I have been wondering if it would be possible to have sparring targets (Base Amenity) have programmable functions in the game. For instance, in a base, one could approach their sparring target, use the interaction key, and set a custom health bar, and/or set the sparring target to block, lunge, block-breaking, or sparring mode. In addition, the player could chose to enable the sparring target to show a window next to it displaying total damage in (to the target). I really would admire something like this, and I think it would add more functionality to sparring targets. What do you all think?
Well, UI would be the biggest drawback, but I also think there would be other things at play. I wish they would give us the green ones that are on test.