Test Discussion GU 58: Munitions Mid-range Adjustments

Discussion in 'Testing Feedback' started by Tunso, Feb 12, 2016.

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  1. biggiedarkghost Active Player


    You cant clip 50 cal, its been like this since launch, however the powers arent supposed to be vulnerable unless bullet frenzy is active, thats how it was when it was originally released on live, that you only saw the vulnerable range icon when bullet frenzy activated.

    i dont know if its intended or not, but i highly doubt it, to me its a bug, you cant have powers or any moves in that fact displaying symbols when they are doing what they are supposed to do.

    TUNSO really needs to look into this ASAP
    • Like x 1
  2. Quantom Boy Committed Player


    Yes in the current build that will get nerfed and when it does it's going to need a bigger hitter like it did before the nerf. Splosion needs to hit harder, the 20ks it's doing aren't cutting it. It worked before, i don't see why it wouldn't work now. The channeling powers aren't going to be enough, that's what's wrong with the current build of munitions on live, the lack of splosions heavy damage to keep it competitive, not op but competitive. No one can tell me that splosion doesn't need a buff. They need to do something with splosion, they can't treat it like the red headed stepchild and freaking ignore it.
    • Like x 2
  3. CrappyHeals Devoted Player

    Stop getting ahead of yourself we don't even know what things are going to be like after they are adjusted and if the channels are good enough munitions will be fine without buffing splosion.
  4. Quantom Boy Committed Player

    I'm not getting ahead of my self, from the looks of it the channels aren't going to be good enough becuase the devs are still tuning the damage. Splosion is an integral part of munitions the quick heavy hitting burst damage helps a lot, when it got nerfed munitions became sub-par. And how do you know the channels will be do enough damage the splosion won't be needed? You don't! Forgive my skepticism but i've been playing dcuo long enough and screwed over enough times to have very little faith in the devs, till i see the final product, which i'm pretty sure will be as sub-par as munitions on live. I'm advocating for splosions buff.

    Munitions was fine before with splosion doing great damage and their were no nerf threads about it. So i'm pretty sure splosion can be the same again.
    • Like x 3
  5. SultanO Active Player

    You don't play munitions or have played it long enough to know how to dps with it properly, so i take everything you say with a grain of salt. This isn't your power, you don't feel the way i do about it or know what i know about it. Splosion is something munition needs to hit hard, the channeling powers aren't just going to be enough, splosions fast heavy damage helped a lot. You could even use it in a way that you got a heavy hit off before anyone touched the enemies if you knew what you were doing. Now the damage it puts out isn't worth the risk. For the channeling powers not to be dependent on splosion they'll have to be doing a lot of damage. Which will be something that won't be easy to balance, because the channeling powers each do different amounts of damage and you could just stack the strongest and quickest ones for high dps. But it would be easier for the dev to make it so that splosion and the channeling powers some what relied on each other . Splosion doing enough damage so that the channeling powers don't have to do insane damage for munitions to keep up. It's a way simpler way, and be very affective in a competitive setting.

    And aren't you jumping the gun by saying the channeling powers will be doing satisfactory amounts of damage, so splosion won't need a buff? I doubt that would be the case and would really just prefer munitions to be back to the way it once was. There was nothing wrong with it and it allowed you to pull off some great stuff with splosion if you really wanted to sweat and try hard and the channeling powers did enough damage that wasn't op but your damage would lack without splosion, they co-existed and depended on each other.

    Also it makes more sense for splosion to do more damage, it's a closed ranged power, don't one of the lowest amounts of damage compared to munitions abilities that can be ranged and do a lot of dps. Where's the risk, reward aspect? I was under the impression thats what all this powers mid-range damage tuning was for. To reward players that are standing closer to the fire.
    • Like x 2
  6. CrappyHeals Devoted Player


    Not to sound arrogant but i know how to get the best out of every power on the game and have played them all. I've prob spent more time testing things on this game then you have playing it. And you act like munitions is such a complex power lol. And no i'm not jumping the gun i said "IF" the channeled powers are good enough you wont need a buff to splosion. As some of the powers are now they are doing more then enough damage to not even use splosion, in fact some rotations are doing 20k to much damage without it so if anyones jumping to conclusions its you and the other dude. Nobody knows whats gonna happen but filling up this thread with all this munitions is going to be weak and buff splosion stuff is unnecessary. Wait to see what happens then comment.
  7. ConveyDcuo Well-Known Player

    maybe taking the bar of 50 cal Wouldn't be a bad idea to allow you to maximize damage and use 50 cal to clip trinkets with ki
  8. ConveyDcuo Well-Known Player

    50 cal dosnt need a bar tbh
  9. ConveyDcuo Well-Known Player

    crappy do u agree ?
  10. Roomba Dedicated Player


    Don't freaking kid yourself.

    Munitions is one of the most brainless straight-forward powersets in this game (in a sea of increasingly brainless AMs). Put the mobs in front of you, and mash the same 3 powers ad nauseum until the scorecard pops up. Barring that Crappy is an active member of the forums, pops up in discussions about multiple powersets, and is always present on Test Server discussions.... the fact that you think it "takes something" to dps "properly" makes me question only your own abilities. Now I agree, there are plenty of dps who do poorly with Munie, but I believe that results from how poorly the AM is described within game.

    No I'm not currently Munitions, but I have written a thing or two about it (hint, it was a guide). Yes, there was positioning involved when splosion hit harder, and that was fun. You know what sucked about Splosion? Getting one shot by it in PvP. That's a big reason why it was adjusted. So no, it was never "perfectly fine".

    Splosion can definitely stand to hit harder than it does on Live, but it's hard to justify "how hard" when everything else (on test) is hitting harder than it should too.

    All Crappy (and others) has said is that Munie is over-all OP right now ON TEST. Meaning there is no reason to leave things as they are, and certainly not to buff things. Splosion can be a hard hitting ability, but not when EVERYTHING is being a hard hitting ability.

    If you think Munie deserves some sort of "one shot" because it has a "close range attack", get over yourself! HL and Rage have it WAY worse than you!

    And just to wrap things up, Splosion is still technically the highest dps within the AM. It's instant. It's not supposed to do as much damage as the entire channel of Rails, but it certainly hits harder than 1 tick of Rails doesn't it? If it takes you forever to readjust or hit the button, then yeah, that's a dps loss... but a user-dependent one. As I said earlier, does it need to be buffed? Sure. But that's what they're doing, so I have no idea what everyone is even going on about.
    • Like x 4
  11. Quantom Boy Committed Player


    Lol, i've been playing dcuo since it became free to play and started playing it seriously when origin crisis came out, hence why my name is quantom boy because i created a quantum character. I know how to use every power in this game and squeeze every last dps out of it, it's not hard. But there are powers i find more fun and rewarding that others. Back before gu36 hit, gadgets was my favourtie power, the fast clipping made it so that if you could clip fast af you would always be on top. Muntions came around in a current meta of 1,2,3,4,boom powers. Munitions isn't an hard power but you'd be suprised with the amount of people who were terrible at it. With munitions it was all about positioning and timing, where to place yourself to make sure you're hitting everything and when to use biggun. So munitions might not be a complex power, but to pull off the highest dps with it and beat everyone power such as op ice,quantom, super clipping mental and gadgets and other munition players, you need some degree of skill and knowledge and this goes for any power not just munitions. I was the best munitions dps on my server before the nerf happened never got beat by anyone. The nerf caused me to stop playing dcuo again.

    And like i've said before for like the 10th time in this thread, the damage the munitions channeling abilities are doing on test are going to get tuned down. So i highly doubt when that happens munitions will be able to solely rely on it's channeling abilities, it needs splosion. And munitions all round performs better with splosion. I'd rather be safe than sorry and alert the devs to why splosion needs a buff becuase like i sad before you don't play the power, you're not has passionate about it as i am. I've spent a lot of time with munition you haven't, you're a jack of all trades master of none.

    Unless the channeling powers are going to be doing insane damage when this hits live (which i doubt) splosion needs a buff, maybe not to the way it was hitting before, even though it would be better that way. But splosion needs to be looked at.
    • Like x 2
  12. Quantom Boy Committed Player

    I'm just gonna copy and paste some of what i wrote to crappy to you

    Munitions isn't an hard power but you'd be suprised with the amount of people who were terrible at it. With munitions it was all about positioning and timing, where to place yourself to make sure you're hitting everything and when to use biggun. So munitions might not be a complex power, but to pull off the highest dps with it and beat everyone power such as op ice,quantom, super clipping mental and gadgets and other munition players, you need some degree of skill and knowledge and this goes for any power not just munitions. I was the best munitions dps on my server before the nerf happened never got beat by anyone. The nerf caused me to stop playing dcuo again.

    And like i've said before for like the 10th time in this thread, the damage the munitions channeling abilities are doing on test are going to get tuned down. So i highly doubt when that happens munitions will be able to solely rely on it's channeling abilities, it needs splosion. And munitions all round performs better with splosion.

    Also pvp shouldn't take presidence over pve. What kind of excuse is that, it's okay for the devs to ruin it in pve because of pvp. WTF, if that was the actual reason why it got nerfed, that's stupid. They need to separate pvp and pve, i'm sick and tierd of pvp ruin pve. I'm talking about splosion in pve and it was perfectly fine. I could give a crap about pvp. Ffs the same thing they did with photon blast for gadgets, nerf it to the ground because pvp

    Oh and i've read your guide when you created, you're the one who i got my first loadout from, rails, minigun, shrap, splosion, biggun and killer instinct. You guide helped me out a ton when munitions first came out.
    • Like x 2
  13. Roomba Dedicated Player


    An oversimplification for the sake of feigning wisdom? What exactly is this supposed to do for us here?

    Right, Nature and Ice are totes on the same "simplicity" level.
  14. iChameleon New Player

    If you were the "best munitions dps on your server" you would know that munitions can still compete with the top powers in its current state on live.
    • Like x 2
  15. Quantom Boy Committed Player

    Lol, that would be pointless. It would make 50cal splosion with a different animation. Having two powers doing the same thing is just redundant. But i do agree for it's charge time and high interruption chance 50cal should be doing more damage because other channeling powers are beating it my a mile. But i don't use it so i don't care all that much tbh
  16. Quantom Boy Committed Player

    Yh i changed that a while back, go back and read what i wrote now. And something being simple doesn't mean every body can pull off the same effectiveness with it, there's always people who are going to take it beyond. Munitions needs that power that if used properly can take it beyond simple. So if your argument is splosion doesn't need a buff because munitions is easy damage, it's not a very sound one because easy damage doesn't translate to good or competitive damage.

    And some powers are way easier than munitions.
    • Like x 1
  17. Roomba Dedicated Player


    Your ability to not understand what you read is astounding.

    I truly am done arguing with you, there is no logic behind your posts.
    • Like x 2
  18. biggiedarkghost Active Player

    I was messing around with sumfin that looked kind of odd so i thought i would post it here and see what you guys think.

    Mini-Nuke at all different ranges....

    Pic1. Totals
    [IMG]
    Pic2. @ Maxed
    [IMG]
    Pic3. @ Mid
    [IMG]
    Pic4. @ Close
    [IMG]

    i was looking at the 33.3% & 66.7% Damage numbers since they all were the same % but the damage was different from all the different ranges.

    To me i dont think that there is much of a difference between damage numbers between the different ranges, what do you guys think?

    NOTE: I changed the parser to 1 sec intervals and press Mini-Nuke power once i saw the numbers in chat popup, so that way i could get the exact number damage for that power.
  19. biggiedarkghost Active Player



    I was done a few pages back, this guy has no idea what he is talking about and now i think a few of his mates are comming here trying to keep his arguing of this stupid topic going.
    Only Harlequin & crappyheals seemed to be the only ones really being the most active with topic concerns, i would stop wasting ur time, IMO.
    • Like x 1
  20. Alrighty Then Loyal Player

    Munitions without a strong "Splosion would be like Mental without Mass Terror.
    • Like x 1
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