I hate to bring this up this late in the revamp, but hopefully we can get some last-minute changes on this issue to help level the playing field across the controller sets. The issue is, the power cost of the primary debuff (defense). I brought up this subject in the 1.7 light thread last week, and reposted in the GU73 version. Some trolls can spam 100-cost defense debuffs with little sweat, but not all controller sets have a 100-cost defense debuff. To illustrate how this plays out, I tested two sets. Controller 1: Gadgets, which carries a 100-cost defense debuff in gauss grenade (mental can do the same with psy shock). By himself, Controller 1, specced 201 CR with a mix of vit/power can throw instant power every time defib is off cooldown, and clip in a defense debuff every time it's off cooldown and maintain that without soda, supply drop or trinket, for 1 minute 45 seconds. Controller 2: Munitions, can only access a 200-cost defense debuff. By herself, Controller 2, same spec as Controller 1, can throw instant power off cooldown and keep the defense debuff up for a mere 50 seconds. Because of the difference in defense debuff alone, Controller 1 can essentially last twice as long before reaching for a soder. Of the controller sets, gadgets and mental need no changes. Working with some troll buddies, though, we had some suggestions for munitions and light. We're at a loss for quantum, because we're concerned about hurting its DPS capabilities by attaching debuffs to 100-cost powers (nerfing their damage). Here are our suggestions - For muni: Move SC generator and defense debuff to laser net launcher Add heal debuff to chain grenade launcher Remove the SC generator from shrapnel grenade launcher Remove the defense debuff from five-barrel minion Remove the heal debuff from rocket launcher For light: Add a defense debuff to spike quake and reduce cost to 100, change it to stun four targets instead of two remove the defense debuff from whipthrash Grant construct impact the ability to pop encasements (it combos out of entrap, which is an encasement) For quantum: Open to suggestions that don't negatively impact the DPS side. Thanks for your consideration.