Dev Discussion Episode 47: Hall of Justice Raid

Discussion in 'Developer Discussions' started by BeanCan, May 23, 2024.

  1. BeanCan Developer

    Welcome to the feedback thread for the Episode 47 Raid: Hall of Justice. Brainiac is attacking the Hall of Justice to gather intel on the Justice League. Help Superman liberate the Hall of Justice and push back Brainiac's Forces!

    This is the place to leave any feedback you have for the Hall of Justice Raid.
    Thank you for your comments!
    - BeanCan
  2. ObsidianChill Community "Trusted"

    Death rally limit not enabled for [Elite]
    • Like x 1
  3. Stranger Committed Player

    Why were so many feats from Test Server (for this raid) deleted on public server?

    Edit: Also an bug report - The colours on the ground were invisible a few times.
    And no maximum revives in Elite.
  4. BeanCan Developer

    I have a fix for this bug that should be coming in as a hotfix soon. Thanks for the feedback
    • Like x 1
  5. BeanCan Developer

    Some feats weren't working as intended so they were pulled until we got a fix in for them. Those feats will be released in upcoming hotfixes as we verify our fixes have the feats working as intended.

    I will look into this bug report about the missing colours.
    The fix for the bug report about the missing maximum revives in Elite should be in very soon.

    Thank you for the feedback!
    • Like x 3
  6. lllStrichcodelll ¯\_(ツ)_/¯

    Hall of Justice Elite Final Boss:
    Is it intended that the adds which provide the weapon upon kill only spawn once per fight? We had some attempts where one add spawned each Martian-Manhunter-Dot but as soon as two spawned in a single "phase", they stopped spawning at all until we wiped.
    Its healable with a good healer, but it would be nice to have veryfied if thats intended or not.
  7. Eve Creator League, YouTuber

    I noticed when we ran it today that Martian Manhunter kept being targetable and hittable despite the fact we already KOed him. And I believe his mind control attacked kept happening even though he was down so might be worth looking into it. No other issues otherwise.

    EUPC, Normal Difficulty.
  8. BeanCan Developer

    That is not intended. I will look into that. Thanks for reporting it!
  9. imSmooshy New Player

    Bug report on; Hall of justice (Elite Version).

    Final Boss:

    - There's an invisible wall on the platform going up the stairs, It seems to be located right where the circle on the platform is. Heals don't come through and you also cannot damage the bosses when next to that platform.


    Some opinions regarding the Elite version;

    Second Boss:

    -Mechanics on 2nd boss are still not clear, we tried killing ads as soon as they came out and some people still died. Felt like we just burned through it instead of doing the mechanics.

    First boss:

    The boss needs more health, died in less than 2 minutes.
    • Like x 2
  10. NovaRandom Well-Known Player

    Also did notice the invisible wall last boss, and also at second boss the ad part on elite is complicated and doesnt make any sense, the time window to kill the two color ads that pop up with the radius is way to short to kill them and more time needs to be added or their health needs to be lowered for smoother runs.
  11. lllStrichcodelll ¯\_(ツ)_/¯

    https://forums.daybreakgames.com/dc...-47-hall-of-justice-raid.331627/#post-4640194
    Based on this, those two adds have too much health to kill them in time in the Elite version or the time we get is too short. If the whole group would focus on one it would be fast enough, but then 3-4 people woud still die due to the other charge.

    https://forums.daybreakgames.com/dc...-47-hall-of-justice-raid.331627/#post-4640270
    This also happened to someone in our group on live.

    Lastly, could Oracle Bot remain targetable during the charge phases? Currently you lose Dots, aggro, etc everytime and its quite annoying.
    • Like x 1
  12. TheLQ-DCUO Loyal Player

    Thanks for the raid and regular communication BeanCan!

    Below are my ideas for elite plus for discussion, as this raid has potential to be fun in elite plus especially.

    Elite Plus Ideas

    First boss:

    Either:

    A) Make it a requirement that the group has to defeat an Avatar alongside the Iconic, or

    B)Add much more adds to the fight to make it more difficult to stop the adds from constructing the Avatar

    Second boss:

    1. The boss will have much higher health than would be expected for a mostly single target boss encounter.

    2. During Exostatic phases, all players will be turned red or blue. These phases will last much longer than in other versions of the raid.

    3. During Exostatic phases, at least once the boss will use Exobyte Overcharge. All players with Exostatic will place an opposite colour pool underneath them and will have to evade the pool to avoid large AOE damage to the group.

    4. At least once during Exostatic phases, at least one player with a particular Exostatic colour will get a green marker (similar to Moon Blast in last boss Cursed Themyscira Elite Plus). The other matching colour players will need to stack on that player. Later in the fight 2 players (one of each colour) will get this marker and will need to stack with the other players who have that colour respectively.

    5. The adds that spawn at the end of the fight will have shield bots (with relatively low health) which will need to be defeated ASAP to break the shield and leave the adds vulnerable. This will be a considerable damage check. (This may depend on potential future hot fixes for how this is in regular elite currently)

    6. During the phase where half the room will turn red and half blue, have this happen 1-3 times in rapid succession. The colours would swap around each time. (Not sure of the name of this mechanic at time of writing)
    - You could even have a dartboard AOE with a cone of red, cone of blue etc.

    Last boss:

    1. If Hawkgirl is the last boss standing, allow her to use her Dark Energy mechanic from the Lady Blackhawk fight in Phoenix Cannon (Elite). Players will need to get hit by one of two smaller dark red orbs in the room or the bigger red orb will KO.

    2. If John Stewart is the last boss standing, his Light Constructs will follow players for a time and then remain in a location for the remainder of the fight (similar to the axes in Grail fight in Fractured God Sphere (Elite).

    3. If Martian Manhunter is the last boss standing, he will give a random player a Mental Distortion DOT, dealing moderate damage over time. If that player goes near another player they will also receive the DOT. After 8 seconds the DOT will disappear. The other player will also receive a healing debuff for a time.

    4. Martian Manhunter’s Telepathic Assault DOT will hit harder than in other versions of the raid, and it will hit progressively harder the longer it is active.

    5. Green Arrow will fire arrows on a particular player. This will need to be blocked or it will KO.

    6. The Flash will spawn 4 Speed Force Portals around the room, and these will need to be interacted with in 5 seconds or less or they will heal all enemies in the room and do AOE damage to the group (similar to the Speed Force Energy mechanic in the Professor Zoom mechanic in Royal War (Elite) alert.

    (The 2 ideas below would be really nice to have for elite plus)

    7. When one of the initial 3 bosses is defeated the first time, Green Arrow will join the battle.

    8. When the second of the initial 3 bosses is defeated the first time, The Flash will join the battle. (Consider that if the healing drones revive a fallen boss there could be 4 or 5 bosses active)
  13. Siramez Well-Known Player

    During the last boss, I dont know how but I got clipped through the floor and went out of bound so I was forced to rally point leaving the boss fight even though I never died.
  14. zNot Loyal Player

    on the first boss i really like how you brought something back we had in the past and thats to give us the option to summon a challenging sideboss if we dont kill the adds. I hope you can implement and expand on this idea further on future raids, we had raids in the past like that (Paradox/Ultimate soldier) and such a mechanic allows for much greater challenge and longterm challenge especially if multiple bosses can be summoned.
  15. Proxystar #Perception

    Graphics are not rendering in the Oracle Boss fight - all difficulty levels, ruins the fight.

    Floor colours don't always show, person colours don't always show, cleansing pools don't always show.
    • Like x 1
  16. SilkyPawz Bunny

    Can you please REMOVE the Floor Changing Colors on the Oracle Boss Fight as it does not appear 90% of the time it does no render for anyone, our group kept dying because no one could see it.

    While this might have been a great mechanic people don't get the + or - above their head wipes group, Color Blind People can't tell where to go when those don't appear or even see the floor when it shows up if that's a big IF it does show up and just wipes the group.

    Can you please remove the floor changing colors, IT does not work and Color Blind people CAN'T see it !
    • Like x 2
  17. lllStrichcodelll ¯\_(ツ)_/¯

    Instead of removing it, the pattern could change with + and - symbols in it, so color blind people can still tell the difference.
    The Devs are already on it, so i would expect a fix for it early next week.
    • Like x 1
  18. Proxystar #Perception

    Hopefully they fix the rendering issue, it doesn't matter to anyone if it simply doesn't load.
    • Like x 1
  19. Soc Level 30

    I would like it removed they had the same thing happen with Clock Tower raid and it was removed, I am color blind and I wiped my group there is nothing to tell me what color the floor is at all, the same issue happened in clock tower they could never fix it and so it was removed.
  20. TheLQ-DCUO Loyal Player

    Are there likely to be feats added for building the Avatar on 1st boss (in normal/elite)?

    And will defeating the avatar be a mandatory requirement in the elite plus version?

    If the answer to both of these questions is no, then why have this mechanic in the first place? Barely anyone will intentionally allow the avatar to be built when running this raid on any version, there's no incentive.