Discussion in 'Gotham City (General Gameplay)' started by TriceraNL, Jan 5, 2023.
People seem to think killing the adds is the key. The real key is destroying the briefcases.
They need to make the tutorials engaging. I'm sure they tried, but their own solution showed that they weren't. My very first toon was a mental toon. When suddenly I had the game telling me I was a controller, a card popped up explaining the role. Unfortunately in moving the controller in my hand, the window closed, so I never found out what a controller does, and not realizing the importance of that window, I never looked. I was mixing and matching gear, boosting numbers that seemed low, and dropping numbers that seemed low with absolutely no idea what I was doing. When I got into my first raid, I was chastized for being the worst controller in the game's history (this is about 2 weeks after launch so hopefully someone else has taken my title).
I eventually found a web page that described the role, and what stats I needed to work on and what gear I should concentrate on. But if it hadn't been for that guy I would have been lost. The road ahead wasn't easy, because as I've described elsewhere I kept getting bad advice on how to 'troll.
A quick 10 minute duo mission with an iconic would have helped. Keep Superman's blue bar up, or help Superman by debuffing the Kryptonian creepy crawlies. Give Superman time to get through the Obscura obilisk Entrance by stunning the creepy crawlies. 10 Minutes, I would have understood my role, and what I needed to do to be effective.
Many T1-T2 instances are more harder than T6 instances due stats clamp
Well, yesterday i played this due to that "weekly periplo" thread and....i'm not the best player at all but i love to think i'm not the worst; so i played and it didn't seemed hard...i mean, we wiped at second boss a couple of times but when we did the feat in the right way and were able to kill both at the same time, it was a cakewalk.
PS: Some of you know i'm a pure random queue player but if someone didn't know it...well, you now know it.
PPS: Sad note, we didn't get all the feats, we miss the last boss one but almost we were able to find the stealth unit, so it wasn't a perfect run but it was a good one.
Yes I to joined that alert via pugging omninbus. Ironically, it wasn't a group full of DPS in fact it was a group consisting of three tanks including myself lol it's only when I'm on my DPS toon that I encounter more DPS players than support role.
the only issue with the alert imo is the 2nd 2 bosses hit harder than they should given the circumstances they are in. They are immune (until you do the mechanic) but it is constant damage and its just a pain. I understand why people think its hard but all it takes is either a good tank or healer and then it becomes almost trivial. (Tip for the boss. Hide behind the wall where the stairs are leading to the courthouse. Bosses cant hit you)
Kinda wish the t4+ things hit as hard as that and have it so progresively through t1-3 it becomes harder and harder to force you to become better, either by getting skill points or learning the game.
I remember doing Necropolis and during the first boss every died but me and the tank, it wasnt a very good group (Granted me and the tank did run ahead and leave 3 people out of the fight... Oops.) but me and the tank duo killed the whole raid boss from roughly 80% hp. If the clamp is there, please at least make it progressively harder througout the tiers. This will just force people to get better and understand the game isnt just "Hit it until its dead" and makes it more "Build your team and yourself accordingly"
Supply drops help a lot in a group with no healer. Actually if there is no healer in an alert then they can simply block to heal. The OP didn't mention specific and important things that can be of use to us to help them beat that alert.
I remember doing this alert on the first day of the clamp. I was in it with two controllers and a tank. It was slow going but we got to the last boss. The tank DC’d after the second boss and we tried the last boss on our own. Did not go well lol . The ads would blow through my shields and my blocks. It took forever for a healer to que in. We finally beat it after about an hour.
I consider this one of the alerts I learned to run in.
It will keep you on your toes.
It's a team effort for sure, can't just be along for the ride.
It can be great fun tho with a group of friends, not so much with a pug group I imagine.
Yeah, I'd like it more involved than that, but agreed.....engaging vs just press the button that the screen tells you to when it tells you to.
My repeat suggestion is that at the beginning of the tutorial (whatever role) you lose your powers, and whoever is giving NPC instructions (your mentor, Oracle...Calc...Martian Manhunter...whoever) they tell you to use an ability that does.....(insert ability description) and YOU have to look at your powers and put it in. On a troll one he could say something like "we need something to Debuff this guys defenses" or whatever. Guess what, every troll set has a power (sometimes 2) that say 'Controller Debuff' ....reduces enemies defenses' in the description. With a few bosses or fights where you have to do some task that role does. Obviously a healer/tank/troll tutorial would be 100% different from the others.
I think 99% of the players in this game honestly have never looked at what the powers do in role. They either follow a youtube loadout (which works...tutorial will be quick and not an issue) or they are clueless as to what the powers do and just have them randomly, or use their DPS powers (these are the people who'd benefit).
I also think the tutorial should be optional, but should be a gate to queuing in as that role till you finish it 1 time. Don't want to run it, no problem...keep queuing DPS.
The persecutor boss fight is the hardest part of the instance, because there are environmental damage that happens with gas clouds and adds. Then the bosses, you can't just attack them. You have to take out the side people and based on which side, you have to do different things. (Kill adds or destroy boxes.) Also, the attacks form the two lawyers hit hard if you aren't a tank.
The other bosses are not bad. The last one can be annoying with the phases that can happen. Tunnel vision can cause a wipe, because you have to do objectives to not die and can't just focus the boss.
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