Issue with the sp system and the game in general

Discussion in 'Gotham City (General Gameplay)' started by Alphabolt, Feb 12, 2019.

  1. The Doctor Time Lord Committed Player

    I completely get your point but Skill Points are not a make or break for character progression. As many other posters have noted , there are many ways to increase your stats. I do believe that SP are important but you certainly do NOT need 400 or more. It is just my opinion but if your SP are generally in the area of your CR, you are probably in good shape. I have 345 SP and that allows me a lot of flexibility in how I spend them.
    • Like x 2
  2. AV Loyal Player

    You don't need 500SP to do your role and as more SP is added, achieving a nominal amount of SP gets easier. It does not take long to get a reasonable amount of SP.
    • Like x 2
  3. PolarisSylar Committed Player


    What your main toon name, to help you run stuff .

    What is it ??

    Thank you
  4. Vagrant Committed Player

    If you want the game to die take away all of our Sp , people would leave in droves.
    • Like x 4
  5. Knarlydude Loyal Player

    The game is not dying.
    You just do not understand how their servers are set up. What we have in DCUO are phases or partitions or mini servers. The DCUO servers are set up like what you you would do if you were partitioning off a HD in a PC.

    Now, that being said. DCUO was warned about SP during the revamp and they chose to keep stacking SP on top of SP.
    • Like x 1
  6. Jacob Dragonhunter Steadfast Player

    I don't have an issue with the SP System.

    The only issue I have with the SP system is that feats are locked behind old content and you either don't get in due to lack of players(Looks at tier 5, tier 4 content, DLC content, etc.) Or if you do somehow get into it, you'll be berated by newer players because your a high up running their content; and then that new player will come here and push for stat-clamping to happen.



    If they allowed a Solo que(not walkins) but just a solo que for older content, I'd be fine with it.
    • Like x 2
  7. Jacob Dragonhunter Steadfast Player

    What else was DCUO going to do with the stats-revamp except for adding more SP to the game?

    I really don't get why people act like the developers had an alternative to SP when the revamp was on test, Artifacts and Augments weren't a thing. So literally, it was either they kept progression more in favor of your combat rating being above the NPC's which as everyone who played from GU 47 knows, failed miserably, and made us far too strong.

    Or Revamp and give out more skill points.



    Skill points were always apart of DCUO's progression, that's something people need to understand. Since the game was out, the game was focused around you having a high combat rating with a decent amount of Skill Points. Asking DCUO to change that is asking DCUO to change one of their core progression setups which they've kept for almost a decade... Not going to happen.


    Even if they switched progression to focus on Artifacts instead of Skill Points, you think they aren't going to make it a grind? Think Artifacts will take faster and be easier to grind than SP?*does Jack Ryder Voice* Sorry Friend, but you are wrong!
    • Like x 2
  8. Knarlydude Loyal Player

    I didn't say get rid of SP. ( I should have explained further )

    I said they were warned about SP. Which meant........... They were warned about making the SP pools too large and being weighted too much as far as stats goes. And, rightfully so. Also. the devs were shown the average SP for the majority of players that have ever played DCUO. If I'm not mistaken the average was around 150 or so.

    They were also warned that SP needs to be hard capped.

    They understood the issue about SP being weighted too much but they totally missed the boat on the SP pool part. The problem is and was that they try / tried to appeases everyone instead of what is / was best for the game in general.
    The goal posts need to be planted in one spot and not keep being moved. DCUO is a game that should be built for the majority of the player base not the 1% like some want it to be.

    Like it or not. That is how it has to be if we want the game to have any sort of longevity past this point.

    Old players / customers always leave. New players / customers are what is needed within any game and or business. That is a hard fact that people need to understand. You do not attract new player / customers by having unrealistic goals that keep being moved with every DLC. The only people that these larger and larger SP pools satisfies are the 1%. These 1% that could never financially sustain this game even if they tried. And, that has been proven by the $1.00 TC's that are here to stay and the $10.00 Booster Bundles that are......... Where are they and when was the last one?

    Don't get me wrong I like stats, what they do and what they stand for but I also understand that there needs to be a point when enough is enough.

    I didn't think too much about it until I had friends that either refused to play this game or quit because of the time it would take to collect 200-300 SP much less 400 and still going. This is what they normally say or suggest " I can never catch up unless I live on this game..... I have a real J.O.B. That list is huge and it's never ending." I cannot argue because they are right.

    New players need to have a goal that they can actually reach within a certain amount of time. That time should be less than six months not 2, 3 or 4 years of time. New games come out all the time and DCUO is going to naturally lose players because of this. New players do not need or want unattainable goals that take years to catch up. Right now......That's what DCUO has. Unattainable goals that cannot be reached with a reasonable amount of time.
    • Like x 2
  9. ALB Dedicated Player

    The sp grind is getting out of hand. We're almost at 500. DC as a whole is turning into a grind
  10. Great Architect Loyal Player


    You don't need to do that.

    Augments (especially DLC augments, which have in-game effects), artifacts and particularly gear have a much larger impact on stats than SP. Grinding feats is something you do when you're at a loose end, not something you need to do religiously. As long as your SP ~= your CR, then you are relevant.

    Bear in mind that unless somebody does a quick check on one of the DCUO API sites, they have no idea how many SP you have (unless they are in a League with you, when they can see on the League Roster). So since end-game CR is 262, you are in the relevant zone. Just tell them that you have endgame SP, and that's that.
    • Like x 1
  11. Alphabolt New Player

    Yeah im just frustrated and im feat farming on what I’ve missed, but honestly i can feat farm and get to the desirable amount but just look at the new players man, who on earth would want to grind all of that content they’ve missed out on. All of my friends and the league i was in quit during age of justice and when I ask them to come back, they say they cant be bothered or dont have the time to religiously feat farm. And thats from old players who have like around 270 sp when I was playing with them. There is no way a new player will grind till 300+ sp, the amount of time they need to invest is just crazy. Sure you might say you dont need that much sp but dc community has always asked for sp for harder content, itll always be that way. And new players will be excluded from it and inevitably put off, I even asked a few leagues they said for a tank you need 350 sp and 295 was too low. Its the way the entire system influences the community.
    • Like x 2
  12. Brit Loyal Player


    /shrug. You're putting too much stock in this 'owning the Episodes' thing. First off, the Character Advancement Token already allows the player to skip all that stuff without owning it. Skipping ahead is literally the purpose of the token.

    Second, those really old bits of content do not consistently pop. It's hard to get in to run the things at all, one of the largest contributing factors why players want to skip them. So specifically the grindy feats associated with that content, feats which require you to run that rarely-used content dozens of times, is exactly the ideal that should be skipped.

    Third, while neither of us is privy to the metrics of the game's sales, I would wager that those old Episodes don't particularly sell well at this point, especially not by people who have no need for any of the gear that drops.

    As for Style Feats? Yes. I realize there are vendors. And it takes weeks of MoV grinding to complete even one of those styles. MoV that is incredibly throttled as a bottleneck to guarantee that those become a long, slow grind, which is exactly what the people paying for a Character Advancement Token want to avoid. When you're talking about 560 MoV to complete 1 style feat, and only 2-3 Episodes will even drop that MoV with the rest of them being too low, you're talking about weeks upon weeks of grinding, and a huge number of hours invested just to complete a couple of Skill Points. By awarding the feat, but not the actual style, those MoV vendors and drops still have some purpose, but the player can step right into a playable character.

    The end result of the current system is basically paying real-life money for a defective product. "I want to skip the grind. I'll pay real life money to skip ahead... but still have months of grinding to do where this character is far below the curve." Again, neither of us exactly have the sales metrics, though if the Character Advancement Tokens actually did what they were marketed to do, allowing players to skip the grind, I'd imagine we would sell more of those than what we get from the sales of old Episodes that nobody uses anymore and where everything rarely pops.
    • Like x 1
  13. recoil2 Dedicated Player

    personally i just have a problem with the feats accomplished to feat points rewarded ratio. 4 to 5 hard feats for 1 skill point, or 10 of none to next to no effort feats for 1 skill point? well it's fine until you get into the larger feats, usually tied either to capsules/event stuff or raids which, let's be honest, are hard to run through. now i know what everybody will say "find a league." well, i don't think those people realize how rare POPULATED leagues are. i consider "active" to mean AT LEAST 8 raid worthy players on at any time capable of running a hard raid or two, i've found NONE like that at all, most laugh if you suggest running darkseid's warfactory or blackest night. WoW has us beat in that category, and raiding isn't even officially it's PRIMARY content, open world PVE is. i'll tell y'all what needs solving in what order: player skill and competency (through a mandatory tutorial, by which i mean one which is far more profitable to do than ignore)> power adjustments across PVE/PVP (8 man shields and the like for support roles, nature for sure needs one)> skill point system(which would need minimum adjustment once everybody CAN complete most raids/alerts for bigger feats)>PVP (by that point PVP won't need more than minimum patches and minor calibrations). fix the UNDERLYING causes before you fix the effects or it will be one big LOOP going nowhere. cure the virus/pathogen, don't just treat the symptoms.
  14. majosea Dedicated Player

    sp is a joke or became a joke when time capsules showed up ,.
    not too much longer buy sp pack in the market place
    • Like x 1
  15. Proxystar #Perception

    How dare you ruin their experience and get them feats they didn't know they needed yet!
    • Like x 2
  16. Proxystar #Perception

    Yes, you're right who on earth would want to play the actual game. All that old content is such an annoyance for a new player.
    • Like x 2
  17. TheLorax 15000 Post Club

    Every RPG has some form of grind. This may come as a surprise but new players don't need 200+ SP. Most new players don't even look at the feat section or realize how it works. They just play the game and aquire feats naturally, blissfully unaware of how it works.
  18. Great Architect Loyal Player


    You're missing the point - nobody NEEDS to grind to 300+ SP. It's a false requirement imposed by people that do not understand that a great player is a great player, and that the increase in stats past 100 SP in your main stat is minimal compared to the increases you get with higher gear.

    At 300 SP you are pretty much maxed out in either Might, Resto, Vit or Dom. And once you hit 100 in any of those stats, you have the maximum BIG boost.

    Adjust the way you look at SP. They are a boost, not a requirement. You are worrying about a number, and not about how well you can play your role. As I said before, nobody needs to be maxed out in SP - I can run current Elite with 296 SP, because I have full gear and all my Augments maxed. THAT is what gives me the ability to play at that level. That, and knowing the content.
    • Like x 3
  19. Knarlydude Loyal Player

    The PS kids that measure their manhood with their SP will never understand that. They have been arguing that fact since the AM & CR scaling days right after PC & PS server merge when SP meant nothing once there was more than a 5 CR difference. People were banned arguing and proving that point before the REVAMP. This is something that should have been rectified a long time ago. The only good thing that has been done to help alleviate this problem is the closing of wavedox & DCUOLIVE. Other than that we still have ignorant players perpetuating the old thought that SP defines who you are as a player not how you play.
  20. 9001BPM Steadfast Player

    Yeah like I have 361 sp and I’m still a liability so :D
    • Like x 1