Hey everyone! Jupiter here from the DCUO Switch Discord Server just bringing up a topic that seems to be very prevalent with the new port of DCUO on the Switch. Truthfully, the game has been great so far in terms of game play. It plays just like any of the console, and generally feels the same as well. However, the past week has been a rollercoaster, and I would like to address some critical points that I hope the Devs might chime in to give the Switch playerbase some answers. First off, the disconnects. It was not bad, especially leveling up in the open-world, considering that it's a new server and there can be a ton of players in one specific area. However, as we get into the instances, separate from open-world, the disconnnects still continue. I understand that the issue has been brought up, and the question of: where does the disconnect happen? has been asked. The answer? Everywhere. From instances (duos, raids, and alerts), to open-world, and even content specific instances like Gotham Under Siege, or Doomed Metropolis. As a player of this specific server/port, it would be great to know if the issue is being looked at as a whole, and not through specific "places", because the disconnects/crashes happen everywhere. Secondly, is there an ETA for Oan Sciencells? Because, truthfully, I want to get my Guy Gardner chest Lastly, and this is probably the most controversial, is the topic of Source Marks being on the Cash Shop. Yes, I do understand that the Source Marks being on the Cash Shop might be advantageous for the other servers (PC/PS/XBOX), whose playerbase have been acquainted with the game. Source Marks in the Cash Shop might be good for players just not looking towards grinding the left-over iconic styles. However, the Switch playerbase is new, and having already taken out the "Skip to 210CR" option, with the notion of "everyone starting anew" (got this from the DCUO Twitter), having the Source Marks available on the Cash Shop defeats the purpose. Yes, it's expensive, but this is a new playerbase, with new players looking towards going to end-game, and can be exploitative for those who do not understand the system. To be honest, I would just like to know, from the Devs themselves, if there was a non-monetary reason for putting Source Marks into the Cash Shop for the Nintendo Switch, which is a skip mechanic by the way, when you did not include the "cheaper" way of skipping to 210CR. Anyways, this post might get drowned, or it might get some feedback. I just want some explanations, as well as some ETA's that might set the playerbase's mind at ease as we move forward to the second week for DCUO on the Switch.