Thanks for stopping by to talk damage. This chart represents many, many weekends of testing over the course of the revamp. What CrappyHeals and I have attempted to do here is assess the general balance between the different powersets and play styles currently presented on test. We hope that this data will help bring around some final touches to the damage role that bring the powersets better in-line with each other. We think we're close to balance, and perhaps closer than the game has ever been before, but there are still outliers on damage potential and power consumption that we feel need to be addressed for GU73 to be successful. METHODS: What we did Crappy and I ran five minutes of mistake-free 30-second parses, then averaged the DPS output for the chart. For the precision/WE builds, we played like a hybrid -- stacking passive damage and clipping weapon attacks with bursts and short DOTs. On powersets that we didn't know as well, we reached out to friends and peers for advice. By no way do we think we're the best with every powerset, but we feel confident that most of these numbers are pretty close to a power's top DPS potential on test. All tests were conducted on the three league hall sparring targets. Crappy started with precision specs, and I started with pftt specs and we mostly worked the same powers at the same time so that we could bounce ideas off each other. For our specs we used 201 CR special forces gear, all special forces DPS mods (might or precision depending on the focus) in our gear and our generators. Kuro provided two macro'd trolls in his league hall to give us a two-troll power pool. After completing our respective focuses, we swapped and tested each other's numbers to ensure we could replicate them. BACKGROUND: Why this matters to us Crappy and I have both mained DPS role since before GU36 set up the Weapon Mastery and AM era of DCUO. Crappy's favorite power is nature, mine is light, although we have both enjoyed playing most all of the other powers in our time with DCUO. The WM/AM era brought with it, however, severe imbalances in DPS potential, countless revamp cycles, power creep, and a general lowering of the skill ceiling to DPS which Crappy and I were not in favor of. Additionally, Crappy and I both found ourselves at times torn between playing the powers we love, and playing powers that simply performed better in elite content and Survival Mode. We feel strongly that this shouldn't be the case. NUANCE ISSUES When reading the chart above it's important to note several things: First - Earth's Crystal and Mental's terror tendrils are broken and do too much damage. Their numbers were not computed for the damage averages. The pftt ranged mental parse was achieved by simply clipping solar flare HB attacks with terror tendrils and menace, at full range. Second - Electric and nature are special cases. In the chart above I parsed a 13.1 ranged with nature using a three-dot setup that's not entirely practical in most AOE situations (ads die too fast). Crappy's test utilized a two-dot setup. Additionally electric parses higher when more targets are introduced because tesla ball's and arc lightning's design don't allow them to split the same way that other powers do. Third - You'll notice no WE parses for the combo powers, or munitions. In the last iteration of the revamp (1.7) we spent an afternoon trying to integrate weapon combos with combo powersets and munitions. While weapons port pretty seamlessly to most all powers, combos and munitions are the exception. Lack of passive damage, long combo chains, and clunky inputs (ever notice that like every celestial combo begins with a melee tap?) make it essentially impossible to do comparable weapons damage with a combo based powerset. Absent significant, impractical overhauls to these powers, they need to be considered non-weapon powers for balance purposes, and their Pftt parses need to be balanced with other powers' weapons specs. OUTLINE OF THIS THREAD In the next few posts, Crappy will outline his Weapons Expert (WE) build breakdowns, and he'll detail the challenges facing the current paradigm between WE and Power Mastery (PM) specs. Next he'll analyze pet powers and touch on the issues with Crystal. I'll follow with an assessment of power consumption per damage output and the impact on combo powers. Then Crappy will detail a list of bugs and clearly out-of-line abilities and weapon combos we've uncovered, then I'll close with a brief summary and some suggestions on moving forward to a successful GU73 launch.