Not being disrespectful, but I'm just going to leave this here & hope everyone see no changes are necessary at all. 1) The most meaningful impact support wise has already been taken care of when they changed nearly every healer sc shield to 100% 2) A tank spamming a 25% shield is mostly meaningless b/c most boss mechanics have been penetrating shields since the artifacts release. (murk, tala, the entire wondervse alert, grail, zues, everything in legion) the list goes on, but those may be the most memorable for you. Even brainiac in bbs one shot through a shield if you don't block. 3) Trolls that can actually give good power & debuff don't do that much damage anyway. Also on the off chance a troll has a healer using that it still doesn't matter b/c nearly all mechanics penetrate through shields anyway. 4) They have been punishing ppl for standing together trying to use it for a while now. examples: trigon fight in the legion dlc, oracle bot, Lex in f&b, zues with the cages, even back at spin drift b/c you had to stay in position. Again these are just a few of the many examples that could be said. 5) At the early stages of revamp the devs said themselves (on livestream) "we want to make sc matter" The artifact can be a good utility for those who choose that play-style, however, it by NO means: makes you breeze through content, makes you invincible, nor guarantees a victory. A player must be skillful enough to use it or they'll still be getting nuked from all the before mentioned draw backs. Also, none of those sc need to be changed either b/c none of them has a massive impact on the group. Again, b/c of this artifacts drawbacks & they don't inherently do anything for the group on their own. A major difference between bug form & these is that bug form could exponentially increase raid wide healing, multiple players pheromones were mixing for super heals etc. That's a major (group) impact, everything else is just nish utility that's not beneficial in all content or situations.