There has been a lot of commotion in the healing thread and throughout the threads in Gotham City so I decided to sum up my opinion on the state of healing and the powersets. I think the biggest problem for healing right now is the misconception of what healer's should be doing now vs what we use to do. Prior to revamp healers actually had a job. Our job was to mitigate incoming damage with HoTs, provide burst heals when necessary, and provide those amazingly timed shields and SC's in the oh **** moments. In raids there was actually something to heal. There was splash damage, aoe damage, and occasional mechanic damage (that wasn't a one shot). When emergent situations arose we had the power to do what was necessary to take care of business and the group. Since revamp has gone live we basically have no idea what to do with ourselves anymore. In raids the only real damage to heal is mechanic damage if a member(s) of the group doesn't follow the mechanic. Alerts we have more to heal because people aren't paying attention to the simplest of things i.e. standing in the bullets...Outside of this we literally have nothing to do. Power costs are considerably steep in the revamp and more noticeable in certain powersets due to their mechanic. Breakdown of the Powersets Celestial- This power is based around Burst/HoTs and once had the option to battle heal. Initial powers can also be combo'd for additional HoTs. The power cost to combo is 200 for Celestial, so take the initial power cost for the ability and add a 200 power cost to get the total cost for the combo. This is how Celestial's power costs/consumption reached such a high level. Celestial healers are also very clip heavy which unfortunately is a bad habit to have with the current power costs. The passive regen and two trolls isn't enough for the high rate at which it goes when clipping. This leaves the Celestial healer without power a lot because of the power cost/combo cost and clipping. Nature-HoT/Pheromone heal based power. The power cost to setup the pheromones is extremely high which puts a strain on the Nature healer. If an emergent situation happens (mechanic damage) that leaves Nature with a few options, trying to use enough burst (with high power costs) to get everyone back up to a safe range causing them to run out of power, or they can use roar which takes down all the pheromones leaving you to reapply them all using majority of their power bar. Sorcery-This power is based around HoTs and some bursts. It is more power friendly because of the duration of the HoTs and the need to reapply isn't as often as Celestial for example. This powerset lost a lot during the revamp. Some of the heals lost range (which it lacked in anyways), and some of the heals just lost functionality. Soul Siphon and CoP would be good examples of heals that lost functionality. Electric-This is a burst based healing power. In my opinion it is currently the best healing power on live at the moment for 2 reasons. First reason is bursts heals are extremely good at the moment. Second reason is, it is very power friendly. The biggest issue Celestial and Nature users are struggling with is power cost/consumption. The easiest fix (yet again in my opinion) is increasing the healer power pool. There are guidelines in place for the healing power costs and the Dev's work based on a trade off system. If power costs are reduced so is the healing output. Also power costs will not be reduced for certain powers because that strays from the guidelines set for priority, 4 man heals, and 8 man heals. All of that being said the easiest solution to stay on par with the guidelines seems to be increasing healer power pool. HoTs are under-performing compared to the HP pools of the other roles and should be buffed up according to properly mitigate damage for the HoT based powers which is 3 out of 4. I know I stated earlier there is nothing to heal and really need HoTs for at the moment but I'm looking at the big picture. Survival Mode will need those HoTs assisting in mitigating damage. New content is September and beyond if they adjust things better than AoJ is currently will need those HoTs mitigating damage. HoTs will need to be up to par in that instance. If this is gonna be the new norm of nothing to heal besides mechanic damage then 3 out of 4 healing powersets were just rendered useless. I can't believe this is intended. On that note I'm going to say I think development needs to look into the amount of incoming damage and adjust it accordingly followed by buffing HoTs and increasing healer power pool. If this doesn't get adjusted healers are predominately useless in raids and that takes the fun out of healing at least for me anyways. Something else that should be looked into is raising the ceiling for BcM and McB for those who enjoy battle healing as well as removing the damage penalty on healer role. One of Celestial's strongest selling points is the battle heal capability, and that was taken from us in the revamp. I can't and won't speak for all healers when I say this, but I don't like feeling unnecessary in content. If I put up my HoTs I feel like I'm wasting power. If I don't put up my HoTs I feel like an idiot just standing there waiting for something worth healing to happen. I main with Celestial so maintaining HoTs to mitigate damage is what I do, its my thing. I have nothing to mitigate now and feel pretty yucky in content. Then when something exciting happens I clip a couple burst/HoTs and RIP power bar..That makes me feel yucky too lol. I have been one of the biggest supporters and a main tester for the Revamp. I love the Revamp overall because it brought back so many great aspects to the game as well as an amazing level of customization and variety. However, I don't love what it's done to healing as that is my main role. I don't feel like it's a lost cause by any means. I just think some things need to be tweaked and adjusted to make all healing powers viable as well as making healers useful again. I gave more information/feedback towards Celestial since that is my main power and I didn't want to step on any other power's toes lol. Any additional CONSTRUCTIVE feedback, information, thoughts, and feelings are more than welcome. This thread is in no way, shape, or form meant to start a flame war or pissing contest among healing powers. This is all strictly based on my opinion, feelings, and feedback for healing.