Improvements on Mental powers

Discussion in 'Testing Feedback' started by Xibo, Mar 1, 2018.

  1. Xibo Loyal Player

    Let's share our ideas to improve Mental's gameplay...

    Phantom Flames, Telekinetic Bolt and Mass Terror: One of them should be 200 power cost and one of them should be 450 power cost;
    Phantom Flames, Telekinetic Bolt and Mass Terror: These three abilities should get benefited from Dazed AND Terrified enemies.
    Terror Tendrils: Should apply an instant damage instead of damage only after complete the animation as EMP Pulse already does;
    Thought Bubble and Cyrokinesis: Should bypass dominance;
    Telekinetic Bolt: Does 0 damage when Cyrokinesis encases;
    Invisibility: Should gives a benefit from certain abilities;
    • Like x 1
  2. Karas2016 Dedicated Player

    How about maintaining flight while in invisibility.
    • Like x 1
  3. ChillCat Loyal Player

    Nah, I've been playing my Mental toon for months and it's fine the way it is.
    • Like x 2
  4. stärnbock Loyal Player

    as a WE playstyle user, i think that mental lacks a 12 second power to get clipped with.
    sure invisibility is a possibility, yet it burns down way to much power (using pain blast).
    psychic prison is using a lot of power too and it is a six second CD for some reason...
    when looking at ice, reflection is doing the same thing reflect pain should actually do.
    however: reflection is a 12 second power, it can be used to clipp with and works well.
    while reflect pain is 18 second, can't clipp and using another shield disables reflection.
    that is especially annoying because mental has a lot of shields and they all interfere...
  5. Karas2016 Dedicated Player

    Oh because the damage is fine, riight I get it >_>
    • Like x 2

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