I started working on a guide for the various Supercharge abilities... and found that some are more Super than others. A friend suggested that it would get more attention/discussion if I posted here instead of the guide section. HOW I TESTED I tested every supercharge on the test server in front of league hall sparring targets, using the same character who was CR166 with 7443 might. I got at least 10 samples from each of the 50% supers. For the 100% ones, I got one sample on a single target, but the rest of my samples were on multiple targets, scaled to adjust for damage splitting. None of the numbers looked out of whack, so I believe the numbers are valid and that all the supercharges split normally. I took my best guess at calculating base damage numbers for all the abilities-- I think it's now 200 might per % increase, and I'm assuming sparring targets have 20% defense in those calculations. I'll break this into multiple posts for 2500, 5000, 10,000 cost supers. Form Changes and self-buffs are a special case-- I'll just summarize those.