So here's how I see Style Unlocking working. Similar to how Feat unlocking works, all styles that you have on any character on your account will show up in the style tab in the appropriate spot. If that character hasn't earned them, they will be highlighted green and you will have the option to unlock them (most likely using replay badges). Cost wise, the default price per style would be 1 replay badge. However, collecting all styles associated with a feat should still grant you the feat, so if a 3 star feat only has 1 style associated with it, the cost to unlock that style shouldn't be less than unlocking the feat. So hear's a full breakdown on suggested style costs. styles associated with a 1 star feat, 0 star feat, or no feat at all should be 1 replay badge. 2 star feat styles (reminder 3 replay badges to unlock the feat) 1 style = 3 replay badges to unlock the style 2 styles = 2 replay badges each to unlock the style 3 styles and above = 1 replay badge each to unlock the style 3 star feat styles (reminder 5 replay badges to unlock the feat) 1 style = 5 replay badges to unlock the style 2 styles = 3 replay badges each to unlock the style 3 styles = 2 replay badges each to unlock the style 4 styles and above = 1 replay badge to unlock the style Control wise a button will need to beassigned for PS/Xbox to unlock styles. The button used in the Feat menu to unlock feats is currently used in the Style menu to access the screen to swap colors on your gear. I would suggest using L3 for style unlocking (or move the swap color menu to L3 and have style unlocking as triangle), speaking from PS button names. Now the great thing, you shouldn't need to unlock the style to see it in the preview screen on the left. So mix and match styles (including gear pieces, auras, emblems, materials) that you currently have on any character on your account. When you are done, you can press the save button or exit the style menu and you will get a confirmation screen. Currently it looks like the one below. But in the future, if you are using styles that the character does not currently own, it will also include how many replay badges you need to spend to keep the style you've created. It could possibly list which items you do not own, and allow you to go back and make changes without completely discarding all changes, but time will tell. And this is where the issues come in. Currently, there are several ways to exit the style menu and keep you current style without getting the confirmation screen. So until all of those are patched, we have to wait for Style Unlocking. Below are the ways that I have found so far to exit the style menu without a confirmation. If you find more, please post them in this thread and/or add them to this bug tracker item (DC-2765). Queuing up for an instance: If you are changing your style while waiting for an instance to pop, you end up in the instance with whatever you had on when you were teleported in. Possible changes here A) bring up the confirmation window as soon as you enter the instance. B) discard all changes, and revert the character to their previous style. C) Open the style menu back up to allow the player a choice of continuing or cancelling on their own. Going to color swap, then backing closing menus If you change a piece of gear, then go to the change color screen, then close the menus completely (the x at the top or options button on PS4 controller), you don't get a confirmation screen, but do keep any style changes but not color changes. Just add the normal confirmation screen in here, but keep all changes made if you choose to keep the changes. Changing tabs If you change a piece of gear, then go change to a different tab (inventory/journal) you don't get a confirmation window. Even if you return back to the style tab, the game has already saved the style to your character. Also, if you had changed color channels, they do not save. Just add the normal confirmation screen in here, but keep all changes made if you choose to keep the changes.