Hello everyone, I have played instances from t1 to t7, mainly solitaire, duos and alerts. Raids not so frequent for obvious reasons. This topic goes from my point of view for those people who say easy, difficult and normal instance game (later they say developers change difficulty of instance to my liking or I stop paying and you avandono). Well let's go to the point. 1.-each instance of t1 to the most current by general suggests 2 to 3 types of cr, thus putting a development of playability and obvious limit (the same for instances of events or seasons). 2.-these instances are also limited to deal with a certain amount of damage and time to be completed, which the player can do. So when the player exceeds the instance limit with cr or now the entire set of armor, home base generator, statistics points and now the items increases with most recent stones, all this creates a reaction in instance gameplay. (easy to check for each player). 3.-In addition to high cr players making low instances there is also hacker and lag, all this also affects the instance. Here are my answers for all those high CR players in low instances and they want high difficulty. A) example t1 cr max 53, if you are cr 188 at the highest current, stay with only 2 or 4 of your major pieces of armor, the other pieces including accessories and trinkets buy them in sellers gcpd or club villains, as the case may be. Until you lower your cr to 50 or extreme cases 35cr. B) If you are lazy point A, invite someone with the same high cr and you also use hack and ready that old instance will increase difficulty in ways not imagined. For those who are short on time or just just want to see and finish the easy instance. A) from t1 to t4, invite players with cr 120 or higher (before proceeding to have popcorn, refreshment and enjoy the show at hand) or simply let the hacker player clean the instance. For players who, if they enjoy playing an instance and have time in addition to seeing the result of their efforts in playing, who want normal jubilation (fair and balanced). A) Only enter with players who have suggested cr by instance. Example t1 cr of instance 32.45 and maximum 53. And your cr is 45 when entering the cr of the other players should not exceed the maximum allowed per instance (cr53). If there is any that surpasses, abandon and re-enter or invite a friend or stranger with same cr that you. Ready players there have their respective difficulties (easy, normal and difficult: with or without hacker players). And without the need for changes. Unless it is not a difficulty in old instances, but diversity and novelty in those instances, that is another story for another day. Good evening to all, if they have something else to contribute to change the difficulty of instances as players (not as developers) Welcome. And good game for all.