Hello, and welcome back. That Stats Revamp is here, and we are happy to announce that it will be released in our next update, Game Update 73! It’s not time to celebrate just yet, though! We still need help to finish strong. For the next few weeks, we will still be tweaking, fine tuning, and adjusting based on feedback, and our our main focus on the test server will be on bug fixing. As usual, here is our checklist with updates. Stats Revamp Cheat Sheet Green = on track and in good shape. Yellow = our current and immediate focus. On Track: Remove Combat Rating Differential Adjust where player stats come from and smooth progression Adjust NPC stats Revamp skill tress/skill points Remove Advanced Mechanics and Weapon Mastery bonus damage Remove Power Points Update all power sets Enhance supercharges and supercharge builders Balance powersets post-AM/WM Balance and adjust roles to account for new stat numbers Balance playstyles/focuses (PftT, Hybrid, Weapon) Adjust ability cooldowns (for balance and combat pace) Adjust ability power costs (for balance and combat pace) Ongoing and Under Review: Address content bugs and adjust specific content as needed for difficulty Address role-specific throughput and power cost concerns Address powerset-specific bugs Looks good! Today’s Update Lately we have been paying special attention to content difficulty and role performance (on top of adjusting power sets and fixing bugs). In this update we made a number of fairly significant changes regarding those areas. Stat CurveA big part of the stats revamp process was going through and making stats progress at an exponential rate. Our goal with this was to make sure that the gains players got when they increased their CR felt worthwhile and impactful – remember, we want stats to matter.However, as we have tested it became apparent to us that we may want to slow our roll a little bit and decrease the exponential growth a little bit in order to prevent some future problems and soften the edges around some edge case scenarios. So, we have reduced how quickly the numbers increase at each level and combat rating. When you log in, you will see that your stat values and output numbers will be lower. Rest assured, they are not reduced relative to NPCs and content. Everything across the board was lowered by the same amounts. This includes NPCs. So the game should play basically the same, but with smaller values.Role-Specific AdjustmentsRecently we have been receiving a significant amount of feedback regarding specific healer builds, overall power consumption, and controllers. We are addressing some of that feedback in this update with changes to power heals and healer passives.We want to make individual heals stronger so that healers feel a little less spammy and so that each heal feels more impactful. We have decided to increase the healer role buff to grant a larger restoration bonus than it used to. This should go a long way towards getting us to these goals.As far as power consumption and controllers go, there are still many cases where players are able to push the limits. In order to allow players to go more all out and to make Controllers more impactful, we have increased their group power heal by about 20%. This should go a long way to making the whole group have more power available.Looking ahead, we will continue to review feedback on these topics and these changes, as well as what other changes might be required.NPCsWe have been playing tons and tons of content lately and listening to feedback. During this process we have noted that some NPCs were doing disproportionately high damage, and that some content is taking much longer than others to complete. To address this, we have lowered damage for minions and matches and adjusted NPC health.Please keep an eye out while playing instances for ease of play and length of runs.Powerset AdjustmentsWe continued tweaking and updating powersets to address feedback from the threads. Nature was the largest recipient of these updates. This will continue for the next little while, so keep the feedback coming. Finally, on behalf of the whole team, I want to thank you for giving us countless hours of testing and feedback. We really appreciate it and I think that it has led us to create a wonderful update that will provide the groundwork for new content, features, and updates in the future. Let’s finish strong!