There are things I've not agreed with lately, sp in TC's, seasonal marks in Marketplace, but it's so good to see the WT busy & lfg moving fast. Whereas the content is a bit too easy, I think the solo & duo are great, the open world is good (especially now the spawn rate is much better) & the raids are fun. What I'd like to see: I'd like them to try out TC's without feats attached, or at least restrict the feats to titles. It's great how the broker has been energised, it's great we have all these new styles, I don't even mind the rng aspect, I bought BB's (although prefer the aura packs), I just wish they'd ditch the sp attached, or at least try it so they can see how it impacts on revenue. I think what they could do to make up for any lost revenue is choose a feat per DLC & make a really cool style purchasable upon completing the feat while it's relevant. For instance, taking the OP item attainable from DWF & work it with Omega Omega. If you can get Omega Omega done before they release the next DLC, you can then purchase (for real money) Darkseid's chest. Don't include the stats for this, just the style. From an Alert perspective, I would really like them to up the difficulty of boss fights & ditch the adds. With this being a daily, & with the grind being as it is, I just personally think it would be much more fun, & would help immensely with tanks & trolls who like to play their role. Make it more difficult but retain the time it takes to complete basically. To help with burnout of content, upon completing the new solo, duo & alert, etc so many times, allow the option to run other content stat clamped but be rewarded the most relevant currency (assuming you've purchased the latest content & the content you're running, or you have active sub). I don't mind having to run a certain amount of content daily to keep up, but running the same content daily for months on end is gonna get old. Keep the gear, styles where they are, but give currency when running stat clamped. Put a weekly limit by all means so it doesn't impact RB sales if they must, but just don't 'force' us to run the same Alert every day for 3 months.
I'm not seeing the difference myself. Actually, lfg is pretty slow and queueing isn't any faster than before. I don't see signs of major population increase.
lol nice way of hiding stat clamp in all of that, but just like in general it would make even less sense to clamp the highest content, it's already at level with your toons so clamping it wouldn't change anything, even at CR 189 it's not like you can solo it like a low level alert. Bunrout will happen no matter what, even more if content takes longer because there's just too much grind for vendor, mods and collections, people will leave simple because it takes too long to do the alert and even more with the raids, they needed to balance grind with content and they didn't, instead they put too much grind with too few content.
Well I hopped on my villain today, took more than half an hour to get a healer through lfg for the new alert.
Exactly I don't know if it is just the villain side but I don't see the huge increase in players. I will say I have not had that much trouble getting a group same average time as before but an increase if I base it off of the HOD and outside the Club Houses no increase imo
not really lol. the queues have barely changed at all and the same amount of people still standing around in hod/wt dueling or just talking nonsense lol.
No..it's slower and the population is decreasing. Most of my league has now left the game also...and a lot of people on my friends list who played DC area now playing other games most of the time now.
Well, for those saying they don't notice, the OP and myself are both from EU, and it's definitely a lot more active now over here. There's still a lack of support roles though, but I don't think that will ever change. #DPSUniverseOnline
I have not noticed the difference. LFG still moves slow on US hero side. Until stats matter and some other major updates. I dont think the population will ever get back to what it used to be.
The other day we had a group and we were queuing into Elite Oly. We had to try sync our queues with one of our group members as he was a villain (and 7 of us were heroes). This same guy kept on queuing up for like 3 or 4 attempts in a row and we had to keep disbanding and trying again. We finally got the villain group member and proceeded with the raid. At the end we had few people leave before the raid officially ended (that scoreboard takes so long to pop! ) and so we could reopen the instance. Within seconds some random guy joined (and obviously left few seconds later). I really don't understand how some people could think they could just random queue into Elite raids and get it done. Well, I suppose I can when looking at how easy Elite Oly is