One word: Streaming Streaming is viable only for Flash and Unity games. It is not viable for console and PC games. There is a reason why AAA games require you to download 20GB of data to your hard drive. Because it is too much data to be processed only server side and be just streamed to the client.
For those who haven't heard the news on it, https://www.wraltechwire.com/2018/0...e-console-heres-how-it-would-change-the-game/ google also has a massive server system when compared to other "hosts" and probably set the standard for "speed" in their connections.
The thing is regular people are not going to buy a console to play browser games. for thsi there is PC.
Just FYI.... https://www.nvidia.com/en-us/geforce/products/geforce-now/mac-pc/ Nvidia cloud streaming beta has been going on. With Google's servers, they can pretty much advance faster with this concept of streaming service.
never say never the tech that falters today becomes the standard quickly...i started playing this game running a ps3 disc...a physical disc..in my ps3...now i play pc and just update a program...does any game make you buy discs anymore...i doubt it...none of this will stay the same...only the need to play games has been constant...