Test Discussion GU 57: Light Mid-range Adjustments

Discussion in 'Testing Feedback' started by Tunso, Jan 26, 2016.

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  1. Rokyn Dedicated Player

    The melee combos already hit in a 180 cone o_O .....
    GU43
    https://forums.daybreakgames.com/dc...ht-construct-combo-advanced-mechanics.227706/
    • Like x 1
  2. ErnieB Loyal Player

    LOL 6 MONTHS!!!!, SUREEEEEE, because you know it only took 4 months just to get to Light, and we still have 9 other powers left because they even think of coming back to Light. If they don't really fix it in this change (and not that BS about letting it hit Live underpowers Tunso, you know a hot fix will never happen) then the power is done and I'll actually change my main to a power devs like, probably Quantum or Earth.
  3. Lord Jareth Steadfast Player

    *Plays Ric Flair Theme music*
  4. MEBegnalsFan Devoted Player


    I do not want HL to be OP.

    Here is an Ice vs. Light comparison of build up.

    Ice uses One ability (Wintery Tempest) clip two (Cold Snap and Ice Bash) and than hit Arctic Gust and it is doing max damage.

    I go Light Blast to MiniGuns hold for 2 seconds than I combo into MiniGuns wait another 2 seconds and than I hit max damage. That is 2 seconds of damage loss.

    Now say after 6 seconds of starting each combo both players get interrupted.

    Ice player simply hits Arctic Gust and is producing max damage and since Arctic Gust literally has zero cool down it is always able to deal with interrupts without any major issue.

    Light, I got to start over and during the first 2 seconds I take a damage loss.

    Now going into an instance Ice does max damage almost instantly vs. Light taking time. On adds, Ice wins out in damage due to it hitting max damage faster. On bosses with mechanics, Ice wins out as interrupts has a lower impact on its damage.

    These are all things that need to be adjusted for Light. It is why Light needs zero build up.

    If anything Ice Arctic Gust should get a cool down equal to the channeling time. This way if you get interrupted to bad so sad. You have to wait until AG gets off cool down. This would not be fair to Ice as it would put it behind Mental and Gadgets. Just like the current AM for Light is not fair as it is putting it behind other powers.

    I do not want Light to be OP. I want things to be fair and to get there, zero build up time should happen.
  5. Jacob Dragonhunter Steadfast Player

    Any word about the inconsistent damage output being adjusted or fixed?
    I've sent logs on page 1 showing were the damage goes up, and drops down by a pretty big margin.

    I think that's pretty much holding the AM back(Minus what else has been said here)
    • Like x 1
  6. Tunso Committed Player

    Edited: The note for that was left off, we're updating those
    • Like x 3
  7. MuTeDx Committed Player

    Simple, if the combos are the AM then they should do AM dmg from the first white numbers. If the AM is not combos then please tell me what it is and how it works proper so I can adjust my playstyle to something other than combos.

    Don't worry I'll wait...
    • Like x 2
  8. MEBegnalsFan Devoted Player


    Ice got adjustments to its 2014 AM in 2015 that made it better in June, Mental got adjustments to make it quicker and better to the AM that was created in 2014. Light should get the same treatment, making it better like Ice and Mental and best way to do that is remove the build up.
  9. Jacob Dragonhunter Steadfast Player

    Hey keep ice out of this thread. If you want HL to be balanced, get on test and parse.

    We don't need another AM thread getting hijacked by setup time discussion, so if you wanna compare HL to Ice, please do it elsewhere.

    This thread should be mainly focused on HL's damage output and changes.
    • Like x 7
  10. MEBegnalsFan Devoted Player


    PLEASE REMOVE THE BUILD UP TIME. Interrupts drop Light damage by 10% or more. Please remove it to get it more inline with other powers. The first precision tick we get should give us the boosted AM damage. Please.
    • Like x 1
  11. SkullGang Devoted Player

    Deemed balanced ? Who have you been talking to ? Ice players ? The build up time has to be adjusted otherwise there is no real difference in what we have now.
    • Like x 1
  12. MEBegnalsFan Devoted Player


    Light mechanic was created in 2014 and many changes has been made to powers to make damage out quicker and faster in this game. Light has not been adjusted to produce this. This is where Light falls behind. Powers have been adjusted to deal with interrupts so they can continue to produce max damage without worrying about build up, again, Light has this issue still in its AM and take damage loss.

    So you are telling me that it is fine that the issues present with a 2014 created AM that has not been addressed should be left as is?

    Other powers have been adjusted to make it easier to deal with these issues, but leave light as is.

    If Light is left as is with its build up and interruption window, than this update is no different than GU50.
  13. tinoman Dedicated Player

    I was getting melee parsers at 25-26k if anyone wants to know but that's without league profiencies because for some reason the game wasn't giving me a lot of prestige for walking in my base.
  14. Green Lantern Fadi Loyal Player

    Please get the point .
  15. Jacob Dragonhunter Steadfast Player

    The buildup time for ICE Should be in an ICE thread if you wanna discuss the likes of that.
    A thread for HL's Midranged Should only be about HL's damage output, anything about setup time, it should be discussed elsewhere.

    I'm not saying it's a bad angle to look at, but it's not one that should be discussed here. If we get too off topic, we won't get anywhere close towards balance.
    • Like x 4
  16. Green Lantern Fadi Loyal Player

    Please PLEASE , don't tell me it's doing good if you did not test it your self PERIOD .
  17. Green Lantern Fadi Loyal Player

    Skill ? Smh

    I get it that u think the damage is acceptable to the old HL but comparing to the other powers it's NOT acceptable
  18. Green Lantern Fadi Loyal Player

    Comparing to live HL it's good but comparing to other powers it's still doing bad . Do some power vs power then you will u see for your self
  19. Jacob Dragonhunter Steadfast Player

    It's not meeting the developers standard at all ranges.
    Also: Your test is invaild, they want you to use the league proficiencies, from your league halls.
    https://forums.daybreakgames.com/dcuo/index.php?threads/testing-tips-dos-and-donts.256329/

    Anyways, I presented proof eariler that HL's damage is lacking..

    Devs wanted: Melee-range: 35500
    What I got at short:
    [IMG]

    Devs wanted Mid: 30000
    What I got:
    [IMG]



    And Long range: Long: 25500

    What I got:

    [IMG]

    So the damage output like I've said before needs to be more consistent.
    Also: Can some of you please backup what your saying? I wanna see Actual Data from your combat logs, rather than speculation and raw numbers.
    • Like x 1
  20. ErnieB Loyal Player

    Could you tell us what those missing components are?
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