throw a Batarang that will stick to your target and stun them, then explode and knock them down. (Ranged Stun, Ranged Knock Down) [Ranged/Area, Single Target/Area, 7 Second Recharge] {This Power Will Stun And Damage A Single Target. Upon Exploding Will Damage And Knock Down All Enemies In A Small Area Around The Initial Target.}
    Grapple Line - Using a grapple line pull your target toward you. (Pull, Ranged Ground, Ranged Stun) [Ranged, Single Target, 3 Second Recharge] {This Power's Recharge Starts After It's Animation Finishes.}
    Forward Flip - Lunge at your target with a fast and powerful punch. (Knock Down) [Lunge, Single Target, 4 Second Recharge]
    Stealth - Go into stealth mode and become harder to detect. (Enters Stealth, Changes to Stealth bar, Turns off Movement mode, Slows Regular Movement, Can be used in Combat) [78 Second Recharge] {This Power Does No Damage And Costs No Power. If You Activate Movement Mode You Will Exit Stealth.}
    Activate Bat Drone - Summon a Tactical Drone that attacks your enemy, uses Battle Plan to regenerate your energy, and increase critical damage for a short time. (Summon 1 Flying Aggressive Pet) [2 Second Cast, 40 Second Duration, 102 Second Recharge] (Energy Regeneration, +50% Critical Ability Attack Damage for 11 Seconds) {This Power Does No Damage. There is No Cast Bar For This Power. It Takes 6 Seconds For the Drone To Grant Energy Regeneration and Critical Damage Bonus.}

    ~Stealth Bar~ {Any Powers Used While In Stealth Will Not Cost Power}
    Surprise Attack - Strike from the shadows with a swift and powerful attack with a high Critical Hit Chance. (Exits Stealth) [Melee Range, Single Target]
    Cuff 'em - Cuff your target from the shadows. (Ranged Stun, Retains Stealth) [1 Second Cast, Very Short Range, Single Target, 15 Second Recharge] {The Range For This Power Is Barely That Of An Area Attack. This Power Does No Damage. This Power Has No Cast Bar. Your Target Must Be In Range After The 1 Second Cast For The Stun To Be Effective.}
    Sleep Batarang - Throw a Batarang laced in a potent sleep agent. (Ranged Stun, Retains Stealth) [Ranged, Single Target, 14 Second Recharge] {This Power Does No Damage.}


    Joker - One Handed & Dual Pistols - Acrobatics & Flight

    Get Back - Attack your enemies in an area around you. (Area Knock Back) [Melee Range, Area, 4 Second Recharge] {Usable While Controlled.}
    Clown Box - Encase yourself in a Clown Box to protect yourself from damage and regenerate Energy. (Self Encasement, Energy Regeneration) [10 Second Duration, 64 Second Recharge] {Clown Box Will Be Destroyed With Enough Damage. This Power Does No Damage And Costs No Power. This Power Cannot Be Broken Out Of Prematurely Unless The Box Is Destroyed.}
    Confetti Bomb - Throw an exploding Present to drench an area in Joker Gas. (Ranged Area Stun) [Ranged, Single Target/Area, 6 Second Recharge] {This Power Will Damage Enemies Around Your Target.}
    Barrel of Laughs - Call three Joker Goons into the fight. (Summon 3 Aggressive Pets) [1 Second Cast, 40 Second Duration, 104 Second Recharge] {Duration For This Power Is Taken From The Summon Of The First Joker Goon. All Joker Goons Summon 1 Second Apart Starting After The 1 Second Animation. This Power Does No Damage.}
    Backflip - Launch yourself backward damaging your target with a kick. (Knock Down, Dodge) [Melee Range, Small Cone, 2 Second Buff, 3 Second Recharge] {Usable While Controlled. This Power Will Do More Damage To Helpless Targets.}
    Equip Pistols - Draw your pistols and equip your jetpack. (Equips Dual Pistols, Changes Movement Mode to Flight, Changes Power Bar) {You Will Not Be Able to Move or Attack Until the Animation For This Power Has Finished.}

    ~Equip Pistols~
    Equip Crowbar - Draw your crowbar. (Equips One-Handed, Changes Movement Mode To Acrobatics, Changes Power Bar)



    Harley Quinn/Future Harley - Two Handed - Acrobatics

    Hammer Spin - Spin around, swinging your hammer wildly. (Area Knock Down) [Melee Range, Area, 3 Second Duration, 10 Second Recharge] {You Can Move Harley While Using This Power. You Will Be Vulnerable To Block While Using This Power. This Power's Recharge Starts After It's Animation Finishes. This Power Can Be Canceled With Weapon Attacks.}
    Glove Punch - Attack your enemies with a lead filled boxing glove. (Short Ranged Knock Back) [Short Range, Cone, 2 Second Recharge]
    Bomb Toss - Pull out a large bomb to hurl at your enemies. (Creates Object) [1 Second Cast, 25 Second Duration, 12 Second Recharge] (Ranged Damage^, Large Area Effected, Inflicts Burning, Area Stun) {This Power Does No Damage. The Recharge For This Power Starts After It's Cast Time.}
    Stealth - Go into stealth mode and become harder to detect. (Enters Stealth, Changes to Stealth bar, Turns off Movement mode, Slows Regular Movement, Can be used in Combat) [78 Second Recharge] {This Power Does No Damage And Costs No Power. If You Activate Movement Mode You Will Exit Stealth.}
    Forward Flip - Lunge at your target with a fast and powerful kick. (Knock Down, Dodge) [Lunge, Single Target, 2.5 Second Buff, 4 Second Recharge]
    Backflip - Launch yourself backward damaging your target with a kick. (Knock Down, Dodge) [Melee Range, Small Cone, 2 Second Buff, 4 Second Recharge] {Usable While Controlled. This Power Will Do More Damage To Helpless Targets.}

    ~Stealth Bar~ {Any Powers Used While In Stealth Will Not Cost Power}
    Surprise Attack - Strike from the shadows with a swift and powerful attack with a high Critical Hit Chance. (Exits Stealth) [Melee Range, Single Target]
    Head Bonk - Knee your target from the shadows, stunning them. (Ranged Stun, Retains Stealth) [Very Short Range, Single Target, 15 Second Recharge] {The Range For This Power Is Barely That Of An Area Attack. This Power Does No Damage. This Power Will Move You Toward The Target.}
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  3. Bulthax Active Player

    Nightwing - Dual Wield {Ultra Flurry} - Acrobatics

    Taser Line - Shoot an electrified Grapple Line to damage your target and pull them close. (Pull, Ranged Stun) [Ranged, Single Target, 3 Second Recharge] {The Recharge For This Power Starts After Its Animation.}
    Wing-Ding Flurry - Throw a swarm of exploding Wing-Dings at your enemies. (Range Stun, Ranged Knock Down) [Short Range, Cone, 4 Second Recharge]
    Escrima Slam - Slam your Escrima down to damage enemies around you. (Area Knock Back) [Melee Range, Area, 3 Second Recharge] {Usable While Controlled.}
    Clink - Throw a trap to encase your enemies in a personal prison. (Ranged Encasement) [Ranged, Single Target, 12 Second Recharge]
    Forward Flip - Lunge at your target with a fast and powerful kick. (Knock Down, Dodge) [Lunge, Single Target, 1.5 Second Buff, 4 Second Recharge]
    Backflip - Launch yourself backward damaging your target with a kick. (Knock Down, Dodge) [Melee Range, Small Cone, 2 Second Buff, 4 Second Recharge] {Usable While Controlled. This Power Will Do More Damage To Helpless Targets.}


    Robin - Staff {Staff Spin} - Acrobatics
    Batarang Flurry - 1 x Hold Range - Block Breaker

    Batarang Fan - Jump in the air and throw electrified Batarangs to stun enemies around you and then explode. (Area Stun, Area Knock Down) [Melee Range, Area, 5 Second Recharge] {Usable While Controlled.}
    Staff Flurry - Spin your staff with great speed creating an air current to knock back and damage enemies. (Ranged Push) [Ranged, Cone, 4 Second Duration, 12 Second Recharge] {Robin Can Be Turned While Using This Power. While This Power is Active You Are Vulnerable To Interrupt. The Recharge For This Power Starts After The Animation Stops. This Power Can Be Canceled By Jump.}
    Flipline - Flip into the air and shoot an electrified Grapple Line to stun your target. (Ranged Stun) [Ranged, Single Target, 2 Second Recharge]
    Stealth - Go into stealth mode and become harder to detect. (Enters Stealth, Changes to Stealth bar, Turns off Movement mode, Slows Regular Movement, Can be used in Combat) [78 Second Recharge] {This Power Does No Damage And Costs No Power. If You Activate Movement Mode You Will Exit Stealth.}
    Forward Flip - Lunge at your target with a fast and powerful kick. (Knock Down, Dodge) [Lunge, Single Target, 1.5 Second Buff, 4 Second Recharge]
    Backflip Escape - Launch yourself backward damaging your target with a kick as you attempt to escape combat. (Knock Down, Dodge) [Melee, Small Cone, 2 Second Buff, 4 Second Recharge] {Using This Power Will Launch Robin Backward Much Further Then Other Backflip Powers.}

    ~Stealth Bar~ {Any Powers Used While In Stealth Will Not Cost Power}
    Surprise Attack - Strike from the shadows with a swift and powerful attack with a high Critical Hit Chance. (Exits Stealth) [Melee Range, Single Target]
    Tied Up - Tie your target from the shadows. (Ranged Stun, Retains Stealth) [1 Second Cast, Very Short Range, Single Target, 15 Second Recharge] {The Range For This Power Is Barely That Of An Area Attack. This Power Does No Damage. This Power Has No Cast Bar. Your Target Must Be In Range After The 1 Second Cast For The Stun To Be Effective.}



    Bane - Brawling - Acrobatics
    Elbow Drop - 4 x Tap Melee 1 x Hold Melee - Knocks Down, Interrupt {Usable Only When Venom Up Is Active}

    Ground Slam - Slam the ground with your fist, damaging the enemies around you. (Area Knock Back) [Melee Range, Area, 5 Second Recharge] {Usable While Controlled.}
    Battle Roar - With great force roar at your enemies, pushing them back and damaging them. (Ranged Push) [Ranged, Cone, 2 Second Duration, 12 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power Can Be Canceled By Jump.}
    Seismic Slam - Jump down and pull a piece of concrete from the ground to hurl at your enemies. (Creates Object) [1 Second Cast, 15 Second Duration, 12 Second Recharge] (Ranged Damage^, Area Push, Area Ground, Large Area Effected) {This Power Does No Damage. The Recharge For This Power Starts After It's Cast Time.}
    Crushing Lunge - Lunge at you target and slam your fist down on top of them. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Does Melee Ranged Area Damage And Knock Down Around The Target.}
    Venom Up - Increase your Venom flow to increase your attack power and health. (Increase Critical Hit Chance, Self Heal, Damage and Control Immunity, Changes Power Bar) {This Power Costs 100% Supercharge To Activate. When Activated Grants 3 Second Damage Immunity And Activates A Breakout Effect While Animation Plays. This Power Does No Damage.}
    Venom Clap - Clap your hands and soak your target and enemies around them in a contaminated Venom, poisoning them. (Inflicts Damage Over Time, Interruptible) [Ranged, Single Target/Area, 11 Second DoT, 1 Second Cast, 20 Second Recharge] {This Power Will Start Its Damage Over Time 1 Second After Its Initial Hit. This Power Will Effect Enemies In A Small Radius Around The Main Target. This Power Can Only Be Interrupted With CC. The Recharge For This Power Starts After It's Cast Time.}

    ~Venom Up (First Use)~
    Venom Up - Increase your Venom flow to increase your attack power and health. (Critical Hit Chance Increase, Self Heal, Damage and Control Immunity, Changes Power Bar) [60 Second Buff] {This Power Costs 100% Supercharge To Activate. When Activated Grants 3 Second Damage Immunity And Activates A Breakout Effect While Animation Plays. This Power Does No Damage.}

    ~Venom Up (Second Use)~
    Grapple Line - Using a grapple line pull your target toward you. (Pull, Ranged Ground) [Ranged, Single Target, 3 Second Recharge] {The Recharge For This Power Starts After The Animation Stops.}
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  4. Bulthax Active Player

    Huntress - Martial Arts {Smoke Cloud} & Dual Pistols - Acrobatics

    Spinning Backhand - Attack the enemies around you with an electrified strike. (Area Knock Back) [Melee Range, Area, 4 Second Recharge] {Usable While Controlled.}
    Wrangle - Use an electrified Grapple Line to stun your target. (Ranged Stun, Ranged Root) [Ranged, Single Target, 15 Second Recharge]
    EMP Canister - Drop an EMP to stun nearby enemies. (Area Stun) [Melee Range, Area, 8 Second Recharge]
    Forward Flip - Lunge at your target with a fast and powerful kick. (Knock Down) [Lunge, Single Target, 4 Second Recharge]
    Backflip - Launch yourself backward damaging your target with a kick. (Knock Down, Dodge) [Melee Range, Small Cone, 2 Second Buff, 4 Second Recharge] {Usable While Controlled. This Power Will Do More Damage To Helpless Targets.}
    Equip Crossbows - Draw your crossbows. (Equips Dual Pistols, Changes Power Bar) {You Will Not Be Able to Attack Until the Animation For This Power Has Finished.}

    ~Equip Crossbows~
    Equip Bare Hands - Holster your crossbows. (Equips Martial Arts, Changes Power Bar)


    Arkham Asylum Joker - One Handed & Dual Pistols - Acrobatics

    Get Back - Attack your enemies in an area around you. (Area Knock Back) [Melee Range, Area, 4 Second Recharge] {Usable While Controlled.}
    Clown Box - Encase yourself in a Clown Box to protect yourself from damage and regenerate Energy. (Self Encasement, Energy Regeneration) [10 Second Duration, 64 Second Recharge] {Clown Box Will Be Destroyed With Enough Damage. This Power Does No Damage And Costs No Power. This Power Cannot Be Broken Out Of Prematurely Unless The Box Is Destroyed.}
    Bouncy Blast - Unleashed specialized Joker Toxin to pull your enemies into a bombardment of lethal bouncing balls. (Ranged Area Knock Back, Interruptible) [Ranged, Single Target/Area] {This Power Costs 25% Supercharge To Activate. During The 2 Second Animation For This Power You Are Vulnerable To Interrupt. This Power Will Effect Enemies In A Radius Around The Main Target Indicated By The Cloud Of Joker Toxin. All Those Initially Hit By Joker Toxin Cloud Will Be Knocked Back Into Its Center.}
    Barrel of Laughs - Call three Joker Goons into the fight. (Summon 3 Aggressive Pets) [1 Second Cast, 40 Second Duration, 104 Second Recharge] {Duration For This Power Is Taken From The Summon Of The First Joker Goon. All Joker Goons Summon 1 Second Apart Starting After The 1 Second Animation. This Power Does No Damage.}
    Backflip - Launch yourself backward damaging your target with a kick. (Knock Down, Dodge) [Melee Range, Small Cone, 2 Second Buff, 3 Second Recharge] {Usable While Controlled. This Power Will Do More Damage To Helpless Targets.}
    Equip Pistols - Draw your pistols and equip your jetpack. (Equips Dual Pistols, Changes Power Bar) {You Will Not Be Able to Move or Attack Until the Animation For This Power Has Finished.}

    ~Equip Pistols~
    Equip Machete - Draw your machete. (Equips One-Handed, Changes Power Bar)



    Catwoman - Feline Fatale - Acrobatics
    Pounce - 1 x Hold Melee - Knock Down, Interrupt
    Whip Kick - 1 x Tap Melee 1 x Hold Melee - Stuns, Interrupt
    High Heel - 2 x Tap Melee 1 x Hold Melee - Juggles, Interrupt
    Axe Kick - 3 x Tap Melee 1 x Hold Melee - Lunges, Knocks Down, Interrupt
    Whipping Drill - 4 x Tap Melee 1 x Hold Melee - Area Knock Down, Interrupt
    Heavy Shuriken - 1 x Hold Range - Block Breaker
    Shuriken Storm - 2 x Hold Range - Block Breaker
    Enhanced Shuriken - 3 x Hold Range - Block Breaker

    Whip Pull - Using your whip pull your target toward you. (Pull, Ranged Ground) [Ranged, Single Target, 8 Second Recharge] {This Power's Recharge Starts After It's Animation Finishes.}
    Cat Swipe - Attack with a powerful and swift series of 4 blows, ending with a stunning backward flip kick. (Stun) [Melee/Lunge, Single Target, 10 Second Recharge] {This Power Will Move You Toward Your Target With Each Slash. The Fourth Melee Attack Of This Power Will Lunge You At Your Target Slightly And Stun Them. While Using This Power You Are Vulnerable To Block.}
    Whip Flurry - With great agility attack the enemies around you with your whip 5 times. (Area Stun) [Mild Range, Area, 5 Second Recharge] {This Power Will Move You Toward Your Main Target With Each Whip Strike. The First Whip Strike To Make Contact Will Stun. While Using This Power You Are Vulnerable To Block.}
    Smoke Cloud - Drop a pellet of scientifically augmented smoke that surrounds you, protecting you from damage and returning it to your attackers. (Damage Immunity, Damage Reflect, +35% Power Heal Critical Chance To Group) [10 Second Buff/15 Second Buff, 30 Second Recharge] {The Damage Immunity And Return Of This Power Lasts 10 Seconds or Until 1652 Points Of Damage Are Absorbed. The Group Buff Of This Power Lasts 15 Seconds.}
    Backflip - Launch yourself backward damaging your target with a kick. (Knock Down, Dodge) [Melee Range, Small Cone, 2 Second Buff, 4 Second Recharge] {Usable While Controlled. This Power Will Do More Damage To Helpless Targets.}
    Stealth - Go into stealth mode and become harder to detect. (Enters Stealth, Changes to Stealth bar, Turns off Movement mode, Slows Regular Movement, Can be used in Combat) [78 Second Recharge] {This Power Does No Damage And Costs No Power. If You Activate Movement Mode You Will Exit Stealth.}

    ~Stealth Bar~ {Any Powers Used While In Stealth Will Not Cost Power}
    Surprise Attack - Attack from the shadows with a swift and powerful attack with high Critical Hit Chance. (Exits Stealth) [Melee Range, Single Target]
    Sleep Dart - Throw a dart laced in a potent sleep agent. (Ranged Stun, Retains Stealth) [Ranged, Single Target, 15 Second Recharge] {This Power Does No Damage.}
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  5. Bulthax Active Player

    Two-Face - Rifle - Acrobatics

    Bullet Storm - Spray the area in front of you with bullets. [Ranged, Cone, 4 Second Duration, 15 Second Recharge] {Two-Face Can Be Turned While Using This Power. While Using This Power You Are Vulnerable To Interrupt. This Power's Recharge Starts After It's Animation Finishes. This Power Can Be Canceled By Jump.}
    In Your Face - Fire an explosive round into the ground, damaging those around you and flipping you backward. (Area Knock Down, Dodge) [Melee Range, Area, 2 Second Buff, 4 Second Recharge] {Usable While Controlled. This Power Will Do More Damage To Helpless Targets.}
    Twisted Minds - Flip the coin three times and decide who will come to your aid. (Summon 3 Aggressive Pets) [4 Second Cast Time, 40 Second Duration, 120 Second Recharge] {Duration For This Power Is Taken From The Summon Of The First Two-Face Henchman. All Two-Face Henchmen Summon 1 Second Apart Starting 1 Second After The Start Of The Animation. This Power Does No Damage.}
    Fire Barrel - Attach a timed proximity bomb to a gasoline filled barrel that leaves a flaming trap after exploding. (Summon Trap, Interruptible) [Melee Range, Area, 1 Second Cast, 76 Second Duration/12 Second Duration, 20 Second Recharge] (Area Damage Over Time, Large Area Effected) {The Summoned Barrel has a 76 Second Duration. The Following Area Effect Has A 12 Second Duration. You Are Vulnerable To Interrupt During The Cast Time Of This Power. This Power Does No Damage}
    Harvey Domination - You've flipped the coin and it's come up heads, Dent is in control now. (Increase Health, Changes Power Bar) [90 Second Duration, 90 Second Recharge] {This Power Costs 50% Supercharge To Activate. When Activated Grants 3 Second Damage Immunity While It's Animation Plays. The Recharge For This Power Starts After It's Animation Finishes. This Power Does No Damage.}
    Two-Face Domination - You've flipped the coin and it's come up tails, Two-Face is in control now. (Increase Critical Hit Chance, Changes Power Bar) [90 Second Duration, 90 Second Recharge] {This Power Costs 50% Supercharge To Activate. When Activated Grants 3 Second Damage Immunity While It's Animation Plays. The Recharge For This Power Starts After It's Animation Finishes. This Power Does No Damage.}

    ~Harvey Domination~
    Bullet Storm - Spray the area in front of you with bullets pushing your targets back. (Ranged Push) [Ranged, Cone, 4 Second Duration, 15 Second Recharge] {Two-Face Can Be Turned While Using This Power. While Using This Power You Are Vulnerable To Interrupt. This Power's Recharge Starts After It's Animation Finishes. This Power Can Be Canceled By Jump.}
    In Your Face - Fire an explosive round into the ground, damaging those around you and flipping you backward. (Area Knock Down, Dodge) [Melee Range, Area, 2 Second Buff, 4 Second Recharge] {Usable While Controlled.}
    Twisted Minds - The coin's come up Heads, call three Riot Officers to help you. (Summon 3 Aggressive Pets) [4 Second Cast Time, 40 Second Duration, 120 Second Recharge] (Cone Slow, Cone Root, Cone Stun) {Duration For This Power Is Taken From The Summon Of The First Riot Officer. All Riot Officers Summon 1 Second Apart Starting 1 Second After The Start Of The Animation. This Power Does No Damage.}
    Oil Barrel - Attach a timed proximity bomb to an oil filled barrel that leaves an oil slick after exploding. (Summon Trap, Interruptible) [Melee Range, Area, 1 Second Cast, 76 Second Duration/12 Second Duration, 20 Second Recharge] (Area Knock Down, Large Area Effected) {The Summoned Barrel has a 76 Second Duration. The Following Area Effect Has A 12 Second Duration. You Are Vulnerable To Interrupt During The Cast Time Of This Power. This Power Does No Damage}

    ~Two-Face Domination~
    Bullet Storm - Spray the area in front of you with explosive bullets that set fire to all they hit. (Inflicts Damage Over Time) [Ranged, Cone, 11 Second DoT, 4 Second Duration, 15 Second Recharge] {Two-Face Can Be Turned While Using This Power. While Using This Power You Are Vulnerable To Interrupt. This Power's Recharge Starts After It's Animation Finishes. This Power Can Be Canceled By Jump.}
    In Your Face - Fire an explosive round into the ground, setting those around you on fire and flipping you backward. (Area Knock Down, Dodge, Inflicts Damage Over Time) [Melee Range, Area, 11 Second DoT, 4 Second Recharge] {Usable While Controlled.}
    Twisted Minds - The coin's come up Tails, call three of Two-Face's Henchmen. (Summon 3 Aggressive Pets) [4 Second Cast Time, 40 Second Duration, 105 Second Recharge] {Duration For This Power Is Taken From The Summon Of The First Two-Face Henchman. All Two-Face Henchmen Summon 1 Second Apart Starting 1 Second After The Start Of The Animation. This Power Does No Damage.}
    Acid Barrel - Attach a timed proximity bomb to an acid filled barrel that leaves an acid trap after exploding. (Summon Trap, Interruptible) [Melee Range, Area, 1 Second Cast, 76 Second Duration/12 Second Duration, 20 Second Recharge] (Area Damage Over Time, Large Area Effected) {The Summoned Barrel has a 78 Second Duration. The Following Area Effect Has A 12 Second Duration And Damages Enemies Twice Per Second. You Are Vulnerable To Interrupt During The Cast Time Of This Power. This Power Does No Damage.}



    Arkillo - Brawling - Flight

    Construct Jackhammer - Slam the ground with fear constructs to knock down surrounding targets. (Area Knock Down, Construct Combo) [Melee, Area, 8 Second Recharge] {Perform A Construct Combo With Tap Melee. Each Construct Combo Costs Power. This Power Can Be Comboed As Long As Arkillo Has Power.}
    Saw Throw - Throw a buzz saw construct to knock down your target. (Ranged Knock Down) [Ranged, Single Target, 1 Second Recharge]
    Spike Clap - Construct a spike trap to damage and stun your target. (Ranged Stun) [Ranged, Single Target, 2 Second Duration, 6 Second Recharge]
    Ring Beam - Channel a concussive blast at your enemies. (Ranged Stun, Ranged Knock Down) [Ranged, Cone, 2 Second Duration, 1 Second Recharge] {This Power Will Stun Targets It Hits. This Power Will Knock Back Targets At The End Of Its Duration. While Using This Power You Are Vulnerable To Interrupt. This Power Can Be Canceled By Jump, Except While Flying. This Power Can Be Canceled With Weapon Attacks. This Power's Recharge Starts After It's Animation Finishes.}
    Battle Roar - With great force roar at your enemies, pushing them back and damaging them. (Ranged Push) [Ranged, Cone, 1 Second Duration, 11 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power Can Be Canceled By Jump. This Power's Recharge Starts After It's Animation Finishes.}
    Swoop Attack - Swoop down and knock over your opponent at blinding speed. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Will Effect Enemies In A Small Radius Around The Main Target.}
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  6. Bulthax Active Player

    Bizzaro - Brawling {Ground Pound, Punt} - Flight
    Heavy Uppercut - 2 x Tap Melee 2 x Hold Melee - Knock Down, Interrupt

    Overhead Smash - Smash down with all your strength, knocking down your target. (Cone Knock Down) [Melee Range, Small Cone, 1 Second Cast Time, 4 Second Recharge] {This Power's Recharge Starts After It's Animation Finishes.}
    Jump Smash - Damage and knock down enemies around you with a jumping ground slam. (Area Knock Down, Damage Protection) [Melee Range, Area, 4 Second Duration, 4 Second Recharge] {Usable While Controlled. This Power Can Not Be Canceled Out Of. During The Animation For This Power Incoming Damage Is Reduced. The First Attack Of This Power Does Knock Back. The Second Attack Of This Power Knocks Down. This Power's Recharge Starts After It's Animation Finishes.}
    Annihilate - Attack the ground with freeze beams, fiery breath, and kryptonian fists, to push back and damage enemies around you with the combined force of your attack and rubble. (Area Push) [Melee Range, Area, 2 Second Duration, 4 Second Recharge] {The Closer Bizzaro Is To His Enemies The More Damage Is Done By This Power. The Recharge For This Power Starts 1 Second After Activation.}
    Swoop Attack - Swoop down and knock over your opponent at blinding speed. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Will Effect Enemies In A Small Radius Around The Main Target.}
    Freeze Vision - Blast out ocular freeze beams to slow and possibly root your target. (Range Slow, Ranged Root) [Ranged, Single Target, 4 Second Duration, 10 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power's Last Hit Will Root. This Power Can Be Canceled By Jump, Except When Flying. This Power's Recharge Starts After It's Animation Finishes.}
    Heat Breath - Unleash a fiery breath to ignite and knock down your enemies. (Ranged Knock Down, Inflicts Damage Over Time) [Ranged, Cone, 4 Second Duration, 14 Second DoT, 5 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power Can Be Canceled By Jump, Except While Flying. This Power Can Be Canceled With Weapon Attacks. This Power's Recharge Starts After It's Animation Finishes.}


    Kilowog - Brawling - Flight

    Jackhammer - Slam the ground with will constructs to knock down surrounding targets. (Area Knock Down, Construct Combo) [Melee, Area, 8 Second Recharge] {Perform A Construct Combo With Tap Melee. Each Construct Combo Costs Power. This Power Can Be Comboed As Long As Kilowog Has Power.}
    Ram - Channel a concussive blast at your enemies. (Ranged Knock Down) [Ranged, Cone, 1 Second Duration, 1 Second Recharge]
    Ground Spike - Slam the ground with Willpower, constructing an eruption of spikes under your target. (Ranged Juggle) [Ranged, Single Target, 2 Second Duration, 3 Second Recharge]
    Construct Clap - Construct two hands to damage and stun your target. (Ranged Stun) [Ranged, Single Target, 2 Second Duration, 6 Second Recharge]
    Battle Roar - With great force roar at your enemies, pushing them back and damaging them. (Ranged Push) [Ranged, Cone, 2 Second Duration, 11 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power Can Be Canceled By Jump. This Power's Recharge Starts After It's Animation Finishes.}
    Swoop Attack - Swoop down and knock over your opponent at blinding speed. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Will Effect Enemies In A Small Radius Around The Main Target.}



    Amon Sur - Martial Arts - Flight

    Light Claws - Lunge and stun your target with fear construct claws. (Stun, Area Knock Down, Construct Combo) [Lunge/Melee, Single Target/Area, 2 Second Recharge] {Perform A Construct Combo With Tap Melee Up To Four Times. The First Three Construct Combos Will Perform Single Target Melee Damage And Stun. The Fourth Construct Combo Will Perform Area Melee Damage and Knock Down.}
    Ram - Blast a construct ram into your enemies, knocking them down. (Ranged Knock Down) [Ranged, Cone, 2 Second Recharge]
    Construct Whirlwind - Construct a whirlwind around yourself. (Area Stun) [Melee Range, Area, 4 Second Duration, 4 Second Recharge] {The Player Can Not Stop This Power Once Activated. The Last Hit Of This Attack Stuns. This Power's Recharge Starts After It's Animation Finishes.}
    Shatter - Focus fear energy into an explosive blast to damage enemies around you. (Area Stun) [Melee Range, Area, 2 Second Cast Time, 4 Second Recharge] {You Are Vulnerable To Interrupt During The Cast Time Of This Power.}
    Nightmare Construct - Construct a pet to attack your enemies. (Summon 1 Flying Aggressive Pet) [40 Second Duration, 105 Second Recharge] {This Power Does No Damage.}
    Swoop Attack - Swoop down and knock over your opponent at blinding speed. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Will Effect Enemies In A Small Radius Around The Main Target.}
    • Like x 4
  7. Bulthax Active Player

    Ursa - Swift Brawling - Flight
    Crushing Lunge - 1 x Hold Melee - Knock Down, Interrupt
    Knee Launch - 1 x Tap Melee 1 x Hold Melee - Juggle, Interrupt
    Backfist - 2 x Tap Melee 1 x Hold Melee - Stun, Interrupt
    Elbow Drop - 3 x Tap Melee 1 x Hold Melee - Knock Down, Interrupt
    Spinning Punch - 4 x Tap Melee 1 x Hold Melee - Area Knock Down, Interrupt
    Right Cross - 5 x Tap Melee - Interrupts
    Thermal Blast - 1 x Hold Range - Block Breaker
    Thermal Gaze - 2 x Hold Range - Block Breaker, 8s Burning

    Headbutt - Attack with a super powered head butt to knock down your enemies. (Cone Knock Down) [Very Small Range, Wide Cone, 5 Second Recharge] {The Range For This Power Is Barely That Of An Area Attack.}
    Jump Kick - Perform a roundhouse kick to damage and knock down those in front of you. (Cone Knock Down) [Melee Range, Wide Cone, 5 Second Recharge] {Usable While Controlled.}
    Heat Blast - Unleash a focused blast of heat from your eyes that explodes and ignites on contact. (Ranged Area Knock Down, Inflicts Damage Over Time) [Ranged, Single Target/Area, 8 Second DoT, 5 Second Recharge] {This Power Will Effect Enemies In A Large Radius Around The Main Target.}
    Swoop Attack - Swoop down and knock over your opponent at blinding speed. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Will Effect Enemies In A Small Radius Around The Main Target.}
    Freezing Breath - Unleash a freezing breath to slow and possibly root your enemies. (Range Slow, Ranged Root) [Ranged, Cone, 4 Second Duration, 10 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power's Last Hit Will Root. This Power Can Be Canceled By Jump, Except While Flying. This Power Can Be Canceled With Weapon Attacks. This Power's Recharge Starts After It's Animation Finishes.}
    Heat Vision - Blast out ocular heat beams to ignite and repel your target. (Ranged Push, Inflicts Damage Over Time) [Ranged, Single Target, 14 Second DoT, 4 Second Duration, 5 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power Can Be Canceled By Jump, Except While Flying. This Power's Recharge Starts After It's Animation Finishes. This Power Consumes Power Each Second It Is In Use.}


    Power Girl - Brawling {Ground Pound, Punt, Stomp Smash} - Flight
    Heavy Uppercut - 2 x Tap Melee 2 x Hold Melee - Knock Down, Interrupt
    Thermal Blast - 1 x Hold Range - Block Breaker
    Thermal Gaze - 2 x Hold Range - Block Breaker, 8s Burning

    Knockout Kick - Perform a jump kick to knock down your target and enemies around them. (Knock Down) [Very Short Range, Single Target/Area, 4 Second Recharge] {This Power Will Move You Toward Your Target And Does Melee Ranged Area Damage And Knock Down Around The Target. The Range For This Power Is Barely That Of An Area Attack.}
    Shockwave Stomp - Knock back and damage surrounding enemies with a kryptonian foot stomp. (Area Knock Back) [Melee Range, Area, 4 Second Recharge]
    Whirlwind Attack - Circle your enemies, whipping wind into a maelstrom, knocking them down. (Area Knock Down) [Melee Range, Area, 3 Second Duration, 3 Second Recharge] {Usable While Controlled.}
    Swoop Attack - Swoop down and knock over your opponent at blinding speed. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Will Effect Enemies In A Small Radius Around The Main Target.}
    Freezing Breath - Unleash a freezing breath to slow and possibly root your enemies. (Range Slow, Ranged Root) [Ranged, Cone, 4 Second Duration, 10 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power's Last Hit Will Root. This Power Can Be Canceled By Jump, Except When Flying. This Power Can Be Canceled With Weapon Attacks. This Power's Recharge Starts After It's Animation Finishes.}
    Heat Vision - Blast out ocular heat beams to ignite and repel your target. (Ranged Push, Inflicts Damage Over Time) [Ranged, Single Target, 14 Second DoT, 4 Second Duration, 5 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power Can Be Canceled By Jump, Except While Flying. This Power's Recharge Starts After It's Animation Finishes. This Power Consumes Power Each Second It Is In Use.}



    John Stewart - Rifle - Flight

    Baseball Bat - Lunge at your target with a constructed bat, knocking down your target and those around them. (Knock Down, Melee Juggle, Cone Knock Down, Dodge, Interrupt, Construct Combo) [Lunge/Melee Range, Single Target/Cone, 1 Second Recharge] {Perform A Construct Combo With Tap Melee Up To Three Times. The First Construct Combo Will Perform Single Target Melee Damage And Juggle That Is Vulnerable To Block. The Second and Third Construct Combos Will Perform Cone Melee Damage and Knock Down The Are Vulnerable To Block.}
    Construct Grenade - Explode the ground beneath your target with pure willpower, damaging and igniting those around them with construct fire. (Ranged Stun, Inflicts Damage Over Time) [Ranged, Single Target/Area, 4 Second DoT, 3 Second Recharge] {This Power Will Effect Enemies In A Large Radius Around The Main Target. The Damage Over Time Of This Power Damages Enemies Twice Per Second.}
    Construct Shield - Surround yourself in a will construct to defend against damage. (Damage Immunity) [10 Second Buff, 40 Second Recharge] {The Damage Immunity Of This Power Will Last 10 Seconds Or Until 2500 Points Of Damage Are Absorbed. This Power Does No Damage.}
    Minigun - Construct a trio of rifles to blanket the area with gunfire, stunning and pushing your enemies. (Ranged Stun, Ranged Push) [Ranged, Cone, 4 Second Duration, 5 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power Will Stun Only On Its First Hit. This Power Can Be Canceled By Jump, Except While Flying. This Power's Recharge Starts After It's Animation Finishes.}
    Air Raid - Use pure willpower to protect yourself from damage and construct a helicopter to fire missiles in front of you, knocking down your enemies. (Ranged Knock Down, Damage Protection) [Ranged, Cone, 4 Second Duration, 6 Second Recharge] {When Activated This Power Grants Damage Protection While It's Animation Plays. This Power Can Be Interrupted With CC. The Damage Protection Of This Power Will Overwrite The Damage Immunity Of Construct Shield. This Power's Recharge Starts After It's Animation Finishes.}
    Swoop Attack - Swoop down and knock over your opponent at blinding speed. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Will Effect Enemies In A Small Radius Around The Main Target.}
    • Like x 5
  8. Bulthax Active Player

    Superman - Brawling {Ground Pound, Punt, Stomp Smash} - Flight
    Heavy Uppercut - 2 x Tap Melee 2 x Hold Melee - Knock Down, Interrupt
    Thermal Blast - 1 x Hold Range - Block Breaker
    Thermal Gaze - 2 x Hold Range - Block Breaker, 8s Burning

    Super-Breath - Unleash a breath of supercooled air against the ground knocking down and damaging enemies caught in the blast. (Area Knock Down) [Melee Range, Area, 4 Second Recharge] {This Power's Recharge Starts After It's Animation Finishes.}
    Vacuum Spin - Spin rapidly to pull enemies toward you and knock them down. (Area Pull, Area Knock Down) [Ranged/Melee, Area, 2 Second Duration, 4 Second Recharge] {This Power Will Only Pull On Cast. The Pull Of This Power Effects Enemies At A Range Slightly Further Then Melee. The Damage And Knock Down Of This Power Effects Enemies In Melee Range. This Power's Recharge Starts After It's Animation Finishes.}
    Shockwave Punch - Strike the ground with a kryponian fist to Knock down and damage surrounding enemies. (Area Knock Down, Area Stun) [Melee Range, Area, 6 Second Recharge] {This Power Will Knock Down And Then Stun Enemies Effected By It.}
    Swoop Attack - Swoop down and knock over your opponent at blinding speed. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Will Effect Enemies In A Small Radius Around The Main Target.}
    Freezing Breath - Unleash a freezing breath to slow and possibly root your enemies. (Range Slow, Ranged Root) [Ranged, Cone, 4 Second Duration, 10 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power's Last Hit Will Root. This Power Can Be Canceled By Jump, Except When Flying. This Power Can Be Canceled With Weapon Attacks. This Power's Recharge Starts After It's Animation Finishes.}
    Heat Vision - Blast out ocular heat beams to ignite and repel your target. (Ranged Push, Inflicts Damage Over Time) [Ranged, Single Target, 14 Second DoT, 4 Second Duration, 5 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power Can Be Canceled By Jump, Except While Flying. This Power's Recharge Starts After It's Animation Finishes. This Power Consumes Power Each Second It Is In Use.}


    General Zod - Swift Brawling - Flight
    Crushing Lunge - 1 x Hold Melee - Knock Down, Interrupt
    Knee Launch - 1 x Tap Melee 1 x Hold Melee - Juggle, Interrupt
    Backfist - 2 x Tap Melee 1 x Hold Melee - Stun, Interrupt
    Elbow Drop - 3 x Tap Melee 1 x Hold Melee - Knock Down, Interrupt
    Spinning Punch - 4 x Tap Melee 1 x Hold Melee - Area Knock Down, Interrupt
    Right Cross - 5 x Tap Melee - Interrupt
    Thermal Blast - 1 x Hold Range - Block Breaker
    Thermal Gaze - 2 x Hold Range - Block Breaker, 8s Burning

    Subjugate - Lunge at your target with a fast and powerful punch and surround them in sunstone crystals. (Stun, Inflicts Damage Over Time) [Lunge, Single Target, 2 Second DoT, 2 Second Recharge] {The Damage Over Time Of This Power Damages Enemies Twice Per Second.}
    Kryptonian Grenade Toss - Toss three kryptonian grenades that will explode on contact with an enemy. (Summon 3 Traps) [Melee Range, Area, 10 Second Duration, 8 Second Recharge] (Area Knock Down) {Usable While Controlled.}
    Shockwave Punch - Strike the ground with a kryponian fist to Knock down and damage surrounding enemies. (Area Knock Down, Area Stun) [Melee Range, Area, 6 Second Recharge] {This Power Will Knock Down And Then Stun Enemies Effected By It.}
    Swoop Attack - Swoop down and knock over your opponent at blinding speed. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Will Effect Enemies In A Small Radius Around The Main Target.}
    Freezing Breath - Unleash a freezing breath to slow and possibly root your enemies. (Range Slow, Ranged Root) [Ranged, Cone, 4 Second Duration, 10 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power's Last Hit Will Root. This Power Can Be Canceled By Jump, Except When Flying. This Power Can Be Canceled With Weapon Attacks. This Power's Recharge Starts After It's Animation Finishes.}
    Heat Vision - Blast out ocular heat beams to ignite and repel your target. (Ranged Push, Inflicts Damage Over Time) [Ranged, Single Target, 14 Second DoT, 4 Second Duration, 5 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power Can Be Canceled By Jump, Except While Flying. This Power's Recharge Starts After It's Animation Finishes. This Power Consumes Power Each Second It Is In Use.}


    Felix Faust - Handblasters {Scissor Kick} - Flight
    Arcane Blast - 3x Tap Range 1x Hold Range - Knock Down, Block Breaker

    Soul Siphon - Cast a powerful spell to pull enemies toward you. (Cone Pull) [Ranged, Cone, 2 Second Power Duration, 12 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power Can Be Canceled By Jump, Except While Flying. This Power's Recharge Starts After It's Animation Finishes.}
    Skull Scatter - Cause an arcane explosion around you that will sacrifice your minions for added damage. (Inflicts Damage Over Time, Despawns Pets) [Melee Range, Area, 2 Second DoT, 10 Second Recharge] (Area Knock Down) {Usable While Controlled. This Power Will Cause All Active Pets To Use Exploding Corpse.}
    Soul Shield - Conjure a protective shield. (Damage Immunity) [10 Second Duration, 40 Seconds Recharge] {The Damage Immunity Of This Power Will Last 10 Seconds Or Until 2500 Points Of Damage Are Absorbed. This Power Does No Damage.}
    Necrobiosis - Channel arcane energy to destroy your target and attempt to steal a piece of their soul. (Ranged Knock Down, Summon 1 Flying Aggressive Pet) [Ranged, Single Target, 2 Second Duration/60 Second Duration, 12 Second Recharge] (Area Knock Back) {While Using This Power You Are Vulnerable To Interrupt. The Power's Animation Has A 2 Second Duration. During This 2 Seconds The Power Will Hit Twice. The Second Hit Of This Power Will Inflict Increased Damage If The Target Is At Or Below 35% Health. This Power Will Only Summon A Pet If It Defeats The Target. The Summoned Pet Has A 60 Second Duration. This Power's Recharge Starts After It's Animation Finishes.}
    Summon: Ravenous Soulless - Summon a Ravenous Soulless to attack your enemies. (Summon 1 Aggressive Pet) [1 Second Cast Time, 2 Second Recharge] (Area Knock Down, Area Stun, Area Ground) {This Pet Will Remain Active Until Defeated Or Despawned. Hold This Power For 3 Seconds To Despawn This Pet. Activating Summon: Ravenous Soulless Will Despawn This Pet. The Summoned Pet Will Have Lower Health Then Savage Soulless. This Power Does No Damage.}
    Summon: Savage Soulless - Summon a Savage Soulless to attack your enemies. (Summon 1 Aggressive Pet) [1 Second Cast Time, 2 Second Recharge] (Area Knock Back) {This Pet Will Remain Active Until Defeated Or Despawned. Hold This Power For 3 Seconds To Despawn This Pet. Activating Summon: Savage Soulless Will Despawn This Pet. This Power Does No Damage.}
    • Like x 4
  9. Bulthax Active Player

    Doctor Fate - Handblasters {Scissor Kick} - Flight
    Arcane Blast - 3 x Tap Range 1 x Hold Range - Knock Down, Block Breaker

    Fateful Blast - Blast an enemy with powerful magic. (Ranged Knock Down) [Ranged, Single Target, 1 Second Duration, 8 Second Recharge] {This Power's Recharge Starts After It's Animation Finishes.}
    Cleansing Blast - Cast a powerful spell to stun enemies around you. (Area Stun) [Melee Range, Area, 10 Second Recharge] {Usable While Controlled.}
    Circle of Judgment - Conjure a circle of arcane power around your target. (Ranged Ground, Ranged -10% Damage Bonus) [Ranged, Single Target/Large Area, 5 Second Debuff Duration, 12 Second Duration, 30 Second Recharge] {This Power's Recharge Starts After It's Animation Finishes.}
    Displacer Orbs - Cast a spell that will drop Displacer Orbs to knock down and damage your enemies. (Summon 1 Flying Aggressive Pet) [2 Second Cast Time, 30 Second Duration, 60 Second Recharge] (Area Knock Down) {This Power's Recharge Starts After It's Animation Finishes. This Power Does No Damage.}
    Summon: Sentinel of Punishment - Summon a Sentinel of Punishment to attack your enemies. (Summon 1 Aggressive Pet) [1 Second Cast Time, 2 Second Recharge] {This Pet Will Remain Active Until Defeated Or Despawned. Hold This Power For 3 Seconds To Despawn This Pet. Activating Summon: Sentinel Of Justice Will Despawn This Pet. This Power Does No Damage.}
    Summon: Sentinel of Justice - Summon a Sentinel of Justice to defend your team and attack your enemies. (Summon 1 Aggressive Pet) [1 Second Cast Time, 2 Second Recharge] (+1500 Health Area For 6 Seconds, Area Ground, Area -7 % Damage Bonus For 5 Seconds, Area Damage Over Time For 6 Seconds) {This Pet Will Remain Active Until Defeated Or Despawned. Hold This Power For 3 Seconds To Despawn This Pet. Activating Summon: Sentinel Of Punishment Will Despawn This Pet.The Summoned Pet Will Have Lower Health Then Sentinel of Punishment. This Power Does No Damage.}



    Lex Luthor - Handblasters {Scissor Kick} - Flight
    Power Blast - 3x Tap Range 1x Hold Range - Knock Down, Block Breaker

    Quantum Barrage - Fire a barrage of quantum energy balls from your cannons. [Ranged, Cone, 3 Second Duration, 4 Second Recharge] {This Power's Recharge Starts After It's Animation Finishes.}
    Energy Matrix - Stun enemies in front of you by firing an energy blast from your gauntlets. (Cone Stun) [Short Range, Cone, 3 Second Recharge] {This Power's Recharge Starts After It's Animation Finishes.}
    Laser Beam - Concentrate your cannon's lasers to ignite your target. (Inflicts Damage Over Time) [Ranged, Single Target, 7 Second DoT, 3 Second Duration, 1 Second Recharge] {This Power's Recharge Starts After It's Animation Finishes.}
    EMP - Slam your fist into the ground and unleash an energy blast into the ground to knock down enemies around you. (Area Knock Down) [Melee Range, Area, 3 Second Recharge] {Usable While Controlled.}
    Tactical Blast - Blast out energy from your gauntlet to launch yourself backwards and knock down enemies in front of you. (Cone Knock Down, Dodge) [Melee Range, Small Cone, 2 Second Buff, 4 Second Recharge]
    LexCorp Surface Strike - Call down a missile strike to set enemies on fire. (Ranged Area Root, Ranged Area Stun, Inflicts Damage Over Time) [Ranged, Single Target/Area, 7 Second DoT, 3 Second Duration, 15 Second Recharge] {This Power Takes 2 Seconds To Inflict Damage After Activation. This Power Will Effect Enemies In A Radius Around The Main Target Indicated By The Continuous Missile Strikes. All Those Initially Hit By The Tactical Strike Will Be Stunned And Rooted. The Missile Strike Will Last For 3 Seconds.}



    Steel - Two Handed - Flight

    Hammer Drop - Slam your hammer down to create a shockwave to knock back surrounding enemies. (Area Knock Down) [Melee Range, Area, 3 Second Recharge]
    Atom Splitter - Unleash an electrical field from your hammer to stun and knock down enemies around you. (Area Stun, Area Knock Down, Damage Protection) [Melee Range, Area, 4 Second Duration, 4 Second Recharge] {During The Animation For This Power Incoming Damage Is Reduced. This Power's Recharge Starts After It's Animation Finishes.}
    Hammerang - Throw your electrically charged hammer at your enemies. (Cone Knock Down, Inflicts Damage Over Time) [Ranged, Cone, 7 Second DoT, 7 Second Recharge]
    Big Swing - Lunge at your target with a massive swing of your hammer. (Knock Down) [Lunge, Single Target, 4 Second Recharge]
    Steelworks Proximity Mine - Place a proximity mine down that will explode when approached. (Summon Trap) [Melee Range, Area, 1 Second Cast, 2 Second Recharge] (Area Knock Down, Inflicts Damage Over Time)
    Prototype Protective Barrier - Activate a prototype shield to protect yourself from damage. (Damage Immunity) [10 Second Buff, 40 Second Recharge] {Usable While Controlled. The Damage Immunity Of This Power Will Last 10 Seconds Or Until 2500 Points Of Damage Are Absorbed. This Power Does No Damage.}



    Hal Jordan - Brawling {Stomp Smash} - Flight
    Ring Blast - 1x Hold Range - Knock Down, Block Breaker

    Boxing Gloves - Lunge and knock down your target with construct boxing gloves. (Cone Knock Down, Construct Combo) [Lunge/Melee, Single Target/Cone, 4 Second Recharge] {Perform A Construct Combo With Tap Melee Up To Four Times. The First Construct Combo Will Perform A Cone Melee Damage, Knock Down, Interrupt, And Be Vulnerable To Block. The Last Three Construct Combos Will Perform Single Target Melee Damage.}
    Force of Will - Construct a blast of pure will power to knock down your enemies. (Cone Knock Down) [Ranged, Cone, 1 Second Cast, 2 Second Recharge] {The Recharge Of This Power Starts After It's Animation Finishes.}
    Fusion Blast - Blast out pure will to knock down and damage enemies surrounding you. (Area Knock Down) [Melee, Area, 1 Second Cast, 4 Second Recharge] {The Recharge Of This Power Starts After It's Animation Finishes.}
    Strafing Jet - Generate a light construct jet to bomb enemies surrounding your target, setting them on fire. (Ranged Area Stun, Inflicts Damage Over Time) [Ranged, Single Target/Area, 5 Second DoT, 7 Second Recharge] {This Power Takes 2 Seconds To Inflict Damage After Activation. This Power Will Effect Enemies In A Radius Around The Main Target Indicated By The Construct Target. All Those Initially Hit By The Construct Target Will Be Stunned.}
    Light Cage - Trap your target in a cage construct. (Ranged Stun, Inflicts Damage Over Time) [Range, Single Target, 3 Second DoT, 2 Second Recharge]
    Swoop Attack - Swoop down and knock over your opponent at blinding speed. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Will Effect Enemies In A Small Radius Around The Main Target.}
    • Like x 5
  10. Bulthax Active Player

    Sinestro - Martial Arts - Flight

    Light Claws - Lunge and stun your target with fear construct claws. (Stun, Area Knock Down, Construct Combo) [Lunge/Melee, Single Target/Area, 2 Second Recharge] {Perform One Of Two Construct Combo With Hold Melee or Tap Melee Up To Four Times. The Hold Melee Construct Combo will Perform Area Melee Damage And Knock Back. The First Three Tap Melee Construct Combos Will Perform Single Target Melee Damage And Stun. The Fourth Construct Combo Will Perform Area Melee Damage, Knock Down, Interrupt, And Be Vulnerable To Block.}
    Battering Skulls - Blast out three construct skulls to knock down and damage all they strike. (Cone Knock Down) [Range, Cone, 1 Second Recharge]
    Chainsaw Spin - Spin around, using a chainsaw construct to damage and knock down nearby foes. (Area Knock Down) [Melee Range, Area, 3 Second Duration, 10 Second Recharge] {You Can Move Sinestro While Using This Power. You Will Be Vulnerable To Block While Using This Power. This Power's Recharge Starts After It's Animation Finishes. This Power Can Be Canceled With Weapon Attacks.}
    Fear Trap - Construct a snap trap made of fear to stun your target. (Range Stun) [Range, Single Target, 2 Second Duration, 4 Second Recharge]
    Conduit Of Fear - Blast out pure fear to panic enemies around you. (Area Panic) [Melee, Area, 8 Second Recharge] {You Will Be Vulnerable To Interrupt During And For A Short Time After Use This Power.}
    Swoop Attack - Swoop down and knock over your opponent at blinding speed. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Will Effect Enemies In A Small Radius Around The Main Target.}
    • Like x 2
  11. Bulthax Active Player

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