Discussion in 'Stats Revamp Archive' started by Mepps, Jul 14, 2017.
Please use this thread to discuss Gadgets in the Stats Revamp.
Was the fake damage bug fixed? I haven't seen an update on that.
"Damage to an entity of the same faction will no longer be added to the scorecard."
It has been fixed.
Cryo-Field's power interactions are quite inconsistent, especially setting up Burning on an Electrified enemy.
I cast Gauss Grenade and then Cryo-Field. I try running up to and standing beside sparring target to see if the Burning power interaction will stick. Usually, it doesn't. It only seems to last for a second. However, I was able to setup a 12 second Burning power interaction at 23 seconds.
Even setting up the Frostbite power interaction is weird:
Frostbite wasn't applied at initialization. I had to back away and run into the first sparring target a second time. I'm not seeing the Frostbite effect on the second sparring target at the end of the video.
The only way I can get Frostbite to stick is to stand beside a target for ~3 seconds. The Burning one is always unreliable, even if I stand in place the entire time.
My character can't hit the broad side of a barn with Napalm Grenade:
25% hit rate isn't very good.
That video was made today.
If you move your character at all in between attacks, your next Napalm Grenade is probably going to miss.
Is this also happening with open world adds, or just with the sparring targets?
I'm seeing the same behavior in open world.
Does anyone know where I can get a general overview of revamp gadgets? I tried to keep track of it but I seem to have lost the thread, both metaphorically and literally.
Surprise Attack descriptions says 300 power cost but has no power cost, either description is wrong or ability power cost not working as intended.
Out of curiosity, does gadget still have the drone SC, and is it still the top controller due to said drone?
It has been like that for months. I've reported it several times.
Battle Drone is still around. It provides a group shield for 12 seconds and restores power for ~8 seconds in Controller role. The power return on it is the same as about every other Controller group power heal supercharge.
What are the details for pet scaling after the latest hotfix? Whenever I try to summon Suppressor Turret at CR 201, I get a CR 175 pet:
Any trinket pet I summon at CR 201 shows up as a CR 175 pet.
The latest hotfix notes mention that Taser Pull is supposed to be an AoE power, but it is currently a single-target power. Can it just be left as is? It is currently working very well in that niche. Taser Pull works great for doing targeted damage in large crowds and for certain feat attempts. If it gets switched back to AoE, there wouldn't be much to differentiate it from Gauss Grenade and Gadgets doesn't have many decent single-target options.
Now detaunts and Dazes surrounding enemies, setting up for immediate PI exploitation.
Now 100 cost, stuns in Control Role, and returns as a Defense Debuff.
Now 100 cost. On Live, this ability benefits from Electrify and Frostbite, but we switched the Electrify exploit to Daze to better fit the model. Knocks down in Control Role and remains a Healing Debuff.
Now 100 cost and knocks down in any role. Because of its cast time and its point-blank delivery, its damage output is greater than Napalm Grenade.
This is no longer channeled and will set up the damage over time even if your character jumps at activation time.
Suppressor is not a temporary pet like Nature's Swarm and Ice's Frost Devil. It does decent damage over time, plus sets up PIs.
Some abilities get a damage bonus when used within Stealth. I'm guessing Penryn could supply a complete list. I only really tested a couple.
Looks like it's a visual bug. They did bring down everything, so my assumption is, to make pets go down in stats, they essentially adjusted their CR brackets and then are renumbering the displayed numbers.
Bumping this up in hopes that it gets noticed. Please fix, Moja!
This has been mentioned before but, without clipping Stealth with Cryo-Field(give 1-2 second wait after cast) any dot done to target automatically takes you out of steath. May we please not have Cryo-Field Take us out of stealth please, not sure if it's supposed to be intended or not but if there is a way to make this happen it would be great, cryo-field has been my favorite power since launch and preAM days. Now that it's useful again i want to keep it in my loadout as well has being able to use stealth.
I like being able to use stealth to hold my SC, My Battle Display, and popping Surprise attack every time my stealth is off cooldown, I am not able to stay in stealth while cryo-field is up. Even if i don't register a hit on a target, if i have it up at all my stealth doesn't last a second, please devs make cryo-field not take us out of stealth.
Not sure if it's been mentioned but cryofeild increases the hit counter with each tic while other dots do not.
Possible Bug: Gadgets Finisher Photon Blast is not counterable, no counter symbol.
No Bueno for PvP.
Does revamp gadgets have good ranged dots?
Separate names with a comma.