Hard Light penalized in elite raid DPS?

Discussion in 'War Room (Powers, Artifacts, & Builds)' started by Aduzar Light, Mar 20, 2021.

  1. Aduzar Light Dedicated Player

    I don't know what you think of the green lantern in a DPS situation for elite raid, but playing the last raid, I find it extremely complicated to do the light bar, compared to other powers or direct cast spells.

    In the last raid, with the many skulls with very short delays, between each skull, it is sometimes difficult to rotate correctly, most of the other combo powers, are much easier to use, but for the light for the "grabbing hand" needs 2 to 3 clips and the lantern beam, needs to be held for a while, but with frequent skulls and other stat dodges, our rotation is interrupted more often than normal, which sometimes makes us more fragile than other powers that are much easier to play.
    The care on the light is non-existent and the mana falls, rather quickly, when other powers, them, their mana does not move practically (think of the electric, for example).
    Do you also have this feeling when you play the "light" ? and for those who play any other power, do you also feel this difficulty ?
  2. Shalayah Committed Player

    Adapt.

    Certain raids are harder on some players for a multitude of reasons. The only thing you as a player can do is adapt. Figure out a rotation that can put out decent damage and doesn’t need a long combo.
    • Like x 1
  3. Yaiba Committed Player

    Which elite raid? COUe is definitely doable with light dps. Trigon's fireball has tell so you can time your dodge or keep doing combos if he targets another player. Eye of Nekron is melee-able so :confused:. For Mordru's pushback, you can cancel your hand clap into chainsaw (lunge) so technically you do mechanic and damage at same time. 2nd phase is a joke because of glitch spot.