Hardlight Constructs in PvP

Discussion in 'Battle of the Legends (PvP)' started by Eminence, Mar 11, 2015.

  1. Brother Allen Loyal Player

    HL's power back mechanic will not cause vulnerability if you use:

    § Chainsaw, Light Claws, Fan, Snap Trap, Boxing, Grasping Hand and Hand Clap

    Whip Trash is the only one that will cause vulnerability from using the power.
    • Like x 1
  2. Karasawa Loyal Player

    You can trigger the power return without ever becoming vulnerable.
    • Like x 1
  3. The Enquirer Steadfast Player

    I'm actually pretty certain Kara actually brought it up first, just he didn't quote you on it so you might not have seen it :p
  4. Eminence Dedicated Player

    Right, but you were the recent one that posted it. I remembered reading it before, guess I know now it was from Kara.
    • Like x 1
  5. Eminence Dedicated Player

    And mini guns too, right?
  6. Absolix Loyal Player

    Miniguns and Light Blast don't trigger the power back, so that's probably why they were left out.
  7. Brother Allen Loyal Player

    Only vulnerability that will come up that I am aware of if you use GH is Block Vulnerability. This will only occur if you do a Left Hold Combo GH at which point the opposing player must block 3 ticks of GH combo damage in order to punish you. But as you stated you were not talking about Combos. Just powers.

    With that being said if you stand there and let 3 ticks of GH precision damage go off while they are blocking and don't Block Break them then that's on you :p. lol
  8. MrB Dedicated Player

    So we all agree that HL needs another update to make gh and st be aoe in order to split damage.


    Jk. That would be silly. Or wouldn't?
  9. The Enquirer Steadfast Player

    If they reduce the damage of grasping hand that'd be a huge, huge step.
  10. danzig999 Active Player


    you mean like your abuse of godmode sorc pet in arenas?
  11. Talve Dedicated Player

    Never done that.
    Don't even know how it exactly happens. Have an idea how it happens, no exact idea though.
    And i dont really even play sorc anymore unless im required for a scrim purpose.
    Other than testing purposes/recording material for tickets don't use glitches.
    • Like x 3
  12. Crimson Jonni New Player

    Then there will need to be a trade off. Currently Grasping hand is one of the highest costing powers in this powerset but it trades off for high single target burst, the ability to combo into itself via the pull, and inflict weak dots. Lowering the burst damage of that move would mean that something else needs to be exchanged to make it viable. I'd suggest lowering the powercost.

    Or rather, lower the damage received while blocking to maybe a 1/4th? im not sure what it is currently. Also, the vulnerability windows for minigun>ram need to be extended. Currently, if immediately combo into ram after minigun is cast, I can signifigantly shorten the amount of time i'm vulnerable for. Also, consider the fact that ram either goes into Snaptrap which is not vulnerable, or Whipthrash which is a melee stun, there is serious damage that can be done.

    Personally, I'd like if the devs would get to CC issues before they take drastic measures concerning any power. But based on past results, this probably wont happen; the devs seem to follow a shoot first ask questions later type of mindset
    • Like x 1
  13. The Enquirer Steadfast Player

    It costs a lot yes, but look at the power set as a whole. It's incredibly high damaging and very power efficient as well. So the power cost on GH would still be justified. Though it would depend on how much the damage is reduced by as well.

    As per increasing the amount of damage mitigation we receive while blocking, that's not a viable solution to one power dealing high damage, especially when that power can be used during a hard stun when someone can't block.
    • Like x 1
  14. thatguysawesome New Player

    I personally dont know why you are all raving about HL being OP in pvp. It is the easiest power to interrupt and block and the power cost on each power. However it is quite rewarding. I normally always play dps as HL but recently i have been doing some battle trolling in pvp and it has been very fun. For example, I used DW and the explosive shot combo done some good damage but then i used chompers while inspiration was active and i got a 4200 crit of it, and i kept on WM spamming it until i got interrupted. But by then my power bar was empty and i died because i had no power to break out. So yes it is good but very high risk. Chainsaw is another great example, great damage but easily blockable and impossible to use in a 1 v1. See it is very high risk high reward. Also for people who say celestial is bad in pvp they are dead wrong. I was doing a 2 v 2 against a celestial player and it took me ages to counter him even though i was constantly lunging and by that time i was nearly dead. There is another guy, anyone from EUPC will probably know him called John Trollston. Before he was celestial he was amazing at pvp but now he just destroys people in seconds. I dueled him the other day and he hard stunned me and i couldnt break out. The whole duel lasted under ten seconds. It was mental. Maybe your arent using the right combos or something but i guarantee you celestial is amazing in pvp.
    • Like x 1
  15. Sabigya Steadfast Player

    Tried Celestial, the AM and it's damage is not usuable in PvP unless the enemy is blind or you are pulling an extremely cheesy tactic by going above the enemy and spamming.
    I have obliterated enemies under 5 seconds with Celestial, mostly because they ignored me. As soon as a half decent player catches on good luck, you won't be living long.
    • Like x 1
  16. Absolix Loyal Player

    Paragraphs, they are your friends and would like to get to know you.

    If you are spamming WM then you are using HL wrong. Chainsaw and Chompers aren't what make HL OP, and you didn't talk about any of the actually strong combos.

    The only way a Celestial player can "destroy" you is if you are dumb enough to completely and utterly ignore them for about 6 sec at least.

    Never use the term hard stun that way again, its not what you think it means, and judging a power based on a broken mechanic, CC, rather than the actual power is not accurate.

    Don't use duels to judge PvP. I can still be invincible as an Ice tank in duels, so just don't.

    Edit: Sabs, for the swoop. That feels weird.:p
    • Like x 3
  17. Schnoz New Player

    I think people just button mash then come here and complain. Im gadgets I love fighting HL it is very possible to knock them out of their combos. You need to watch what they are doing and find the pattern then counter it or stun them out of it. You guys can't win every fight just cause you can't stop HL or HL can beat your FOTM power that you respeced to doesn't mean it's impossible to stop. You guys are gonna ruin HL stop always complaining about it and instead figure a way out and enjoy the challenge.
    • Like x 1
  18. VariableFire Loyal Player

    It needs to be ruined. If you honestly think Fire is OP, like so many claim, but think HL is just fine, you don't get to comment on powers ever again.
  19. thatguysawesome New Player


    First of all I was only giving chainsaw and chompers as as example.

    Also i didnt ignore them. I Lunge them constantly and only after a while do they get interrrupted. So I dont know what your talking about.

    Another thing is that i just don't do duels, I do a lot of arena too and it is the same there. Although now i am getting use to the sombos and now know when to lunge.
  20. The Enquirer Steadfast Player

    They're doing something wrong if they open themselves to lunges. You can run completely uncounterable rotations with HL in PvP.
    • Like x 1