Have been told daily by pugs that they've never seen another Fire tank in SM, let alone one doing well, so figured I'd post my boss setup to help people out. Won't bother to post my trash wave build since there's a lot more flexibility there. Weapon: I strongly encourage the use of Rifle for every boss but Ultimate Soldier (use anything with a fast, long range lunge for him) Movement: Strongly encourage Super Speed for tanking in general HT Mods: Energized Dash Attack, Fortified Assault (Use Fortified Blocking for King Shark and Ultraman), Breakout Protection, Hearty, w/e for legs (none are useful), Empowered Channeling (I'll explain why this unorthodox pick is BiS later), Explosive Block (makes a huge difference in SM) Augs: I suggest all Dom but w/e mixture of Dom+Resto you feel like is fine. Affinity Mods: Health, Health, w/e, Soul Link Artifacts: Dilustel Refractor + Mystic Symbol of the Seven + Manacles of Force General Loadout: Immolation, Burning Determination, Heat Vision, Hard Light Shield, Dash Attack, Robot Sidekick, Bottled City Soder, Sidekick, Personal Dampening Field, Fiendish Brute's Tome (suggest replacing this with Righteous Pyre or Radiant Light for Vampire Lord, Green Crystal Turret for Deathstroke), and Heartthrob (Suggest replacing this Orbital Strike for Deathstroke) Stats: Put 1 point into Rifle, 1 point into w/e fast/long lunge weapon you intend to use for US, get what you need from the movement and Iconic trees, then go Hybrid, Healing crit chance, max health, 100 Dom, 100 resto if you can, then you can either dump the rest into Dom or get w/e else you feel like. Explaining the weird stuff: Heat Vision is the safest and most valuable ST taunt available to you here because it can be instantly jump canceled into block or lunge, triggers Empowered Channeling for a consistent 5% Defense buff that also prevents it from being countered, has extreme range (same as Engulf, can be successfully used just outside of "max" range), and it causes burning (which is required for Fire Soul generation) and DoT. Everything else either locks in you a brief animation (frequently preventing you from blocking/lunging in time), or follows similar rules but doesn't apply burning. Robot Sidekick + Soul Link = an additional reliable, persistent 2% mitigation, an additional target for the boss, more body block, and extra damage. Most of the bosses in here will hardly ever kill it and, for the ones that do, since the loadout has six clippables for it, it's never an issue to respawn him quickly/safely/reliably w/o having to slow down or alter your performance in any way (aside from activating it in front of w/e shield/clippable you were about to use anyways). General Breakdown: Using this is pretty straightforward, but there's a few things to remember: Fire Soul - Be cognizant of your Fire Soul status. Some bosses will let you maintain a full 50% defense buff pretty much the entire time, some will never really let you get past 35%-40% except in short bursts. Some will hover around 35-45% but with periods where it's critical to get it as high as possible when it's safe to do so (eg. Ultraman during his calming down phase). It's important to recognize when it's safe to build Fire Soul w/o giving the boss immunity. Rifle + Heat Vision is excellent for safe ranged Fire Soul generation but the 4 tick lunge also makes the risk of the enemy blocking greater. Capitalize on Fire Soul generation when you know the enemy can't block your lunges. Technically you can let it sit at 30% all the time and still win, but it's much easier if you maintain it. The extra 20% translates to 40k ehp and effectively serves as a welcome extra layer of protection. Get your rifle lunges in where you can. Lunge Range - Remember that your taunt's max ranges exceeds the range within which a lunge will successfully counter. Basically just maintain taunt and reapply burning with Heat Vision when it's safe to do so, doing a calm, rolling activation of your shield-like effects. Burning Determination can be treated like a "shield" in and of itself or clipped onto another power's activation, depending on the situation. Heartthrob should always be clipped with Fiendish Brute's Tome and can either be activated as part of your shield rotation or saved as a panic button. Dash Attack should be excluded from your standard shield rotation and activated when someone dies (especially if it's the healer) and your shield situation isn't great, when a situation's hairy and you want a quick escape via the superspeed it grants, when you need to reach a downed teammate during freeze breath phase to begin reviving before you're frozen, or for any general **** show scenario. W/e RS is killed, just casually clip his re-cast w whatever's up next in your rotation when it's ready (do NOT clip it with your Soder, it's not worth burning Soder cd over when other clips will be ready in moments). Be cognizant of your Shields' status and cds. Try to keep at least 2-3 effects up at a time and communicate with your Healer to coordinate the use of their shield (preemptively, not reactively), to help fill the slight gap in the rotation or compensate for when a boss puts some dents in them. This isn't the only way to fire tank SM, but I have found this to be significantly more consistently chill and effective than the alternatives.