Test Discussion Episode 47: Ancient Tantu Totem

Discussion in 'Testing Feedback' started by Ranmaru, May 10, 2024.

  1. lllStrichcodelll ¯\_(ツ)_/¯

    In my tests I didnt use Supercharges but assumed Quislets passive damage increase is similar to the Mammoth buff we get from Totem.
    I always used fast wepon mastery combos, so Mega-Blast should have a near permanent uptime.

    Generally testing the damage potential of the Mammoth aspect is a nightmare due to various possiblities, but overall it currently doesnt seem to have a major impact (similar to Quislets SC aspect for total damage potential), although I am about to comment something about that topic in a followup comment.
    • Like x 1
  2. appocolyps Committed Player

    Care to share your findings or are you just going with "good job" or are you being facetious?
  3. Siramez Well-Known Player

    the loadout i used was:
    particle beam - atom-powered assault - neutron bomb - finisher - NVB - RSK

    for the rotation i did:
    neutron bomb full combo clip into particle beam clip into powered assault > brawling shuriken > finisher > brawling shuriken > neutron bomb full combo clip into particle beam > brawling shuriken > finisher (repeat the rotation)

    i was using trans strat totem for this setup, but trans ebon totem seems to work aswell since ebon increases neutron bomb and particle beam dmg output which makes totem hit harder.
  4. jpharrah1010 Steadfast Player

    Is this for a single target load out or is it just got anti matter bomb hits so low … this actually sounds like a one size fits all load out like the old days … I’ll give it a try thanks.
  5. lllStrichcodelll ¯\_(ツ)_/¯

    Woolly Mammoth has some bonus interaction with Rage's Berserk.

    The Procs of that SC can Proc the Might ability buff from Mammoth. That means a 25% multiplicative dmg increase based off of that hit resulting in:
    1000*190%*125% = 2375 damage opposed to 1000*190% = 1900 damage. (1000 is just a generic damage number, 190% is Berserk multiplier and 125% Mammoth ability damage buff)

    The damage is always Might based, so even if you deal Precision damage the Berserk hit procs the Might buff.

    It does not proc Megalodon or Tiger aspects.
  6. lllStrichcodelll ¯\_(ツ)_/¯

    Sc Testing with Quantum

    Setup:
    Quantum
    Full Prec setup (180000 Might, 162000 Prec)
    Brawling Shuriken Storm on Single target
    Loadout: Time Bomb, Weapon Buff, Finisher, Alcubierre Wave, NVB, Rsk
    No Allies, Strat Trans Totem vs Strat Trans Quislet

    My 30 second Parser with NVB active were:
    Quislet: ~217350 dmg (Passive Sc regen dmg gain already added - roughly 2,3k dmg)
    Totem: ~225000 dmg

    Base dmg comparison:

    Setup: Same as above

    Quislet: 175000 dmg
    Totem: 179000 dmg

    For Quantum this seems to sit in a good spot for true Hybrid.
  7. appocolyps Committed Player

    I think this will be down to time bomb procicing the larger numbers, i found similar results when testing the tank powers. Ice having the most benefit, fire dots kept stealing the procs and rage/earth not having a spammable as strong as piercing ice. I didnt get chance to look at atomic.

    I think its important going forward that dots are not using up the totem procs, if this can happen, the artifact will be in a good spot and offer a decent alternative playstyle for us.
    • Like x 1
  8. Siramez Well-Known Player

    it is single target and you got the ability wrong, it is not anti-matter bomb. i am using neutron bomb which hits very hard.
  9. jpharrah1010 Steadfast Player

    Yeah I was on my phone ahha and auto correct screwed me up I meant to say is this single target or “do you use particle beam just because anti matter bomb doesn’t hit hard”

    I tested out your load out and I took out the single target hits and put in aoe abilities .. all three aoe versions hit about the same .. where you have particle beam I added anti matter bomb weapon mastery into ionic eruption … then I did anti matter bomb and weapon mastery into radiation shower then I did anti matter bomb weapon mastery into down draft there was slight difference although down draft yielded slightly better results this is also following your neutron bomb set up going (neutron bomb full combo, antimatter bomb clip apa, wm combo aoe hit, wm into neutron bomb and so on.

    Atomic needs 200 or 300 aoe abiility that does more damage when pi is up this is ridiculous … or they just need to drop the dazed pi and have everything that worked applied daze now pre damage even aura is up.

    Anyway this rotation you did is keeping up with my live rotation or out performing in some tests so I will probably use it since there’s more mobility with it.
  10. jpharrah1010 Steadfast Player

    Yeah I was on my phone ahha and auto correct screwed me up I meant to say is this single target or “do you use particle beam just because anti matter bomb doesn’t hit hard”

    I tested out your load out and I took out the single target hits and put in aoe abilities .. all three aoe versions hit about the same .. where you have particle beam I added anti matter bomb weapon mastery into ionic eruption … then I did anti matter bomb and weapon mastery into radiation shower then I did anti matter bomb weapon mastery into down draft there was slight difference although down draft yielded slightly better results this is also following your neutron bomb set up going (neutron bomb full combo, antimatter bomb clip apa, wm combo aoe hit, wm into neutron bomb and so on.

    Atomic needs 200 or 300 aoe abiility that does more damage when pi is up this is ridiculous … or they just need to drop the dazed pi and have everything that worked applied daze now pre damage even aura is up.

    Anyway this rotation you did is keeping up with my live rotation or out performing in some tests so I will probably use it since there’s more mobility with it.
  11. lllStrichcodelll ¯\_(ツ)_/¯

    Yeah, but this seems to be either causing troubles to implement or its by design.
    You, Siramez and I have voiced our concerns about it already, so lets see if this still changes until the release of this artifact. :)
  12. Amused New Player

    Equipping a trinket, weapon, or soda counts as a superpower, helping to gain the dolphin picture. Therefore, swapping trinkets mid-battle (which many do naturally) would make it easier for players to proc this artifact. Additionally, it's possible to get the dolphin exclusively from the menu by swapping trinkets multiple times before battle. I think that could become a part of the ritual that players do before starting a boss fight, for example. That may detract from the player experience, if everyone feels like they have to do that to keep up in the damage race.

    I don't know if the increase in damage from just one proc is enough to warrant that, though. It may be negligible.

    On the other hand, equipping an artifact or a piece of armor does not increase the superpower tally.
    • Like x 1
  13. lllStrichcodelll ¯\_(ツ)_/¯

    I can confirm this happens as described.

    Absolutely not okay to keep this feature as is in my opinion.
    • Like x 1
  14. Siramez Well-Known Player

    to be honest, totem wouldnt work well for atomic, its just that the loadout ive used and tested "can" work but i prefer to use trans quis ebon setup instead.
  15. appocolyps Committed Player

    Is it possible to please add (tray) pet damage to the sabretooth buff? Im not sure if you intended for it to not work but it is still technically a superpower ability being used from the tray.

    This would add more gameplay options and loadout versatility, would love to be able to use crystal/fury etc in a hybrid type build and not be at a disadvantage when using totem.
  16. Chilontius Well-Known Player

    I know we're gonna pretend I didn't say it. But you're making an artifact that utilized WM combos, when a lot of WM combos are bugged as heck visually. Gonna fix em?
  17. RTX Well-Known Player

    You should make it trigger with normal weapon combos, making it trigger with cross-weapon-combos isn´t really anything new or probably not the intended idea behind it. This will just boost a normal precision damage dealer with brawling or dual wield mastery, while this art could have been used to make people choose from the variety of weapons the game has, which would be seen as true hybrid from back in the days. Since WM been prec focus and AM might focus, however AM been removed WM is still here.. makes it obvious which of the both this artifact will boost without having to test it.

    In my opinion it should be something like "If this artifact is equiped, WM is disabled and in return normal combo damage increased, with the additional art effects/buffs"
    • Like x 1
  18. appocolyps Committed Player


    Any update regarding the changes that have been made to these on test yet Ranmaru? Some clarity regarding the dots overwriting all procs and if this is intended would be great.
    • Like x 1
  19. Rejchadar Inquisitor

    Initially, all parts of the rage combo were counted as triggers for the effect, but now (I don’t know after which particular patch) only the part that is activated from the tray, but the combo part itself is not. Before this change, although not at the meta level, mele rage produced very decent damage, after the change the damage noticeably deteriorated. This is a very bad change, I hope this is a bug and not an intentional change (due to the fact that the combos do not trigger many effects (for example, the Surce Shard), we already have a limited number of play styles that are available to other powersets, do not take away this play style.. .
    • Like x 1
  20. Miserable Dedicated Player

    I think the challenge with this artifact is making it benefit hybrid DPS significantly more than it benefits pure prec DPS.

    As I understand it, it would have almost no benefit for pure might DPS, but it would still benefit the current pure prec meta greatly since, even though it isn't hybrid in terms of damage, it still uses abilities to clip.

    What if the Megalodon Aspect ramp up required damaging enemies with abilities rather than just activating abilities? I get that this would be an overall nerf to the artifact, but it would hurt pure prec a lot more than it would hurt hybrid.

    If that change were to be made, the amount of abilities needed to activate Megalodon Aspect should be reduced to 4 (at most 6). The frequency of cross-weapon combos and ability casts in a hybrid rotation is the same (it's a 1:1 ratio), so I'm not sure why the ability requirement is double the weapon combo requirement.

    If that change were to be made, I think it might also help to increase the Sabertooth bonus damage to 20% for abilities, the Megalodon to 15% for weapon combos, and the Mammoth to somewhere between 30-50%.