It's because for over like 80% of the revamp testing phase, there was a fan bug that was making hl parse above average. When that bug got fixed, hl went down to average with extreme power cost. Rifle tap was nerfed at the end of the testing phase. And any combos that do CC in dps stance get a damage reduction. Notice that Impact and Ram are the only powers for ranged 3 targets that don't have a damage reduction with Ram being faster than Impact along with the fact that Impact doesn't actually combo into anything good for 3 targets either. Even though Ram is a 200 power cost, it hits harder than Fan after that nerf took place even though it's a 300 because of CC. Ram->Whip is actually the strongest combo for midrange, Ram->Fan is for further back out of whip range and if you clip fast enough, it's actually 10 times* before chompers. Fan was originally your second clipping tool and because of it you could use Fan as well as Snap on 3 targets but both are gone. Light Claws was strong at the start of revamp, but took 4 trolls to power Light Claws -> Final Claw clip Ram->Whip because power out was so horrible from trolls. They reduced the power cost, but because of the damage formula, they nerfed the damage and it was trash after that. Spamming Light Weight (the actual spin at melee did damage) and clipping it with Ram->Whip was actually the highest meleee damage for HL until version 1.7+ where it got nerfed. Chainsaw got a buff at the very end which is why it took over for HL Melee but for content it doesn't hit everything because of it's limited range so most of the time you are just using Ram->Whip or just Ram->Fan. HL had a power cost issue at the start with excessive damage, then had a bug cause a severe damage nerf to have a power cost issue with average damage. That bug caused HL to lose any of it's clipping for 3 target damage. I believe Mighty even posted several charts talking about how the HL combos were all weaker than Ram->Whip and several times footage of the HL power cost problem were shown. Nothing was done for HL individually as a result of this feedback. All of the changes to HL's power management were done via changing skill points/mods which affected every power, which didn't help relatively. HL can still burn power the fastest but now that Ram->Whip is the strongest for 3 targets, any clipping of 300's is wasted power and a damage loss. And for single target where you can use some of the 300's to do more damage, you don't have the power management to clip them consistently because HL was never addressed individually for its power cost. You'll run dry within 30 seconds even with 2 trolls for some of the better single target rotations. P.S. - So you guys have an idea of the trade off's that we had to deal with for 7 months for dps when you talk about possible changes. shifting CC to troll stance only -> damage increase adding CC to dps stance -> damage decrease lowering power cost -> damage decrease increasing power cost -> damage increase Haven't been able to get them to budge to break that formula in the entire time. The closest we've gotten is some powers now being considering "melee" and they got a small damage buff from that. P.S.S. - You spec for Might/Pow in your sp. Mods can be straight Might or Might/Pow. Forgot to answer that question.