Lamort Card

Discussion in 'Gotham City (General Gameplay)' started by DarkGodArkahn, Aug 19, 2023.

  1. DarkGodArkahn Active Player

    The artifact is old yes ebon does exist now why not do a slight rework and buff to the artifact doesn't have to get rid of its original purpose just improve on it's biggest problem https://imgur.com/gallery/qkG0KAO can go check the link out and maybe use it for the next artifact rework or buff list I love playing finisher build would appreciate to see Lamort get updated.
  2. Trexlight Guest


    Is there a problem with LaMort that Im unaware of it? I use it in my DPS and Rage Tanking every day and its doing exactly what its advertised. Ebon I use in DPS to see how well it meshed but my playstyle worries about healing. My Quantum DPS needing Power, it works better there. Both are the same art so I dont see Ebon being better than LaMort besides one being Health and the other being Power
    • Like x 2
  3. Korlick Loyal Player

    Youre mixing La Mort Card with Larneas Amulet.
    La Mort Card is the art that works focusing on the finisher abilities. Larneas is the health equivalent to Ebon.
    • Like x 1
  4. FoolsFire Devoted Player

    La Mort and Ebon do not work well together. But they both individually work well with The Batman Who Laughs.

    The only problem I have with La Mort is that there needs to at least be a visual distinction showing when it has given the big hit. A large damage visual and sound effect of some sort. Ideally, it would be good to hear a ten second ticking countdown. This way you could hit your trinkets, EOG, whatever and that could be the damage increase rather than reworking the Artifact.

    Ebon is ridiculously good. I'm a Fire DPS so Power is a must. In solos, duos, alerts, and raids I've used it without a problem. I just keep spamming my rotation until my Power drops around 25%. Hit a finisher and it's full in no time.

    And in case people are wondering: I do warn the Controllers ahead of time that I'm using Ebon. I don't need my power bar filled. I've got the timing down enough that the visual 25% is all I need to know to reset everything.
  5. Proxystar #Perception

    Lamort card has never been worth using.
  6. Quantum Rising Dedicated Player


    They just need to lower the ridiculous stacks necessary to proc the higher bonuses
    • Like x 1
  7. TheLorax 15000 Post Club

    I think it's a viable substitute for players that don't use Heat Vision...
    [IMG]
    • Like x 1
  8. Proxystar #Perception

    [IMG]
    • Like x 3
  9. Trexlight Guest


    you're right. My bad on that. I wear them both all the time I see them as one instead of separate lol
  10. Trexlight Guest

    Okay so thanks to Korlick for the correction and apologies on my confusion. So looking at LaMort still, what update or rework is needed? The biggest thing for me is we need a Visual of how many stacks of doom are on the Target but then again, visual things like that we need in the game anyways. The effectiveness of the Art Im not seeing much of a problem but I also play Rage so my experience may differ just due to using my Finisher more frequently than others because of how its built.
  11. Henoshock Well-Known Player

    I think comparing La-Mort and Ebon's/Lernaea's is apt. The former is based around using your finisher as often as possible (stacks and lower CD), while the later is designed for you to use your finisher less (encouraging you to keep it on loadout but sacrificing consistent usage of it for more Might). There are two reasons I can think of that make Ebon's/Lernaea's superior:
    • Easily negate the drawbacks of using finisher: there's really two reasons in this,
      • Art Swapping during finisher casts, allowing you to maintain stacks but still use your finisher regularly (primarily in ST situations)
      • Offlaying the burden to support roles: the capability of staying at max stacks because your healer and troll are working harder to keep you healed/powered (most noticeable in AoE situations)
    • Benefits your entire powerset: the increase in Might means all of your powers hit harder (including SC), so you don't need to solely rely on a single power
    On the other hand, the issues with La-Mort (aside from being inferior in the above two aspects):
    • Awkward CD + channel time: the finisher no longer fits into rotations that well. Considering HV is BiS on pretty much every ST loadout, and the reduced CD desyncs the finisher from HV, the reduced CD is generally not that beneficial.
      • This CD timing (5 seconds until re-use) is actually comparable to abilities with a 6s CD (which also have a 5 seconds until re-use, due to 1s animation times), such as SC generators, but such abilities are primarily used for AoE, which the finisher is not good at, or as supplementary damage in an ST rotation besides HV and finisher (which the finisher obviously can't do).
    • Not useable in AoE. Except for HL, but even then Light Blast does not have good AoE damage.
    I think the stack mechanic is okay for what it is, but very niche. I don't really like it because it doesn't make gameplay more interesting and the big pop isn't noticeable either. Also still terrible on AoE. And I'm not sure what happens if you die (if the stacks dropped then it would really suck). As it is, the artifact relies too much on using the finisher, not synergizing with the rest of the loadout or any other artifacts in particular.
    ---
    I think to make La-Mort useable, it should much more drastically alter the finisher so that it becomes more flexible, and also change the cooldowns. These are some ideas I would propose.
    • Reduce damage ticks in half, double the tick speed, along with 50% reduced CD: this would basically make it in line with other 3s CD abilities, while not changing its DPS. Lines up better with rotations.
    • Some sort of AoE capability. Ebon's/Lernaea's heavily outperforms in this category, while also being comparable in ST. Easiest would likely be something similar to Solar Amplifier, e.g. dealing an additional 50% of its damage in an AoE. Or just turn the finisher AoE, reducing its base damage, but with increased damage when purely hitting 1 target.
    • Applies PI. Free up additional slots in your loadout.
    • Slightly increased SC generation on finisher. Likely not as much as an actual SC generator, but more than a normal power.
    Just some ideas. I may have missed something on the pros/cons list above too, but those are the main ones I can think of.
    • Like x 1
  12. DarkGodArkahn Active Player

    Well I have been off this site for idk how long and just recently came back noticing this deciding to address my own post over others, this will be my only response again which would solve it's biggest problem and make it usable for most content without ruining its original purpose.


    Lamort Card
    Rank: 200
    Requires: DPS Role

    Impending Doom
    Casting a [Finisher] attack places a stack of Doom on your target. Upon your target reaching 35% health, Impending Doom triggers, dealing damage based on the number of Doom stacks it has. Max 70 stacks which is only based on the artifact max level stage to balance it out.

    Critical Strike
    Reduce the cooldown of your [Finisher] By 50% this is only for the 200 rank will be slightly lower depending on the artifact level. While also damaging nearby enemies that maxes up to 8 targets which increase the damage of [Finisher] by 35%. For targets above 35% health this effect only occurs once every 20's.


    My change doesn't go against its original use but improve it for example above can still do what it's supposed to do by solving the constant problems, where multiple players have been stating why not make it deal AoE damage which would help increase it's usefulness because who wants to use an ability where they attack 1 target and not multiple when they are trying to deal dps. Here's my last bit of edit information regarding the additional damaged enemies effect damage to be slightly less than the initial target to make it fair and not too op in content for the crybabies #LamortCardReworkBuff2024