We learned two key things this last go-around. 1) Devs don't test midrange, they test point-blank melee and full range 2) Players don't test point-blank melee and full range, they test midrange So to really get on page, we need to all test all three. I've done some of that last night and tonight using the Tunso spec and constraints (and then deviating separate tests for mid-range and WM) and had some interesting insights. I found that for Nature the results of a Tunso Test will be 1.3x-1.4x-1.5x less than what we can expect via a fully modded, fully spec'd, fully proficiencied, fully generator mod, and fully maximized toon as we tried using in GU50 PC Test Testing Feedback (and some reports on live). With high SP or simply with other powersets, maybe you can make a case for close to 1.5x. We all know there's some variability there. But I'm starting to learn that's not necessarily the most important thing to focus on at the moment. I think we're going to find that pointblank melee and pure range is actually pretty balanced across the powersets. I'm sure there's some exceptions worth noting. But anyway, those two serve as the high water and low water marks for what our powersts can achieve. When we pull back to midrange, we start sacrificing some of that damage potential we can achieve at pointblank melee. The powersets we think of as OP are the ones that can pull back to midrange and sacrifice the least amount of damage. In the case of Fire/Ice they can fundamentally preserve all their pointblank damage at midrange. But when you compare pointblank to pointblank they are close to equal. It's an interesting way to conceptualize where we stand. It would have been more apparent if (A) the devs weren't so headstrong to acknowledge and test midrange, and (B) players weren't so headstrong to acknowledge and test pointblank melee and full range. Even if pointblank melee and full range isn't ideal in a number of combat situations, it certainly shouldn't be overlooked in our analysis anymore. It really opens our eyes about where things are balanced and what aspects of them are making a powerset OP (at midrange).