This plus even with only running 1 combo (AcB) because of the clip heavy nature of Celestial healing you still can't afford the power costs/consumption with the 100 power cost..Going up to 200 is going to absolutely kill it. You are literally going to push Celestial healers to mod and spec power which is going to make the HoTs even more crap then they already are..HoTs underperforming has been an ongoing issue that Celestial Powers and I have been talking about in every single thread relating to healing and the general update threads. Also you can't get much worse on DL than it already is..348 6 tick HoT is pretty trash for a 450 power cost as is. Meanwhile AcB and CS blow the doors off that with their HoTs at a cheaper power cost and still suck too...The only thing viable healing wise is bursts and that's why Electric is the only viable healing power going to live. Celestial has burst/HoTs but can't afford to use them. Nature..well its HoT based and has extreme power consumption so that's a double rip. Sorcery, that's a joke......So much power to do squat all.. Why is it starting to feel like this GU is the apocalypse of healers..Celestial Powers and I have told you all a million times over the span of the Stats Revamp testing things that needed to be done to help each individual powerset and healing in general. I can't be asked to keep repeating myself. You all know what you need to do to fix those 3 powers for that role and healing as a whole, if you all don't do it the blame is on the Development team.